Player Matchup

Thoth
Thoth
Platinum III
 
Thoth
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum II
AngryColt907326
Bastet
Platinum II
Level 107
God Stats
1W - 3L
1,165 SR
Queue Stats
103W - 91L
1,894 MMR
Solo
Sol
Sol
Gold I
QueenGhost
Sol
Gold I
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 8L
1,845 MMR
Party 3
Awilix
Awilix
Platinum IV
Shamblesz
Awilix
Platinum IV
Level 103
God Stats
4W - 7L
1,700 SR
Queue Stats
120W - 106L
1,917 MMR
Solo
Thanatos
Thanatos
Gold II
Usagι
Thanatos
Gold II
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 9L
1,845 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,473 SR
1,800 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,633 SR
1,718 MMR
Ravana
Ravana
Platinum IV
 
Ravana
Platinum IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Platinum II
 
Tiamat
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Platinum III
KilaueasFury
Khepri
Platinum III
Level 157
God Stats
3W - 1L
1,945 SR
Queue Stats
62W - 58L
1,853 MMR
Party 1
Medusa
Medusa
Diamond V
YouHaveGhost
Medusa
Diamond V
Level 107
God Stats
12W - 11L
1,586 SR
Queue Stats
322W - 297L
1,902 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum V
naoho
Sun Wukong
Platinum V
Level 80
God Stats
11W - 12L
1,635 SR
Queue Stats
275W - 256L
1,836 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
3 / 2 / 8
12,372
589
6,992
9,474
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
6 / 0 / 9
13,172
627
16,625
16,566
15,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
3 / 2 / 6
13,927
663
8,674
9,706
2,325
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Shamblesz
Awilix
15
3 / 4 / 7
10,608
505
10,250
16,876
5,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Usagι
Thanatos
20
14 / 3 / 5
13,785
656
15,562
14,771
6,819
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
Ah Muzen CabKaliLoki

VS

Bans
CliodhnaCamazotzAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
4 / 7 / 4
10,688
509
10,881
15,564
5,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
 
Tiamat
15
0 / 4 / 1
8,792
419
3,401
8,431
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
11
0 / 5 / 5
8,055
384
4,326
17,699
12,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
18
7 / 5 / 1
11,241
535
11,372
14,635
4,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
naoho
Sun Wukong
14
0 / 8 / 0
9,179
437
4,407
18,285
14,253
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
29
Kills
11
11
Deaths
29
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
2
8
3.5
L
Ravana
 
Ravana
4
7
4
0.86
L
Tiamat
 
Tiamat
0
4
1
0.13
W
6
0
9
10.5
L
Khepri
0
5
5
0.5
W
3
2
6
3
W
Awilix
Shamblesz
Awilix
3
4
7
1.63
W
Thanatos
Usagι
Thanatos
14
3
5
5.5
L
Medusa
7
5
1
1.5
L
Sun Wukong
naoho
Sun Wukong
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,103
Damage
34,387
67,393
Taken
74,614
32,947
Mitigated
38,962
40,092
Healing
17,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,992
197
0
1,262
9,474
2,471
110
1,588
7,886
77,084
0
L
Ravana
 
Ravana
10,881
1,881
0
3,703
15,564
5,425
0
3,421
12,143
0
71,502
L
Tiamat
 
Tiamat
3,401
732
0
2,114
8,431
2,942
7
1,432
6,999
55,972
0
W
16,625
5,667
705
12,302
16,566
15,429
807
428
16,138
0
96,016
L
Khepri
4,326
545
0
1,940
17,699
12,040
0
5,933
11,491
19,289
0
W
8,674
2,797
0
5,854
9,706
2,325
1,596
778
8,928
108,820
3,282
W
Awilix
Shamblesz
Awilix
10,250
3,553
568
3,410
16,876
5,903
0
4,592
11,759
0
43,080
W
Thanatos
Usagι
Thanatos
15,562
6,897
0
15,991
14,771
6,819
968
1,481
13,290
0
107,647
L
Medusa
11,372
5,101
0
4,494
14,635
4,302
808
3,416
11,020
0
84,010
L
Sun Wukong
naoho
Sun Wukong
4,407
778
22
4,904
18,285
14,253
0
1,272
17,013
0
55,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,864
Gold Earned
47,955
701
Minions Killed
566
0
Camps Cleared
0
2,148,409
Distance Traveled
1,895,360
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,372
589
146
7
0
412,644
8
L
Ravana
10,688
509
119
6
0
393,527
5
L
Tiamat
8,792
419
121
6
0
338,188
2
W
Bastet
13,172
627
154
7
0
416,007
6
L
Khepri
8,055
384
16
1
0
457,900
12
W
Sol
13,927
663
197
9
0
422,739
5
W
Awilix
10,608
505
44
2
0
460,312
7
W
Thanatos
13,785
656
160
8
0
436,707
0
L
Medusa
11,241
535
163
8
0
360,438
5
L
Sun Wukong
9,179
437
147
7
0
345,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role