Player Matchup

Ares
Ares
Gold IV
JaeKAllDay
Ares
Gold IV
Level 144
God Stats
3W - 5L
1,301 SR
Queue Stats
190W - 211L
1,460 MMR
Solo
Fenrir
Fenrir
Silver II
NuwaFeetpics
Fenrir
Silver II
Level 61
God Stats
2W - 1L
1,248 SR
Queue Stats
43W - 38L
1,493 MMR
Party 3
Tiamat
Tiamat
Silver II
h4rd c4rry
Tiamat
Silver II
Level 48
God Stats
1W - 0L
1,757 SR
Queue Stats
17W - 14L
1,493 MMR
Party 3
Danzaburou
Danzaburou
Gold III
u MaurinN v
Danzaburou
Gold III
Level 149
God Stats
103W - 114L
1,697 SR
Queue Stats
525W - 528L
1,536 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
v silent u
Cthulhu
Gold IV
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 303L
1,451 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,501 SR
1,487 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,605 SR
1,492 MMR
Serqet
Serqet
Gold V
 
Serqet
Gold V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
Awbii
King Arthur
Bronze III
Level 101
God Stats
2W - 2L
1,276 SR
Queue Stats
7W - 8L
1,477 MMR
Party 4
Kukulkan
Kukulkan
Bronze IV
Azuceo
Kukulkan
Bronze IV
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Party 4
Artio
Artio
Gold V
ForceReconDawg25
Artio
Gold V
Level 127
God Stats
5W - 3L
1,874 SR
Queue Stats
62W - 64L
1,490 MMR
Party 1
Medusa
Medusa
Silver I
Icesia93
Medusa
Silver I
Level 101
God Stats
5W - 4L
1,873 SR
Queue Stats
93W - 94L
1,490 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 17
13,641
525
16,157
32,990
54,352
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
20
13 / 3 / 7
15,598
600
20,647
26,274
29,897
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
h4rd c4rry
Tiamat
20
7 / 2 / 14
14,460
556
24,245
17,854
13,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
u MaurinN v
Danzaburou
20
7 / 2 / 7
15,650
602
21,476
17,645
8,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
v silent u
Cthulhu
20
2 / 1 / 11
13,675
526
12,830
21,613
32,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
BastetCharybdisLoki

VS

Bans
CliodhnaGebZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
3 / 8 / 3
12,005
462
11,491
25,986
9,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Awbii
King Arthur
19
3 / 5 / 3
12,568
483
16,192
26,700
29,328
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
Azuceo
Kukulkan
17
2 / 7 / 1
11,666
449
19,529
15,767
5,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 8 / 7
10,170
391
8,111
30,615
35,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Icesia93
Medusa
19
2 / 5 / 7
11,921
459
9,065
20,880
7,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
33
33
Kills
12
12
Deaths
33
56
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
8
3
0.56
L
King Arthur
Awbii
King Arthur
3
5
3
0.9
L
Kukulkan
Azuceo
Kukulkan
2
7
1
0.36
L
2
8
7
0.69
L
Medusa
Icesia93
Medusa
2
5
7
1.1
W
4
4
17
3.13
W
Fenrir
13
3
7
5.5
W
Tiamat
h4rd c4rry
Tiamat
7
2
14
7
W
Danzaburou
u MaurinN v
Danzaburou
7
2
7
5.25
W
Cthulhu
v silent u
Cthulhu
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,355
Damage
64,388
116,376
Taken
119,948
138,452
Mitigated
87,053
47,847
Healing
23,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
11,491
2,476
0
5,292
25,986
9,871
0
11,830
13,683
0
66,073
L
King Arthur
Awbii
King Arthur
16,192
1,306
184
5,765
26,700
29,328
0
11,789
13,728
5,988
79,269
L
Kukulkan
Azuceo
Kukulkan
19,529
1,053
0
1,074
15,767
5,075
0
8,316
7,070
87,720
0
L
8,111
813
1,892
4,665
30,615
35,670
0
14,868
15,193
22,047
0
L
Medusa
Icesia93
Medusa
9,065
3,937
0
4,935
20,880
7,109
0
3,762
17,042
0
82,605
W
16,157
1,234
960
8,449
32,990
54,352
1,063
8,667
24,046
50,393
0
W
Fenrir
20,647
5,777
0
11,989
26,274
29,897
420
7,689
18,111
0
118,909
W
Tiamat
h4rd c4rry
Tiamat
24,245
3,303
0
7,252
17,854
13,452
2,216
7,070
10,154
93,380
0
W
Danzaburou
u MaurinN v
Danzaburou
21,476
9,547
0
10,377
17,645
8,432
7,443
4,453
13,110
0
134,034
W
Cthulhu
v silent u
Cthulhu
12,830
753
2,398
6,422
21,613
32,319
1,551
4,901
15,997
74,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,024
Gold Earned
58,330
648
Minions Killed
623
0
Camps Cleared
0
2,511,903
Distance Traveled
2,425,823
29
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
12,005
462
115
4
0
514,845
0
L
King Arthur
12,568
483
169
7
0
506,442
3
L
Kukulkan
11,666
449
163
6
0
481,691
9
L
Artio
10,170
391
23
1
0
494,677
5
L
Medusa
11,921
459
153
6
0
428,168
9
W
Ares
13,641
525
51
2
0
470,516
5
W
Fenrir
15,598
600
142
5
0
522,651
1
W
Tiamat
14,460
556
134
5
0
508,901
10
W
Danzaburou
15,650
602
176
7
0
482,448
2
W
Cthulhu
13,675
526
145
6
0
527,387
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role