Player Matchup

Danzaburou
Danzaburou
BlacKduTyPR
Danzaburou
Level 76
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 14L
1,468 Elo+
Party 2
Arachne
Arachne
Caridex
Arachne
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,489 Elo+
Party 2
Agni
Agni
Ocelot_DanielZX_
Agni
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 111L
1,416 Elo+
Solo
Chaac
Chaac
Random-Brazilian
Chaac
Level 35
God Stats
2W - 3L
1,277 SR
Queue Stats
82W - 87L
1,510 Elo+
Solo
Ymir
Ymir
VxArimax
Ymir
Level 73
God Stats
2W - 4L
1,500 SR
Queue Stats
6W - 12L
1,367 Elo+
Party 2
Team Averages
Level 69
1,455 SR
1,450 Elo+

VS

Team Averages
Level 83
1,627 SR
1,529 Elo+
Ganesha
Ganesha
Dan143865
Ganesha
Level 107
God Stats
3W - 3L
1,690 SR
Queue Stats
189W - 189L
1,518 Elo+
Solo
Neith
Neith
Knoosemuckle365
Neith
Level 39
God Stats
2W - 4L
1,541 SR
Queue Stats
4W - 9L
1,403 Elo+
Party 1
Khepri
Khepri
TexanTrue
Khepri
Level 124
God Stats
4W - 2L
1,645 SR
Queue Stats
13W - 11L
1,686 Elo+
Party 1
Ao Kuang
Ao Kuang
ToniiPR
Ao Kuang
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
261W - 317L
1,522 Elo+
Solo
Sol
Sol
mateocaldera34
Sol
Level 36
God Stats
2W - 4L
1,757 SR
Queue Stats
131W - 159L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlacKduTyPR
Danzaburou
6
0 / 0 / 1
3,650
730
1,615
1,697
368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arachne
Caridex
Arachne
5
0 / 0 / 1
3,306
661
445
2,361
536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 0 / 0
4,213
843
1,562
1,651
407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 1 / 0
3,883
777
1,102
3,080
1,197
Breastplate

Breastplate

+20
Physical Protection

Ymir
5
1 / 0 / 0
3,602
720
625
2,386
931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dan143865
Ganesha
1
0 / 0 / 0
2,575
515
0
147
48
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 0 / 0
3,047
609
1,065
683
147
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
TexanTrue
Khepri
4
0 / 1 / 0
3,154
631
575
3,161
1,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
ToniiPR
Ao Kuang
6
1 / 1 / 0
3,558
712
935
3,352
744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 1 / 0
3,267
653
464
2,482
701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
3
Kills
1
1
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BlacKduTyPR
Danzaburou
0
0
1
0.5
W
Arachne
Caridex
Arachne
0
0
1
0.5
L
Ganesha
Dan143865
Ganesha
0
0
0
0
L
0
0
0
0
W
1
0
0
1
W
1
1
0
1
L
Khepri
TexanTrue
Khepri
0
1
0
0
L
Ao Kuang
ToniiPR
Ao Kuang
1
1
0
1
W
Ymir
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,349
Damage
3,039
11,175
Taken
9,825
3,439
Mitigated
2,773
3,982
Healing
3,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BlacKduTyPR
Danzaburou
1,615
842
103
820
1,697
368
0
304
1,393
0
15,209
W
Arachne
Caridex
Arachne
445
316
0
648
2,361
536
0
88
2,273
0
11,235
L
Ganesha
Dan143865
Ganesha
0
0
0
18
147
48
0
0
147
316
339
L
1,065
767
0
250
683
147
0
57
626
0
9,948
W
1,562
134
0
690
1,651
407
0
376
1,275
17,255
0
W
1,102
172
0
1,023
3,080
1,197
0
935
2,145
0
15,130
L
Khepri
TexanTrue
Khepri
575
40
57
1,265
3,161
1,133
0
568
2,593
6,876
0
L
Ao Kuang
ToniiPR
Ao Kuang
935
293
0
410
3,352
744
0
0
3,352
11,141
0
W
Ymir
625
126
74
624
2,386
931
0
271
2,115
7,627
0
L
464
68
0
1,120
2,482
701
0
1,380
920
9,020
1,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,654
Gold Earned
15,601
144
Minions Killed
102
0
Camps Cleared
0
524,389
Distance Traveled
392,521
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,650
730
37
7
0
89,040
0
W
Arachne
3,306
661
25
5
0
135,576
2
L
Ganesha
2,575
515
1
0
0
21,524
1
L
Neith
3,047
609
29
6
0
86,699
1
W
Agni
4,213
843
40
8
0
97,625
0
W
Chaac
3,883
777
32
6
0
103,913
2
L
Khepri
3,154
631
15
3
0
101,697
1
L
Ao Kuang
3,558
712
33
7
0
99,136
0
W
Ymir
3,602
720
10
2
0
98,235
0
L
Sol
3,267
653
24
5
0
83,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role