Player Matchup

Osiris
Osiris
BlitzArchive
Osiris
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 77L
1,488 Elo+
Party 1
Geb
Geb
GiNgEr_LorD666
Geb
Level 118
God Stats
4W - 8L
1,544 SR
Queue Stats
205W - 210L
1,534 Elo+
Party 1
Jing Wei
Jing Wei
Kenpachi_Susano
Jing Wei
Level 160
God Stats
1W - 5L
1,500 SR
Queue Stats
783W - 792L
1,503 Elo+
Solo
Bastet
Bastet
Philthekril
Bastet
Level 121
God Stats
5W - 0L
1,500 SR
Queue Stats
124W - 106L
1,545 Elo+
Solo
Ra
Ra
slenderzombie65
Ra
Level 16
God Stats
2W - 0L
1,672 SR
Queue Stats
2W - 1L
1,664 Elo+
Party 1
Team Averages
Level 107
1,543 SR
1,547 Elo+

VS

Team Averages
Level 78
1,492 SR
1,583 Elo+
Scylla
Scylla
Ajax_137
Scylla
Level 89
God Stats
7W - 7L
1,169 SR
Queue Stats
336W - 300L
1,634 Elo+
Solo
Nemesis
Nemesis
CARREONXXBETO
Nemesis
Level 99
God Stats
21W - 13L
1,769 SR
Queue Stats
265W - 240L
1,580 Elo+
Solo
Janus
Janus
bjeanfrost
Janus
Level 42
God Stats
5W - 8L
1,350 SR
Queue Stats
130W - 151L
1,565 Elo+
Solo
Neith
Neith
lychenNmoss
Neith
Level 100
God Stats
33W - 47L
1,514 SR
Queue Stats
227W - 247L
1,518 Elo+
Solo
Jormungandr
Jormungandr
monte1560
Jormungandr
Level 61
God Stats
3W - 4L
1,656 SR
Queue Stats
61W - 47L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
4 / 1 / 5
8,308
593
4,537
11,229
8,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 11
7,499
536
3,526
10,367
6,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
16
6 / 0 / 6
9,570
684
7,214
10,026
3,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
15
13 / 0 / 8
9,497
678
13,411
11,435
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 5 / 7
7,163
512
6,138
6,552
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ajax_137
Scylla
10
1 / 5 / 4
6,642
474
4,770
7,156
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
10
3 / 7 / 2
6,844
489
6,259
11,093
3,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
9
0 / 6 / 1
5,848
418
4,003
8,648
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 1
6,965
498
6,199
8,345
2,486
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
monte1560
Jormungandr
12
2 / 4 / 1
7,234
517
4,811
10,572
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
26
Kills
6
6
Deaths
26
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
Ajax_137
Scylla
1
5
4
0.6
W
Osiris
4
1
5
6.5
L
Nemesis
3
7
2
0.57
W
1
0
11
6.5
W
Jing Wei
6
0
6
9
W
Bastet
13
0
8
17
L
Janus
0
6
1
0.08
L
0
4
1
0.13
L
Jormungandr
monte1560
Jormungandr
2
4
1
0.63
W
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,826
Damage
26,042
49,609
Taken
45,814
24,490
Mitigated
17,732
17,081
Healing
6,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Ajax_137
Scylla
4,770
606
0
625
7,156
1,797
0
2,767
4,247
39,200
0
W
Osiris
4,537
973
0
4,436
11,229
8,920
298
2,275
8,954
3,653
37,861
L
Nemesis
6,259
2,231
0
607
11,093
3,528
0
1,899
9,050
0
35,270
W
3,526
392
0
2,538
10,367
6,016
0
4,052
6,197
15,311
0
W
Jing Wei
7,214
5,747
0
5,535
10,026
3,434
247
962
9,064
0
66,654
W
Bastet
13,411
3,388
0
4,093
11,435
4,148
941
2,415
8,954
0
58,083
L
Janus
4,003
139
40
889
8,648
1,912
0
135
8,513
30,023
0
L
6,199
1,755
0
3,072
8,345
2,486
58
396
7,949
0
49,809
L
Jormungandr
monte1560
Jormungandr
4,811
1,596
112
1,574
10,572
8,009
0
4,275
6,125
26,661
0
W
6,138
532
229
250
6,552
1,972
611
3,602
2,856
32,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,037
Gold Earned
33,533
365
Minions Killed
334
0
Camps Cleared
0
1,429,907
Distance Traveled
1,279,760
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,642
474
76
5
0
243,857
2
W
Osiris
8,308
593
71
5
0
249,444
2
L
Nemesis
6,844
489
71
5
0
285,768
4
W
Geb
7,499
536
14
1
0
293,581
6
W
Jing Wei
9,570
684
116
8
0
287,018
3
W
Bastet
9,497
678
102
7
0
326,941
0
L
Janus
5,848
418
49
4
0
237,654
1
L
Neith
6,965
498
99
7
0
241,457
3
L
Jormungandr
7,234
517
39
3
0
271,024
0
W
Ra
7,163
512
62
4
0
272,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role