Player Matchup

Medusa
Medusa
Silver I
OMGxDOT
Medusa
Silver I
Level 117
God Stats
3W - 2L
1,818 SR
Queue Stats
19W - 24L
1,593 MMR
Solo
Agni
Agni
Gold III
SanctumOfShadow
Agni
Gold III
Level 158
God Stats
16W - 14L
1,800 SR
Queue Stats
364W - 359L
1,586 MMR
Solo
Tiamat
Tiamat
Silver I
Xeal AlZaRe
Tiamat
Silver I
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,580 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,706 SR
1,587 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,721 SR
1,578 MMR
Ymir
Ymir
Silver I
Insane Fingaz
Ymir
Silver I
Level 159
God Stats
33W - 29L
1,564 SR
Queue Stats
91W - 116L
1,534 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Watch_Yo_Girl
Tsukuyomi
Gold II
Level 141
God Stats
68W - 62L
1,891 SR
Queue Stats
586W - 561L
1,681 MMR
Party 1
Zeus
Zeus
Gold III
shyboigio28
Zeus
Gold III
Level 138
God Stats
27W - 26L
1,708 SR
Queue Stats
699W - 705L
1,519 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
OMGxDOT
Medusa
20
6 / 11 / 6
15,439
735
25,187
18,057
7,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
9 / 6 / 6
15,480
737
24,005
20,244
6,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiamat
20
4 / 4 / 13
15,893
757
20,461
28,017
42,422
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
BastetAtlasMulan

VS

Bans
PersephoneScyllaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 7 / 9
14,591
695
12,929
33,206
27,305
Tsukuyomi
Watch_Yo_Girl
Tsukuyomi
20
5 / 4 / 10
14,201
676
19,663
25,787
20,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
9 / 8 / 9
14,883
709
22,099
17,975
6,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
49
19
Kills
21
21
Deaths
19
25
Assists
28
Player
Kills
Deaths
Assists
KDA
L
7
7
9
1.64
W
Medusa
OMGxDOT
Medusa
6
11
6
0.82
W
9
6
6
2
L
Tsukuyomi
Watch_Yo_Girl
Tsukuyomi
5
4
10
2.5
W
Tiamat
4
4
13
2.63
L
9
8
9
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,653
Damage
54,691
66,318
Taken
76,968
57,303
Mitigated
53,574
21,620
Healing
16,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,929
2,644
0
6,726
33,206
27,305
0
22,131
10,335
41,994
0
W
Medusa
OMGxDOT
Medusa
25,187
10,396
0
1,310
18,057
7,904
1,026
10,240
7,067
0
57,257
W
24,005
1,006
305
5,326
20,244
6,977
1,380
11,063
8,466
57,006
0
L
Tsukuyomi
Watch_Yo_Girl
Tsukuyomi
19,663
4,181
0
6,405
25,787
20,152
225
13,176
12,061
0
50,498
W
Tiamat
20,461
2,901
552
14,127
28,017
42,422
122
12,869
13,675
55,981
0
L
22,099
2,219
108
2,886
17,975
6,117
498
8,237
9,464
69,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,812
Gold Earned
43,675
196
Minions Killed
227
11
Camps Cleared
6
1,028,295
Distance Traveled
1,080,011
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
14,591
695
55
3
1
348,903
3
W
Medusa
15,439
735
67
3
1
312,409
1
W
Agni
15,480
737
79
4
2
344,039
3
L
Tsukuyomi
14,201
676
57
3
1
424,205
1
W
Tiamat
15,893
757
50
2
8
371,847
6
L
Zeus
14,883
709
115
5
4
306,903
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role