Player Matchup

Fafnir
Fafnir
BerzerkJester
Fafnir
Level 128
God Stats
2W - 1L
1,586 SR
Queue Stats
10W - 11L
1,863 Elo+
Party 1
Cthulhu
Cthulhu
DezoDaDon
Cthulhu
Level 89
God Stats
8W - 6L
1,500 SR
Queue Stats
517W - 524L
1,180 Elo+
Party 1
Horus
Horus
MirageAssassin1
Horus
Level 116
God Stats
3W - 1L
1,715 SR
Queue Stats
192W - 185L
1,475 Elo+
Party 1
Apollo
Apollo
OmegaX13X
Apollo
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 140L
1,360 Elo+
Party 1
Chronos
Chronos
itsTin0
Chronos
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
411W - 406L
1,442 Elo+
Party 1
Team Averages
Level 109
1,560 SR
1,464 Elo+

VS

Team Averages
Level 91
1,519 SR
1,496 Elo+
Ra
Ra
Ill0us10n
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,493 Elo+
Party 2
Zhong Kui
Zhong Kui
Nurt Burt
Zhong Kui
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 60L
1,450 Elo+
Party 2
Bastet
Bastet
datdeal313
Bastet
Level 129
God Stats
5W - 5L
1,596 SR
Queue Stats
146W - 179L
1,519 Elo+
Solo
Ullr
Ullr
lerdo_olerwin
Ullr
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 89L
1,607 Elo+
Solo
King Arthur
King Arthur
xXMOOSEWARRIORXx
King Arthur
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 71L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 26
12,934
808
12,799
24,597
44,764
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
DezoDaDon
Cthulhu
20
7 / 4 / 19
12,353
772
18,850
30,366
33,801
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

19
4 / 4 / 21
11,641
728
12,992
25,382
18,482
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
OmegaX13X
Apollo
19
9 / 7 / 11
12,476
780
15,866
18,148
8,609
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chronos
itsTin0
Chronos
20
10 / 2 / 20
12,790
799
30,006
20,768
10,195
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 12
13,053
816
20,485
16,688
7,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Nurt Burt
Zhong Kui
18
4 / 8 / 8
11,948
747
30,236
26,325
16,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
datdeal313
Bastet
19
7 / 8 / 10
11,920
745
18,349
17,832
7,751
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
4 / 5 / 11
11,531
721
15,037
16,422
7,180
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

King Arthur
xXMOOSEWARRIORXx
King Arthur
17
1 / 9 / 13
10,799
675
12,877
25,667
27,920
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
76
37
Kills
22
22
Deaths
37
97
Assists
54
Player
Kills
Deaths
Assists
KDA
W
7
5
26
4
W
Cthulhu
DezoDaDon
Cthulhu
7
4
19
4.13
L
6
7
12
1.71
W
4
4
21
3.63
L
Zhong Kui
Nurt Burt
Zhong Kui
4
8
8
1
W
Apollo
OmegaX13X
Apollo
9
7
11
2.07
L
Bastet
datdeal313
Bastet
7
8
10
1.5
W
Chronos
itsTin0
Chronos
10
2
20
10
L
4
5
11
1.9
L
King Arthur
xXMOOSEWARRIORXx
King Arthur
1
9
13
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,513
Damage
96,984
119,261
Taken
102,934
115,851
Mitigated
66,845
52,354
Healing
31,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,799
2,825
1,620
4,255
24,597
44,764
398
8,840
15,757
21,289
0
W
Cthulhu
DezoDaDon
Cthulhu
18,850
983
3,414
8,346
30,366
33,801
339
12,575
17,791
41,596
0
L
20,485
1,266
8,346
5,515
16,688
7,315
757
12,563
4,125
44,638
0
W
12,992
7,769
13,699
11,131
25,382
18,482
674
12,061
13,321
0
24,476
L
Zhong Kui
Nurt Burt
Zhong Kui
30,236
1,818
1,358
7,931
26,325
16,679
1,285
14,481
11,844
50,721
0
W
Apollo
OmegaX13X
Apollo
15,866
8,974
237
3,008
18,148
8,609
3,860
8,153
9,995
0
29,831
L
Bastet
datdeal313
Bastet
18,349
3,704
145
2,123
17,832
7,751
916
9,882
7,950
0
25,983
W
Chronos
itsTin0
Chronos
30,006
8,549
3,310
3,334
20,768
10,195
1,128
9,092
11,676
56,290
0
L
15,037
7,587
625
2,036
16,422
7,180
1,884
10,256
6,166
0
25,081
L
King Arthur
xXMOOSEWARRIORXx
King Arthur
12,877
2,500
1,358
1,639
25,667
27,920
513
14,473
11,194
0
27,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,194
Gold Earned
59,251
158
Minions Killed
148
0
Camps Cleared
0
1,458,401
Distance Traveled
1,273,395
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,934
808
16
1
0
272,340
1
W
Cthulhu
12,353
772
44
3
0
285,522
0
L
Ra
13,053
816
47
3
0
257,647
0
W
Horus
11,641
728
16
1
0
320,830
0
L
Zhong Kui
11,948
747
43
3
0
252,517
1
W
Apollo
12,476
780
28
2
0
230,619
0
L
Bastet
11,920
745
17
1
0
278,272
0
W
Chronos
12,790
799
54
3
0
349,090
0
L
Ullr
11,531
721
20
1
0
249,943
0
L
King Arthur
10,799
675
21
1
0
235,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role