Player Matchup

Chiron
Chiron
A Sly Lioness
Chiron
Level 148
God Stats
23W - 16L
1,298 SR
Queue Stats
368W - 262L
1,744 Elo+
Party 2
Cthulhu
Cthulhu
ASlyLion
Cthulhu
Level 154
God Stats
8W - 7L
1,623 SR
Queue Stats
460W - 350L
1,658 Elo+
Party 2
Chaac
Chaac
LionDen4556788
Chaac
Level 110
God Stats
52W - 27L
1,859 SR
Queue Stats
403W - 288L
1,649 Elo+
Party 2
Team Averages
Level 137
1,593 SR
1,683 Elo+

VS

Team Averages
Level 95
1,524 SR
1,524 Elo+
Ares
Ares
Dasfter
Ares
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,500 Elo+
Party 1
Atlas
Atlas
DismayUnbound
Atlas
Level 159
God Stats
7W - 3L
1,768 SR
Queue Stats
18W - 11L
1,713 Elo+
Party 1
Charybdis
Charybdis
ShadowSpeedy
Charybdis
Level 107
God Stats
50W - 52L
1,303 SR
Queue Stats
169W - 216L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 6
11,711
651
14,458
15,302
4,914
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
ASlyLion
Cthulhu
16
4 / 5 / 6
11,717
651
23,993
25,017
27,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 5 / 5
11,375
632
15,260
21,859
26,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Dasfter
Ares
19
8 / 1 / 5
13,895
772
23,506
24,697
32,839
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
2 / 3 / 11
12,721
707
18,142
28,004
24,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
ShadowSpeedy
Charybdis
16
3 / 6 / 5
11,878
660
12,412
17,051
8,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
10
Kills
13
13
Deaths
10
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
3
6
2
L
Cthulhu
ASlyLion
Cthulhu
4
5
6
1.4
W
Ares
Dasfter
Ares
8
1
5
10.5
W
2
3
11
2.5
L
3
5
5
1.1
W
Charybdis
ShadowSpeedy
Charybdis
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,711
Damage
54,060
62,178
Taken
69,752
59,008
Mitigated
65,295
17,979
Healing
19,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,458
3,893
1,993
2,994
15,302
4,914
428
12,856
2,446
0
52,055
L
Cthulhu
ASlyLion
Cthulhu
23,993
1,198
1,016
3,608
25,017
27,196
0
13,930
10,729
47,409
0
W
Ares
Dasfter
Ares
23,506
1,533
0
7,337
24,697
32,839
751
7,796
15,762
49,483
0
W
18,142
5,902
853
7,201
28,004
24,213
360
9,367
17,339
41,745
0
L
15,260
624
194
8,174
21,859
26,898
0
14,635
6,808
0
37,696
W
Charybdis
ShadowSpeedy
Charybdis
12,412
7,902
511
3,680
17,051
8,243
1,699
5,740
10,651
0
67,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,803
Gold Earned
38,494
194
Minions Killed
173
8
Camps Cleared
8
965,762
Distance Traveled
929,082
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,711
651
77
4
6
300,368
5
L
Cthulhu
11,717
651
61
3
2
329,189
1
W
Ares
13,895
772
50
3
0
347,611
2
W
Atlas
12,721
707
37
2
0
312,300
1
L
Chaac
11,375
632
56
3
0
336,205
5
W
Charybdis
11,878
660
86
5
8
269,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role