Player Matchup

Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
Aztoryx
Osiris
Bronze III
Level 104
God Stats
1W - 3L
1,404 SR
Queue Stats
10W - 13L
1,362 MMR
Solo
Nemesis
Nemesis
Silver II
CH0MP0
Nemesis
Silver II
Level 81
God Stats
6W - 7L
1,604 SR
Queue Stats
43W - 62L
1,314 MMR
Solo
Izanami
Izanami
Gold V
CaptainCrunchx1
Izanami
Gold V
Level 113
God Stats
3W - 3L
1,682 SR
Queue Stats
91W - 89L
1,493 MMR
Solo
Poseidon
Poseidon
Bronze IV
monteroLUCIF3R
Poseidon
Bronze IV
Level 92
God Stats
17W - 16L
1,559 SR
Queue Stats
98W - 112L
1,228 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,550 SR
1,379 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,577 SR
1,334 MMR
Thoth
Thoth
Bronze III
Fate1011
Thoth
Bronze III
Level 139
God Stats
6W - 1L
1,878 SR
Queue Stats
55W - 45L
1,487 MMR
Solo
Tyr
Tyr
Gold IV
NameAnteater227
Tyr
Gold IV
Level 113
God Stats
5W - 7L
1,552 SR
Queue Stats
255W - 263L
1,355 MMR
Solo
Fenrir
Fenrir
Silver IV
PostMelon
Fenrir
Silver IV
Level 128
God Stats
2W - 2L
1,275 SR
Queue Stats
99W - 108L
1,176 MMR
Solo
Athena
Athena
Silver I
Sin-Wonder
Athena
Silver I
Level 84
God Stats
5W - 1L
1,682 SR
Queue Stats
141W - 134L
1,295 MMR
Solo
Ullr
Ullr
Gold V
thejorchh
Ullr
Gold V
Level 146
God Stats
6W - 16L
1,500 SR
Queue Stats
391W - 402L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 10 / 4
11,174
447
12,476
31,589
30,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
Aztoryx
Osiris
14
1 / 10 / 1
9,848
394
11,530
24,732
17,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
CH0MP0
Nemesis
18
2 / 8 / 1
11,776
471
13,265
21,967
6,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
5 / 6 / 4
13,854
554
14,917
21,194
5,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
15
0 / 12 / 3
9,970
399
7,371
22,051
4,329
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
GebAchillesAtlas

VS

Bans
CliodhnaLokiZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Fate1011
Thoth
20
17 / 1 / 12
16,749
670
36,792
14,191
6,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
3 / 3 / 15
14,006
560
11,644
26,651
32,690
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
PostMelon
Fenrir
20
11 / 2 / 15
15,338
614
19,368
23,192
9,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Sin-Wonder
Athena
18
3 / 4 / 28
13,428
537
12,463
25,541
30,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
20
12 / 2 / 8
16,248
650
20,999
19,052
8,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
124
10
Kills
46
46
Deaths
12
13
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
10
4
0.4
L
Osiris
Aztoryx
Osiris
1
10
1
0.15
L
Nemesis
CH0MP0
Nemesis
2
8
1
0.31
L
5
6
4
1.17
W
Thoth
Fate1011
Thoth
17
1
12
23
W
3
3
15
3.5
W
Fenrir
PostMelon
Fenrir
11
2
15
9.25
W
Athena
Sin-Wonder
Athena
3
4
28
4.25
L
Poseidon
0
12
3
0.13
W
Ullr
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,559
Damage
101,266
121,533
Taken
108,627
64,491
Mitigated
87,279
27,908
Healing
29,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,476
1,280
543
5,845
31,589
30,606
50
17,050
14,539
40,223
0
L
Osiris
Aztoryx
Osiris
11,530
4,355
47
4,849
24,732
17,555
142
10,231
14,501
0
51,231
L
Nemesis
CH0MP0
Nemesis
13,265
5,588
0
5,179
21,967
6,353
0
7,740
14,227
0
85,364
L
14,917
11,084
0
5,753
21,194
5,648
0
4,626
16,568
0
122,050
W
Thoth
Fate1011
Thoth
36,792
1,451
445
4,758
14,191
6,726
1,148
5,450
8,741
159,825
0
W
11,644
1,821
0
8,605
26,651
32,690
1,642
3,369
21,838
13,249
59,476
W
Fenrir
PostMelon
Fenrir
19,368
3,848
0
6,987
23,192
9,751
2,260
4,842
17,081
0
106,877
W
Athena
Sin-Wonder
Athena
12,463
3,931
303
3,768
25,541
30,051
558
6,579
17,543
32,352
1,602
L
Poseidon
7,371
1,048
96
5,596
22,051
4,329
633
11,813
10,238
64,566
0
W
Ullr
20,999
11,908
0
4,854
19,052
8,061
6,786
4,669
14,383
0
164,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,622
Gold Earned
75,769
637
Minions Killed
694
0
Camps Cleared
0
2,204,706
Distance Traveled
2,569,066
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,174
447
68
3
0
478,632
2
L
Osiris
9,848
394
102
4
0
451,132
1
L
Nemesis
11,776
471
124
5
0
506,150
2
L
Izanami
13,854
554
222
9
0
374,269
5
W
Thoth
16,749
670
205
8
0
515,963
4
W
Tyr
14,006
560
134
5
0
477,929
2
W
Fenrir
15,338
614
131
5
0
533,036
0
W
Athena
13,428
537
26
1
0
534,425
3
L
Poseidon
9,970
399
121
5
0
394,523
4
W
Ullr
16,248
650
198
8
0
507,713
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role