Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
IIIIllllIIIONG
Izanami
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 19L
1,500 Elo+
Party 3
Sobek
Sobek
LNGSWRD
Sobek
Level 122
God Stats
9W - 8L
1,223 SR
Queue Stats
271W - 300L
1,467 Elo+
Solo
Da Ji
Da Ji
NBAYoungFemboy
Da Ji
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 165L
1,632 Elo+
Party 3
Charybdis
Charybdis
vallx13
Charybdis
Level 152
God Stats
68W - 65L
1,627 SR
Queue Stats
385W - 353L
1,603 Elo+
Party 1
Team Averages
Level 133
1,470 SR
1,540 Elo+

VS

Team Averages
Level 117
1,473 SR
1,449 Elo+
Rama
Rama
 
Rama
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Nitrojoe
Ares
Level 148
God Stats
0W - 4L
1,468 SR
Queue Stats
7W - 12L
1,280 Elo+
Solo
Arachne
Arachne
Relaene
Arachne
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,436 Elo+
Party 2
Da Ji
Da Ji
Succuboi
Da Ji
Level 124
God Stats
1W - 1L
1,399 SR
Queue Stats
40W - 47L
1,538 Elo+
Party 2
Chang'e
Chang'e
TissueCat
Chang'e
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 60L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
11 / 2 / 5
10,622
664
14,578
10,623
5,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 2 / 10
9,706
607
9,861
13,008
9,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
LNGSWRD
Sobek
13
2 / 0 / 14
9,251
578
4,924
11,691
14,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
9 / 6 / 8
10,319
645
13,529
12,533
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
vallx13
Charybdis
17
9 / 0 / 8
11,071
692
15,682
10,125
4,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
2 / 8 / 0
7,327
458
5,890
11,989
1,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
10
3 / 7 / 0
7,286
455
6,200
17,576
9,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Relaene
Arachne
12
1 / 10 / 4
7,447
465
6,937
15,518
5,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
Succuboi
Da Ji
11
4 / 5 / 3
7,550
472
6,273
12,854
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
TissueCat
Chang'e
10
0 / 6 / 3
6,796
425
6,257
16,337
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
20
35
Kills
10
10
Deaths
36
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
11
2
5
6.75
L
Rama
 
Rama
2
8
0
0.25
W
4
2
10
4.5
W
Sobek
LNGSWRD
Sobek
2
0
14
9
W
9
6
8
2.17
L
Ares
3
7
0
0.43
L
Arachne
Relaene
Arachne
1
10
4
0.3
L
Da Ji
Succuboi
Da Ji
4
5
3
1.1
L
Chang'e
TissueCat
Chang'e
0
6
3
0.25
W
Charybdis
vallx13
Charybdis
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,574
Damage
31,557
57,980
Taken
74,274
38,709
Mitigated
22,146
23,525
Healing
17,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
14,578
832
1,562
5,125
10,623
5,364
877
2,899
7,439
58,005
0
L
Rama
 
Rama
5,890
5,090
0
1,846
11,989
1,417
0
2,775
9,040
0
27,901
W
9,861
4,487
128
3,823
13,008
9,147
3,283
2,795
10,087
6,784
47,591
W
Sobek
LNGSWRD
Sobek
4,924
702
772
3,743
11,691
14,039
0
2,899
8,624
23,206
0
W
13,529
4,253
0
1,895
12,533
6,037
0
2,021
10,394
1,054
58,585
L
Ares
6,200
213
0
2,011
17,576
9,403
0
5,466
11,835
21,493
0
L
Arachne
Relaene
Arachne
6,937
3,789
0
2,853
15,518
5,125
0
2,647
12,564
0
41,655
L
Da Ji
Succuboi
Da Ji
6,273
1,309
0
3,493
12,854
3,324
0
3,398
9,167
0
33,729
L
Chang'e
TissueCat
Chang'e
6,257
714
1,150
6,372
16,337
2,877
54
5,574
10,220
29,585
0
W
Charybdis
vallx13
Charybdis
15,682
9,048
0
6,477
10,125
4,122
4,116
1,104
8,979
0
94,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,969
Gold Earned
36,406
476
Minions Killed
269
0
Camps Cleared
0
1,509,267
Distance Traveled
1,391,703
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,622
664
102
6
0
292,895
3
L
Rama
7,327
458
51
3
0
234,915
1
W
Izanami
9,706
607
100
6
0
273,307
3
W
Sobek
9,251
578
31
2
0
329,442
9
W
Da Ji
10,319
645
83
5
0
305,380
3
L
Ares
7,286
455
36
2
0
219,626
7
L
Arachne
7,447
465
62
4
0
313,295
1
L
Da Ji
7,550
472
63
4
0
315,861
1
L
Chang'e
6,796
425
57
4
0
308,006
5
W
Charybdis
11,071
692
160
10
0
308,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role