Player Matchup

Pele
Pele
Gold V
 
Pele
Gold V
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Apollo
Apollo
Gold II
Hidrogeneo
Apollo
Gold II
Level 160
God Stats
5W - 3L
1,923 SR
Queue Stats
150W - 153L
1,646 MMR
Solo
Janus
Janus
Platinum IV
PandaQueue
Janus
Platinum IV
Level 160
God Stats
3W - 8L
1,175 SR
Queue Stats
351W - 352L
1,801 MMR
Party 3
Ne Zha
Ne Zha
Silver I
tatixD
Ne Zha
Silver I
Level 120
God Stats
4W - 4L
1,830 SR
Queue Stats
66W - 72L
1,553 MMR
Party 2
Odin
Odin
Gold IV
ЅhøРaíи
Odin
Gold IV
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,676 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,586 SR
1,635 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,573 SR
1,610 MMR
Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Discordia
Discordia
Gold IV
RenanMN
Discordia
Gold IV
Level 160
God Stats
19W - 14L
1,789 SR
Queue Stats
155W - 138L
1,646 MMR
Party 1
Sol
Sol
Gold I
Zwillingé
Sol
Gold I
Level 125
God Stats
13W - 5L
1,535 SR
Queue Stats
225W - 201L
1,713 MMR
Party 4
Tsukuyomi
Tsukuyomi
Gold IV
ΞKingofIceΞ
Tsukuyomi
Gold IV
Level 157
God Stats
12W - 7L
1,542 SR
Queue Stats
54W - 46L
1,692 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 4 / 3
6,080
553
4,738
9,227
2,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
Hidrogeneo
Apollo
10
1 / 3 / 1
5,670
515
1,680
6,627
1,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
11
1 / 3 / 2
6,148
559
1,661
6,688
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
tatixD
Ne Zha
8
0 / 3 / 1
4,922
447
1,955
6,190
1,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
1 / 1 / 1
5,745
522
2,100
7,354
3,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
CliodhnaGebBastet

VS

Bans
ThothAthenaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
4 / 2 / 3
8,226
748
6,426
8,936
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
 
Sylvanus
11
1 / 0 / 6
7,044
640
2,856
7,630
5,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
RenanMN
Discordia
12
4 / 0 / 2
7,428
675
4,857
2,132
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 3 / 1
7,250
659
8,528
7,353
2,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
ΞKingofIceΞ
Tsukuyomi
12
2 / 0 / 2
6,947
632
3,106
3,225
970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
14
14
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
4
3
0.88
W
Hou Yi
 
Hou Yi
4
2
3
2.75
W
Sylvanus
 
Sylvanus
1
0
6
4
L
Apollo
Hidrogeneo
Apollo
1
3
1
0.5
L
Janus
1
3
2
0.67
W
Discordia
RenanMN
Discordia
4
0
2
5
W
3
3
1
1.17
L
Ne Zha
tatixD
Ne Zha
0
3
1
0.17
W
Tsukuyomi
ΞKingofIceΞ
Tsukuyomi
2
0
2
3
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,134
Damage
25,773
36,086
Taken
29,276
11,013
Mitigated
12,949
4,750
Healing
13,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,738
1,754
0
714
9,227
2,441
0
3,941
5,248
0
31,410
W
Hou Yi
 
Hou Yi
6,426
2,684
0
2,964
8,936
2,611
519
90
8,846
0
56,158
W
Sylvanus
 
Sylvanus
2,856
908
2,289
3,333
7,630
5,788
222
647
6,983
16,224
4,817
L
Apollo
Hidrogeneo
Apollo
1,680
839
0
755
6,627
1,093
0
904
5,691
0
31,297
L
Janus
1,661
132
0
500
6,688
1,715
0
3,483
3,003
37,424
0
W
Discordia
RenanMN
Discordia
4,857
225
0
250
2,132
717
561
161
1,971
44,772
0
W
8,528
3,747
0
2,967
7,353
2,863
1,578
202
7,151
39,610
5,732
L
Ne Zha
tatixD
Ne Zha
1,955
695
39
1,732
6,190
1,853
0
1,916
4,178
0
17,353
W
Tsukuyomi
ΞKingofIceΞ
Tsukuyomi
3,106
589
0
2,166
3,225
970
27
561
2,664
0
35,670
L
2,100
341
0
1,010
7,354
3,911
0
4,066
3,288
0
25,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,565
Gold Earned
36,895
310
Minions Killed
397
0
Camps Cleared
0
1,233,368
Distance Traveled
1,182,466
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,080
553
63
6
0
237,810
0
W
Hou Yi
8,226
748
113
10
0
208,015
6
W
Sylvanus
7,044
640
40
4
0
231,973
3
L
Apollo
5,670
515
57
5
0
234,847
6
L
Janus
6,148
559
96
9
0
260,208
4
W
Discordia
7,428
675
99
9
0
230,839
3
W
Sol
7,250
659
71
6
0
221,150
5
L
Ne Zha
4,922
447
27
2
0
253,876
1
W
Tsukuyomi
6,947
632
74
7
0
290,489
5
L
Odin
5,745
522
67
6
0
246,627
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role