Player Matchup

Atlas
Atlas
DylanSalamander
Atlas
Level 8
God Stats
0W - 1L
1,708 SR
Queue Stats
2W - 5L
1,485 Elo+
Party 2
Tiamat
Tiamat
GUNIT1010
Tiamat
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,477 Elo+
Party 2
Horus
Horus
JimmyJimboJango
Horus
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 28L
1,504 Elo+
Party 2
Anhur
Anhur
Ph03n1x_340
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,437 Elo+
Solo
Pele
Pele
ZOMBIE10KILLER1
Pele
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,256 Elo+
Party 2
Team Averages
Level 70
1,542 SR
1,432 Elo+

VS

Team Averages
Level 62
1,639 SR
1,640 Elo+
Agni
Agni
Anuvision
Agni
Level 28
God Stats
12W - 4L
1,741 SR
Queue Stats
16W - 12L
1,655 Elo+
Solo
Bellona
Bellona
DeceptiveEcho
Bellona
Level 17
God Stats
6W - 0L
1,921 SR
Queue Stats
22W - 19L
1,558 Elo+
Party 3
Janus
Janus
ForgottenSZN
Janus
Level 28
God Stats
3W - 4L
1,534 SR
Queue Stats
227W - 150L
1,694 Elo+
Party 1
Danzaburou
Danzaburou
Rain554
Danzaburou
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 105L
1,689 Elo+
Party 1
Loki
Loki
peoplezpersonz
Loki
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 38L
1,602 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 5
7,698
700
4,661
13,103
9,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
GUNIT1010
Tiamat
16
4 / 4 / 9
8,615
783
8,551
10,614
5,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
5 / 6 / 6
8,184
744
10,430
16,040
12,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
2 / 6 / 2
7,721
702
1,893
11,458
3,581
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
4 / 9 / 6
8,534
776
5,899
14,016
4,442
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
5 / 0 / 12
8,686
790
14,308
5,451
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
15
4 / 6 / 11
8,719
793
11,717
11,786
8,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 3 / 7
8,937
812
9,314
6,740
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Rain554
Danzaburou
17
7 / 1 / 6
9,689
881
12,737
6,635
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
8 / 6 / 11
9,189
835
9,059
10,585
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
75
16
Kills
28
28
Deaths
16
28
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Agni
5
0
12
11
W
Bellona
4
6
11
1.58
L
1
3
5
1.17
W
4
3
7
2.5
L
Tiamat
GUNIT1010
Tiamat
4
4
9
2.13
L
5
6
6
1.33
L
2
6
2
0.5
W
Danzaburou
Rain554
Danzaburou
7
1
6
10
L
4
9
6
0.78
W
8
6
11
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,434
Damage
57,135
65,231
Taken
41,197
36,061
Mitigated
18,788
9,768
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
14,308
1,850
451
2,206
5,451
1,663
226
2,037
3,216
25,553
0
W
Bellona
11,717
2,983
469
2,425
11,786
8,936
404
2,749
8,457
0
23,648
L
4,661
1,693
30
1,028
13,103
9,352
0
4,118
8,985
17,936
0
W
9,314
1,166
0
507
6,740
1,911
0
1,975
4,626
39,699
0
L
Tiamat
GUNIT1010
Tiamat
8,551
635
138
1,684
10,614
5,943
138
2,851
7,763
24,129
0
L
10,430
4,583
768
3,585
16,040
12,743
0
7,083
8,957
0
18,942
L
1,893
205
183
1,038
11,458
3,581
0
6,490
4,968
0
14,081
W
Danzaburou
Rain554
Danzaburou
12,737
5,847
0
3,218
6,635
2,532
536
2,783
3,729
0
39,351
L
5,899
1,127
0
1,314
14,016
4,442
0
3,080
10,936
0
17,575
W
9,059
2,839
0
1,176
10,585
3,746
0
2,966
7,266
0
27,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,752
Gold Earned
45,220
135
Minions Killed
248
0
Camps Cleared
0
996,307
Distance Traveled
1,129,020
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,686
790
44
4
0
223,617
3
W
Bellona
8,719
793
25
2
0
224,803
2
L
Atlas
7,698
700
21
2
0
207,919
0
W
Janus
8,937
812
82
7
0
236,691
4
L
Tiamat
8,615
783
53
5
0
215,859
2
L
Horus
8,184
744
25
2
0
189,017
0
L
Anhur
7,721
702
19
2
0
190,815
2
W
Danzaburou
9,689
881
68
6
0
233,420
0
L
Pele
8,534
776
17
2
0
192,697
1
W
Loki
9,189
835
29
3
0
210,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role