Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
IrksomeVerminn
Baron Samedi
Level 142
God Stats
5W - 5L
1,285 SR
Queue Stats
182W - 153L
1,695 Elo+
Party 1
Baba Yaga
Baba Yaga
KingInferno7446
Baba Yaga
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 122L
1,686 Elo+
Party 1
Xbalanque
Xbalanque
TenzaZangetzsu
Xbalanque
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 40L
1,540 Elo+
Party 2
Ne Zha
Ne Zha
eHoK
Ne Zha
Level 132
God Stats
1W - 0L
1,695 SR
Queue Stats
28W - 20L
1,494 Elo+
Party 2
Team Averages
Level 148
1,496 SR
1,583 Elo+

VS

Team Averages
Level 135
1,529 SR
1,517 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Devuhl
Baron Samedi
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
392W - 380L
1,483 Elo+
Solo
Jing Wei
Jing Wei
HawkZero
Jing Wei
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Solo
Hercules
Hercules
xRynom
Hercules
Level 156
God Stats
0W - 2L
1,644 SR
Queue Stats
83W - 55L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
1 / 5 / 15
9,485
730
8,507
15,693
13,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
IrksomeVerminn
Baron Samedi
16
6 / 4 / 9
9,897
761
11,067
11,009
4,833
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baba Yaga
KingInferno7446
Baba Yaga
19
3 / 1 / 22
10,920
840
15,933
7,193
2,596
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
TenzaZangetzsu
Xbalanque
18
7 / 3 / 12
10,647
819
15,393
12,250
4,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
eHoK
Ne Zha
20
13 / 2 / 11
11,813
909
16,947
13,858
7,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
6 / 7 / 6
10,118
778
13,362
13,842
5,756
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
 
Tsukuyomi
14
2 / 6 / 7
8,666
667
10,552
13,686
5,319
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Devuhl
Baron Samedi
16
3 / 6 / 7
9,449
727
7,650
10,979
7,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
HawkZero
Jing Wei
17
3 / 5 / 9
9,700
746
9,284
13,362
4,950
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
xRynom
Hercules
16
0 / 6 / 8
9,399
723
6,850
23,218
26,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
51
30
Kills
14
15
Deaths
30
69
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
5
15
1.7
L
Morgan Le Fay
 
Morgan Le Fay
6
7
6
1.29
L
Tsukuyomi
 
Tsukuyomi
2
6
7
0.92
L
Baron Samedi
Devuhl
Baron Samedi
3
6
7
1.08
L
Jing Wei
HawkZero
Jing Wei
3
5
9
1.5
W
Baron Samedi
IrksomeVerminn
Baron Samedi
6
4
9
2.63
W
Baba Yaga
KingInferno7446
Baba Yaga
3
1
22
14
W
Xbalanque
TenzaZangetzsu
Xbalanque
7
3
12
4.33
W
Ne Zha
eHoK
Ne Zha
13
2
11
9.25
L
Hercules
xRynom
Hercules
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,847
Damage
47,698
60,003
Taken
75,087
33,533
Mitigated
50,292
26,444
Healing
19,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,507
690
277
4,218
15,693
13,963
192
4,776
10,917
1,286
9,294
L
Morgan Le Fay
 
Morgan Le Fay
13,362
390
133
859
13,842
5,756
490
4,205
9,484
28,515
0
L
Tsukuyomi
 
Tsukuyomi
10,552
1,839
744
2,357
13,686
5,319
46
5,132
8,438
0
24,063
L
Baron Samedi
Devuhl
Baron Samedi
7,650
362
3,513
1,644
10,979
7,836
104
5,854
4,911
13,331
0
L
Jing Wei
HawkZero
Jing Wei
9,284
4,932
671
2,396
13,362
4,950
1,084
6,205
7,128
0
25,049
W
Baron Samedi
IrksomeVerminn
Baron Samedi
11,067
35
5,227
3,042
11,009
4,833
994
4,390
6,619
23,946
0
W
Baba Yaga
KingInferno7446
Baba Yaga
15,933
406
1,272
2,816
7,193
2,596
1,378
2,353
4,840
38,906
0
W
Xbalanque
TenzaZangetzsu
Xbalanque
15,393
9,419
1,043
2,695
12,250
4,463
2,243
3,412
8,838
0
31,349
W
Ne Zha
eHoK
Ne Zha
16,947
2,284
1,265
4,589
13,858
7,678
1,025
6,081
7,777
0
33,014
L
Hercules
xRynom
Hercules
6,850
1,621
535
6,592
23,218
26,431
28
6,488
16,514
0
11,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,762
Gold Earned
47,332
138
Minions Killed
129
0
Camps Cleared
0
1,192,804
Distance Traveled
1,006,473
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,485
730
1
0
0
208,800
1
L
Morgan Le Fay
10,118
778
23
2
0
217,876
1
L
Tsukuyomi
8,666
667
20
2
0
203,817
0
L
Baron Samedi
9,449
727
15
1
0
165,206
1
L
Jing Wei
9,700
746
50
4
0
204,648
0
W
Baron Samedi
9,897
761
39
3
0
237,159
1
W
Baba Yaga
10,920
840
35
3
0
228,762
0
W
Xbalanque
10,647
819
33
3
0
230,888
0
W
Ne Zha
11,813
909
30
2
0
287,195
0
L
Hercules
9,399
723
21
2
0
214,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role