Player Matchup

Mercury
Mercury
Bidinq
Mercury
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,854 Elo+
Party 2
Nike
Nike
Kaneki14-
Nike
Level 86
God Stats
4W - 7L
1,501 SR
Queue Stats
40W - 40L
1,661 Elo+
Party 2
Izanami
Izanami
NoNeckHurley
Izanami
Level 47
God Stats
8W - 11L
1,625 SR
Queue Stats
12W - 16L
1,613 Elo+
Solo
Zeus
Zeus
Ovechkin_Qc_
Zeus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,854 Elo+
Party 2
Ymir
Ymir
SpecWar98
Ymir
Level 47
God Stats
5W - 6L
1,638 SR
Queue Stats
35W - 52L
1,418 Elo+
Party 2
Team Averages
Level 63
1,553 SR
1,680 Elo+

VS

Team Averages
Level 100
1,587 SR
1,577 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Dark Shadow582
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,856 Elo+
Party 1
Gilgamesh
Gilgamesh
Kilo5202
Gilgamesh
Level 150
God Stats
7W - 5L
1,676 SR
Queue Stats
144W - 135L
1,622 Elo+
Party 1
Danzaburou
Danzaburou
Qozahkrii
Danzaburou
Level 145
God Stats
22W - 10L
1,757 SR
Queue Stats
326W - 310L
1,622 Elo+
Party 1
Nemesis
Nemesis
jwhubbard5499
Nemesis
Level 32
God Stats
10W - 4L
1,500 SR
Queue Stats
133W - 141L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bidinq
Mercury
15
5 / 3 / 0
8,830
552
9,557
11,274
3,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
13
5 / 2 / 1
7,650
478
7,171
11,297
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
NoNeckHurley
Izanami
7
0 / 4 / 0
5,615
351
1,661
4,430
721
12
1 / 4 / 4
7,429
464
7,740
8,041
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
9
0 / 5 / 3
6,239
390
2,845
16,641
11,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 0 / 10
8,626
539
6,888
10,115
9,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 1
7,349
459
5,942
7,855
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Kilo5202
Gilgamesh
15
6 / 0 / 4
9,431
589
10,615
9,490
6,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Qozahkrii
Danzaburou
17
10 / 0 / 2
10,928
683
9,858
8,667
3,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
11
0 / 6 / 3
7,184
449
5,577
11,167
4,050

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
11
Kills
18
18
Deaths
11
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
10
6
L
Mercury
Bidinq
Mercury
5
3
0
1.67
W
1
5
1
0.3
L
Nike
5
2
1
2.75
W
Gilgamesh
Kilo5202
Gilgamesh
6
0
4
8
L
Izanami
NoNeckHurley
Izanami
0
4
0
0
L
1
4
4
0.75
W
Danzaburou
Qozahkrii
Danzaburou
10
0
2
11
L
Ymir
0
5
3
0.3
W
Nemesis
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,974
Damage
38,880
51,683
Taken
47,294
21,070
Mitigated
26,265
8,035
Healing
11,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,888
833
294
1,826
10,115
9,817
210
2,861
7,045
37,214
0
L
Mercury
Bidinq
Mercury
9,557
6,783
0
2,250
11,274
3,457
0
513
10,761
0
59,837
W
5,942
979
77
746
7,855
2,403
0
3,324
4,207
32,982
0
L
Nike
7,171
1,303
0
2,546
11,297
3,299
0
1,552
9,636
0
41,445
W
Gilgamesh
Kilo5202
Gilgamesh
10,615
3,081
0
992
9,490
6,280
0
743
8,729
0
64,940
L
Izanami
NoNeckHurley
Izanami
1,661
1,220
0
564
4,430
721
0
1,035
3,395
0
23,664
L
7,740
834
0
1,333
8,041
2,026
0
3,041
4,714
44,667
0
W
Danzaburou
Qozahkrii
Danzaburou
9,858
4,279
0
5,150
8,667
3,715
4,301
663
8,004
0
81,317
L
Ymir
2,845
720
0
1,342
16,641
11,567
0
6,115
10,347
10,868
0
W
Nemesis
5,577
1,311
0
2,000
11,167
4,050
0
2,305
8,724
0
28,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,763
Gold Earned
43,518
353
Minions Killed
405
0
Camps Cleared
0
1,332,552
Distance Traveled
1,557,042
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,626
539
54
3
0
305,435
2
L
Mercury
8,830
552
125
8
0
339,647
2
W
Ra
7,349
459
72
5
0
270,648
1
L
Nike
7,650
478
59
4
0
337,468
4
W
Gilgamesh
9,431
589
97
6
0
361,376
4
L
Izanami
5,615
351
49
3
0
132,167
2
L
Zeus
7,429
464
104
7
0
297,897
7
W
Danzaburou
10,928
683
133
8
0
315,802
3
L
Ymir
6,239
390
16
1
0
225,373
1
W
Nemesis
7,184
449
49
3
0
303,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role