Player Matchup

Kali
Kali
ABurntToast
Kali
Level 29
God Stats
7W - 6L
1,725 SR
Queue Stats
17W - 19L
1,473 Elo+
Party 2
Skadi
Skadi
BONEDADDY_23
Skadi
Level 46
God Stats
6W - 7L
1,457 SR
Queue Stats
94W - 113L
1,430 Elo+
Party 2
Tiamat
Tiamat
Cleber RKO
Tiamat
Level 157
God Stats
4W - 4L
1,493 SR
Queue Stats
133W - 145L
1,276 Elo+
Solo
Thor
Thor
G-NoCiD3
Thor
Level 26
God Stats
8W - 10L
1,507 SR
Queue Stats
17W - 21L
1,384 Elo+
Party 2
Ymir
Ymir
ImStillFatDad
Ymir
Level 28
God Stats
27W - 26L
1,471 SR
Queue Stats
27W - 30L
1,383 Elo+
Party 2
Team Averages
Level 57
1,530 SR
1,389 Elo+

VS

Team Averages
Level 65
1,487 SR
1,283 Elo+
Izanami
Izanami
Darkside_Otaku_
Izanami
Level 29
God Stats
2W - 3L
1,582 SR
Queue Stats
87W - 107L
1,125 Elo+
Party 1
Ne Zha
Ne Zha
Despondency21
Ne Zha
Level 89
God Stats
12W - 10L
1,405 SR
Queue Stats
100W - 108L
1,220 Elo+
Party 1
Eset
Eset
Deus-Ex_Ragnarok
Eset
Level 58
God Stats
70W - 57L
1,500 SR
Queue Stats
1,190W - 1,222L
1,439 Elo+
Solo
King Arthur
King Arthur
FreewillOrange8
King Arthur
Level 85
God Stats
4W - 2L
1,395 SR
Queue Stats
28W - 37L
1,359 Elo+
Party 1
The Morrigan
The Morrigan
Jaden8163
The Morrigan
Level 65
God Stats
1W - 0L
1,551 SR
Queue Stats
64W - 77L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 0
5,789
579
2,440
6,343
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 3 / 1
4,518
452
3,323
6,458
1,439
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
Cleber RKO
Tiamat
9
0 / 2 / 1
5,106
511
2,336
4,702
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
9
0 / 2 / 1
4,843
484
1,563
6,563
2,477
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 0
4,681
468
1,366
10,463
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
5,399
540
5,864
4,181
1,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 1 / 2
6,885
689
3,576
6,361
2,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 1
6,060
606
4,521
5,797
3,002
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
FreewillOrange8
King Arthur
10
4 / 0 / 3
6,001
600
3,426
5,259
2,441
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Morrigan
Jaden8163
The Morrigan
8
0 / 3 / 4
5,296
530
5,242
4,282
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
13
13
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
L
0
3
1
0.17
L
Tiamat
Cleber RKO
Tiamat
0
2
1
0.25
W
1
1
4
3
W
7
1
2
8
W
1
1
1
1.5
W
King Arthur
FreewillOrange8
King Arthur
4
0
3
5.5
L
Thor
0
2
1
0.25
L
0
3
0
0
W
The Morrigan
Jaden8163
The Morrigan
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,028
Damage
22,629
34,529
Taken
25,880
13,012
Mitigated
10,072
10,644
Healing
9,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,440
1,328
0
1,475
6,343
2,186
0
2,103
4,240
0
17,790
L
3,323
1,434
0
1,393
6,458
1,439
0
645
5,813
0
27,244
L
Tiamat
Cleber RKO
Tiamat
2,336
83
114
1,556
4,702
2,057
0
2,111
2,591
26,664
0
W
5,864
4,517
0
922
4,181
1,246
624
402
3,779
0
33,570
W
3,576
1,447
0
3,259
6,361
2,030
0
58
6,291
0
31,908
W
4,521
544
84
2,676
5,797
3,002
562
658
5,117
37,544
0
W
King Arthur
FreewillOrange8
King Arthur
3,426
275
13
1,355
5,259
2,441
36
1,072
4,181
0
17,501
L
Thor
1,563
393
0
2,723
6,563
2,477
0
4,426
2,137
0
17,751
L
1,366
329
0
3,383
10,463
4,853
0
0
10,463
12,887
0
W
The Morrigan
Jaden8163
The Morrigan
5,242
1,306
0
738
4,282
1,353
55
1,321
2,810
24,460
899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,937
Gold Earned
29,641
209
Minions Killed
278
0
Camps Cleared
0
948,121
Distance Traveled
977,350
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,789
579
36
4
0
208,067
0
L
Skadi
4,518
452
55
6
0
181,763
3
L
Tiamat
5,106
511
58
6
0
182,739
3
W
Izanami
5,399
540
60
6
0
173,218
1
W
Ne Zha
6,885
689
69
7
0
214,221
0
W
Eset
6,060
606
77
8
0
186,982
2
W
King Arthur
6,001
600
35
4
0
210,106
3
L
Thor
4,843
484
38
4
0
192,446
1
L
Ymir
4,681
468
22
2
0
183,106
3
W
The Morrigan
5,296
530
37
4
0
192,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role