Player Matchup

Atlas
Atlas
Bronze III
DonkeyFromShrek
Atlas
Bronze III
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,450 MMR
Party 1
Bastet
Bastet
Gold IV
ExtraEyeDrops
Bastet
Gold IV
Level 129
God Stats
1W - 0L
1,582 SR
Queue Stats
7W - 9L
1,585 MMR
Party 2
Medusa
Medusa
Gold V
Foogest
Medusa
Gold V
Level 114
God Stats
7W - 4L
1,500 SR
Queue Stats
71W - 68L
1,501 MMR
Solo
Guan Yu
Guan Yu
Silver III
Nordias
Guan Yu
Silver III
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 11L
1,450 MMR
Party 1
Sol
Sol
Gold V
Rëvo
Sol
Gold V
Level 160
God Stats
15W - 5L
1,524 SR
Queue Stats
318W - 318L
1,356 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,521 SR
1,469 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,579 SR
1,465 MMR
Horus
Horus
Gold V
FOURT5
Horus
Gold V
Level 106
God Stats
15W - 13L
1,577 SR
Queue Stats
101W - 104L
1,508 MMR
Solo
Janus
Janus
Gold IV
GorillaGalaxy
Janus
Gold IV
Level 121
God Stats
2W - 3L
1,502 SR
Queue Stats
26W - 25L
1,453 MMR
Solo
Izanami
Izanami
Gold IV
GrumpelTiltSkin
Izanami
Gold IV
Level 156
God Stats
8W - 9L
1,581 SR
Queue Stats
121W - 134L
1,503 MMR
Solo
Thor
Thor
Bronze III
KILLINGxSPREE99
Thor
Bronze III
Level 71
God Stats
0W - 1L
1,734 SR
Queue Stats
1W - 6L
1,409 MMR
Solo
Artio
Artio
Bronze III
Protegé
Artio
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 11
10,837
570
6,586
12,668
11,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
7 / 4 / 8
11,957
629
10,954
15,058
5,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
Foogest
Medusa
19
10 / 2 / 7
12,778
673
17,314
11,410
4,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Nordias
Guan Yu
20
3 / 0 / 6
13,088
689
11,337
10,212
9,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sol
Rëvo
Sol
17
3 / 4 / 6
11,539
607
13,601
12,638
5,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
EsetMulanThanatosCliodhna

VS

Bans
GebScyllaArtemisBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
FOURT5
Horus
15
4 / 4 / 4
9,544
502
7,558
18,869
12,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 3 / 5
9,688
510
4,465
12,260
3,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 4 / 5
9,444
497
9,141
12,433
3,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 8 / 3
8,852
466
6,446
17,502
4,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Protegé
Artio
15
1 / 6 / 1
8,917
469
5,163
17,500
17,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
25
Kills
10
10
Deaths
25
38
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
W
7
4
8
2.75
L
Horus
FOURT5
Horus
4
4
4
1.5
W
Medusa
Foogest
Medusa
10
2
7
6.75
L
1
3
5
1.17
L
2
4
5
1.13
L
2
8
3
0.44
W
Guan Yu
Nordias
Guan Yu
3
0
6
6
L
Artio
Protegé
Artio
1
6
1
0.25
W
Sol
Rëvo
Sol
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,792
Damage
32,773
61,986
Taken
78,564
37,177
Mitigated
41,874
20,363
Healing
14,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,586
2,194
0
2,621
12,668
11,588
428
1,615
11,012
30,584
0
W
10,954
2,624
0
3,239
15,058
5,679
513
2,460
12,517
0
82,737
L
Horus
FOURT5
Horus
7,558
3,438
962
2,431
18,869
12,323
0
5,546
13,323
229
49,780
W
Medusa
Foogest
Medusa
17,314
8,316
0
2,265
11,410
4,807
2,170
2,662
8,748
0
105,147
L
4,465
366
91
1,971
12,260
3,503
0
4,021
8,239
76,307
0
L
9,141
5,934
0
3,705
12,433
3,511
0
4,414
8,019
0
64,972
L
6,446
1,969
0
997
17,502
4,852
0
2,348
15,154
0
48,914
W
Guan Yu
Nordias
Guan Yu
11,337
2,095
790
5,746
10,212
9,975
1,971
2,791
6,874
0
83,871
L
Artio
Protegé
Artio
5,163
34
234
4,508
17,500
17,685
0
2,748
14,752
49,149
0
W
Sol
Rëvo
Sol
13,601
4,044
0
5,702
12,638
5,128
5,552
1,918
10,636
85,923
9,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,199
Gold Earned
46,445
679
Minions Killed
522
0
Camps Cleared
0
2,060,534
Distance Traveled
1,840,146
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,837
570
31
2
0
413,877
10
W
Bastet
11,957
629
119
6
0
452,317
3
L
Horus
9,544
502
63
3
0
381,441
4
W
Medusa
12,778
673
179
9
0
382,134
7
L
Janus
9,688
510
159
8
0
395,741
3
L
Izanami
9,444
497
123
6
0
348,341
7
L
Thor
8,852
466
81
4
0
374,104
7
W
Guan Yu
13,088
689
193
10
0
424,791
1
L
Artio
8,917
469
96
5
0
340,519
5
W
Sol
11,539
607
157
8
0
387,415
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role