Player Matchup

Vulcan
Vulcan
Bacongod125
Vulcan
Level 84
God Stats
1W - 0L
1,230 SR
Queue Stats
62W - 62L
1,507 Elo+
Party 1
Sun Wukong
Sun Wukong
CJSmith7982
Sun Wukong
Level 5
God Stats
5W - 0L
1,661 SR
Queue Stats
11W - 6L
1,513 Elo+
Solo
Ganesha
Ganesha
ManyRocket75892
Ganesha
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 37L
1,487 Elo+
Party 1
Zeus
Zeus
STKTwelve
Zeus
Level 31
God Stats
2W - 3L
1,529 SR
Queue Stats
19W - 26L
1,532 Elo+
Party 1
Skadi
Skadi
marshmellow3451
Skadi
Level 89
God Stats
3W - 0L
1,751 SR
Queue Stats
104W - 109L
1,493 Elo+
Party 1
Team Averages
Level 50
1,534 SR
1,506 Elo+

VS

Team Averages
Level 74
1,545 SR
1,571 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
JustSln20
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,612 Elo+
Party 3
Odin
Odin
Nowhere Lost
Odin
Level 126
God Stats
9W - 8L
1,529 SR
Queue Stats
286W - 260L
1,616 Elo+
Party 2
Chaac
Chaac
TheBrownKiD517
Chaac
Level 47
God Stats
41W - 39L
1,476 SR
Queue Stats
57W - 56L
1,513 Elo+
Party 2
Agni
Agni
adanwright0323
Agni
Level 28
God Stats
4W - 3L
1,722 SR
Queue Stats
5W - 4L
1,612 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
19
4 / 2 / 8
11,609
774
14,348
5,768
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
CJSmith7982
Sun Wukong
18
6 / 5 / 6
11,623
775
10,349
18,308
21,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
0 / 1 / 15
10,371
691
3,958
12,942
14,799
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Zeus
19
5 / 6 / 8
11,590
773
15,249
10,545
3,628
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 2 / 10
12,406
827
18,372
8,527
3,333
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
1 / 3 / 10
10,572
705
11,753
19,712
18,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
JustSln20
Artemis
17
4 / 4 / 7
10,631
709
13,679
14,272
4,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 4 / 5
9,943
663
5,513
10,577
10,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
3 / 4 / 8
10,261
684
6,376
17,130
13,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
5 / 5 / 4
10,378
692
8,458
11,686
3,191
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
50
20
Kills
16
16
Deaths
20
47
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
10
2
W
Vulcan
4
2
8
4
W
Sun Wukong
CJSmith7982
Sun Wukong
6
5
6
1.8
L
Artemis
JustSln20
Artemis
4
4
7
1.88
W
0
1
15
7.5
L
3
4
5
1.38
W
Zeus
5
6
8
1.5
L
3
4
8
1.75
L
5
5
4
1.4
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,276
Damage
45,779
56,090
Taken
73,377
45,818
Mitigated
50,785
6,370
Healing
12,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,753
520
1,062
4,571
19,712
18,938
0
9,659
9,335
46,379
0
W
Vulcan
14,348
4,018
0
577
5,768
2,606
502
1,878
3,847
57,549
0
W
Sun Wukong
CJSmith7982
Sun Wukong
10,349
913
0
2,200
18,308
21,452
183
5,917
12,003
0
36,649
L
Artemis
JustSln20
Artemis
13,679
5,425
0
2,441
14,272
4,690
0
3,300
10,536
0
46,641
W
3,958
324
259
1,568
12,942
14,799
286
5,700
7,044
15,217
0
L
5,513
847
0
129
10,577
10,154
0
6,458
3,956
758
12,417
W
Zeus
15,249
825
0
800
10,545
3,628
46
3,197
7,253
35,791
0
L
6,376
648
0
3,627
17,130
13,812
0
10,813
5,866
0
21,304
L
8,458
772
197
785
11,686
3,191
0
2,140
9,464
29,191
0
W
18,372
7,286
0
966
8,527
3,333
3,807
3,980
4,547
0
62,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,599
Gold Earned
51,785
298
Minions Killed
241
0
Camps Cleared
0
1,566,153
Distance Traveled
1,426,191
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,572
705
82
5
0
321,604
2
W
Vulcan
11,609
774
91
6
0
321,362
0
W
Sun Wukong
11,623
775
62
4
0
324,317
0
L
Artemis
10,631
709
70
5
0
272,832
3
W
Ganesha
10,371
691
0
0
0
332,981
0
L
Odin
9,943
663
13
1
0
273,255
0
W
Zeus
11,590
773
46
3
0
291,267
3
L
Chaac
10,261
684
33
2
0
313,473
1
L
Agni
10,378
692
43
3
0
245,027
0
W
Skadi
12,406
827
99
7
0
296,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role