Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
KinglyCriminal
Atlas
Level 160
God Stats
6W - 10L
1,872 SR
Queue Stats
275W - 274L
1,421 Elo+
Solo
Sylvanus
Sylvanus
NicholasBarasa
Sylvanus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 85L
1,926 Elo+
Solo
King Arthur
King Arthur
eddyxHIV
King Arthur
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,737 Elo+
Solo
Team Averages
Level 81
1,574 SR
1,617 Elo+

VS

Team Averages
Level 27
1,605 SR
1,660 Elo+
Pele
Pele
BloodyShart123
Pele
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 30L
1,589 Elo+
Party 1
Ra
Ra
HeroFeller
Ra
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,603 Elo+
Party 1
Zeus
Zeus
damageville
Zeus
Level 17
God Stats
5W - 1L
1,830 SR
Queue Stats
10W - 6L
1,740 Elo+
Solo
Guan Yu
Guan Yu
lowrezsmurflole
Guan Yu
Level 24
God Stats
2W - 0L
1,695 SR
Queue Stats
7W - 3L
1,665 Elo+
Party 1
Izanami
Izanami
mangledtoe4t533
Izanami
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 10L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
2 / 5 / 1
8,277
690
5,186
10,606
3,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
 
Merlin
11
0 / 2 / 0
6,966
581
1,030
3,780
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
0 / 2 / 1
7,043
587
2,114
6,362
2,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
16
2 / 8 / 2
8,851
738
17,210
19,198
8,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
eddyxHIV
King Arthur
12
0 / 7 / 1
7,144
595
2,052
15,402
10,811
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 7
10,149
846
7,993
9,495
3,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
2 / 0 / 12
9,972
831
6,022
9,511
8,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
5 / 1 / 10
10,346
862
12,142
5,887
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 0 / 8
10,303
859
9,414
9,897
12,848
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 2 / 11
9,827
819
13,432
11,829
4,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
72
4
Kills
24
24
Deaths
4
5
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
2
5
1
0.5
L
Merlin
 
Merlin
0
2
0
0
W
7
1
7
10.5
W
2
0
12
8
L
0
2
1
0.25
L
Sylvanus
2
8
2
0.38
W
5
1
10
10
L
King Arthur
eddyxHIV
King Arthur
0
7
1
0.07
W
7
0
8
11
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,592
Damage
49,003
55,348
Taken
46,619
27,081
Mitigated
31,669
6,944
Healing
25,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
5,186
1,486
0
688
10,606
3,769
44
4,441
5,903
0
22,235
L
Merlin
 
Merlin
1,030
190
0
385
3,780
1,939
0
1,880
1,772
6,248
0
W
7,993
2,042
0
2,765
9,495
3,488
1,835
4,015
5,480
0
31,570
W
6,022
563
4,072
3,886
9,511
8,085
816
3,335
6,176
25,516
0
L
2,114
799
0
988
6,362
2,444
0
1,163
5,135
4,503
0
L
Sylvanus
17,210
7,520
649
4,144
19,198
8,118
0
4,775
14,203
35,470
6,476
W
12,142
1,158
183
1,005
5,887
2,385
3,209
2,055
3,832
40,082
0
L
King Arthur
eddyxHIV
King Arthur
2,052
197
0
90
15,402
10,811
0
5,075
10,171
0
9,130
W
9,414
1,237
4,245
6,336
9,897
12,848
264
3,654
6,243
0
34,630
W
13,432
10,248
0
2,799
11,829
4,863
3,182
4,633
7,196
0
34,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,281
Gold Earned
50,597
110
Minions Killed
270
0
Camps Cleared
0
647,661
Distance Traveled
1,257,716
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,277
690
35
3
0
151,235
2
L
Merlin
6,966
581
6
1
0
73,524
3
W
Pele
10,149
846
54
5
0
299,333
0
W
Ra
9,972
831
38
3
0
234,356
1
L
Atlas
7,043
587
5
0
0
106,867
0
L
Sylvanus
8,851
738
54
5
0
155,253
2
W
Zeus
10,346
862
69
6
0
229,951
1
L
King Arthur
7,144
595
10
1
0
160,782
1
W
Guan Yu
10,303
859
47
4
0
268,621
1
W
Izanami
9,827
819
62
5
0
225,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role