Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Khepri
Khepri
GorillaGripBussi
Khepri
Level 154
God Stats
3W - 5L
1,673 SR
Queue Stats
111W - 104L
1,553 Elo+
Party 3
Baron Samedi
Baron Samedi
Music4ace
Baron Samedi
Level 7
God Stats
53W - 53L
1,490 SR
Queue Stats
178W - 235L
1,450 Elo+
Party 4
Sol
Sol
extraskinny
Sol
Level 136
God Stats
3W - 1L
1,664 SR
Queue Stats
98W - 82L
1,635 Elo+
Party 3
Team Averages
Level 106
1,565 SR
1,528 Elo+

VS

Team Averages
Level 66
1,538 SR
1,484 Elo+
Pele
Pele
Blindfire01
Pele
Level 80
God Stats
0W - 1L
1,824 SR
Queue Stats
1W - 2L
1,475 Elo+
Party 2
Scylla
Scylla
CorruptedFile21
Scylla
Level 67
God Stats
68W - 65L
1,525 SR
Queue Stats
143W - 122L
1,600 Elo+
Party 1
Artemis
Artemis
DragonBogies
Artemis
Level 68
God Stats
4W - 5L
1,500 SR
Queue Stats
5W - 6L
1,461 Elo+
Party 2
Khepri
Khepri
Zilliar
Khepri
Level 46
God Stats
11W - 5L
1,340 SR
Queue Stats
67W - 52L
1,473 Elo+
Party 1
Gilgamesh
Gilgamesh
xSpankthetankx
Gilgamesh
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
5 / 2 / 7
9,264
842
9,078
7,376
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
 
Sun Wukong
16
5 / 1 / 11
9,258
842
9,026
10,994
8,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
1 / 0 / 16
9,192
836
5,429
10,323
9,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Music4ace
Baron Samedi
13
0 / 5 / 8
7,619
693
3,525
9,760
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
14 / 1 / 4
11,160
1,015
21,366
11,593
4,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
8,170
743
10,727
11,963
5,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 5 / 0
8,605
782
10,328
10,282
4,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
DragonBogies
Artemis
14
0 / 6 / 3
7,418
674
5,400
12,015
4,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
Zilliar
Khepri
13
0 / 2 / 6
7,453
678
2,962
10,518
9,648
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
xSpankthetankx
Gilgamesh
13
2 / 7 / 2
7,432
676
6,952
14,102
9,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
22
25
Kills
9
9
Deaths
25
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
2
7
4.25
W
Sun Wukong
 
Sun Wukong
5
1
11
10.5
L
2
5
2
0.6
L
5
5
0
1
L
Artemis
DragonBogies
Artemis
0
6
3
0.25
W
1
0
16
9
W
Baron Samedi
Music4ace
Baron Samedi
0
5
8
0.8
L
Khepri
Zilliar
Khepri
0
2
6
1.5
W
14
1
4
16
L
Gilgamesh
xSpankthetankx
Gilgamesh
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,424
Damage
36,369
50,046
Taken
58,880
30,147
Mitigated
34,351
19,205
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,078
5,095
0
3,042
7,376
2,976
1,181
1,843
5,480
0
31,611
W
Sun Wukong
 
Sun Wukong
9,026
710
170
4,002
10,994
8,938
145
1,866
9,007
0
27,664
L
10,727
1,768
122
3,169
11,963
5,717
0
5,422
6,326
0
33,751
L
10,328
867
98
1,764
10,282
4,382
0
6,065
4,193
30,198
0
L
Artemis
DragonBogies
Artemis
5,400
2,822
0
2,260
12,015
4,941
427
6,630
5,276
0
21,794
W
5,429
247
0
2,727
10,323
9,514
37
3,226
6,866
13,238
0
W
Baron Samedi
Music4ace
Baron Samedi
3,525
193
566
1,510
9,760
4,397
81
3,337
6,297
14,591
0
L
Khepri
Zilliar
Khepri
2,962
30
0
395
10,518
9,648
0
4,139
6,186
14,529
0
W
21,366
11,443
0
7,188
11,593
4,322
6,673
2,329
9,106
61,088
0
L
Gilgamesh
xSpankthetankx
Gilgamesh
6,952
2,032
302
1,681
14,102
9,663
70
8,064
5,952
0
15,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,493
Gold Earned
39,078
226
Minions Killed
166
0
Camps Cleared
0
1,198,725
Distance Traveled
1,127,932
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,264
842
61
6
0
235,914
3
W
Sun Wukong
9,258
842
44
4
0
257,971
2
L
Pele
8,170
743
65
6
0
241,660
1
L
Scylla
8,605
782
55
5
0
214,812
2
L
Artemis
7,418
674
25
2
0
200,191
1
W
Khepri
9,192
836
7
1
0
249,322
4
W
Baron Samedi
7,619
693
25
2
0
221,897
0
L
Khepri
7,453
678
7
1
0
238,842
0
W
Sol
11,160
1,015
89
8
0
233,621
2
L
Gilgamesh
7,432
676
14
1
0
232,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role