Player Matchup

Cthulhu
Cthulhu
LunaticSnake
Cthulhu
Level 100
God Stats
2W - 3L
1,489 SR
Queue Stats
34W - 50L
1,362 Elo+
Party 1
Izanami
Izanami
Oitk
Izanami
Level 68
God Stats
2W - 3L
1,542 SR
Queue Stats
3W - 9L
1,339 Elo+
Solo
Nu Wa
Nu Wa
Sparky Panda 22
Nu Wa
Level 149
God Stats
2W - 3L
1,320 SR
Queue Stats
36W - 59L
1,362 Elo+
Party 1
Team Averages
Level 106
1,450 SR
1,355 Elo+

VS

Team Averages
Level 109
1,436 SR
1,360 Elo+
Mulan
Mulan
LatinoKid_23
Mulan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,305 Elo+
Solo
Heimdallr
Heimdallr
TheBatCiv420
Heimdallr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 70L
1,241 Elo+
Solo
Nox
Nox
boogie386
Nox
Level 99
God Stats
2W - 5L
1,308 SR
Queue Stats
92W - 96L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LunaticSnake
Cthulhu
14
8 / 3 / 5
9,508
864
8,675
11,173
9,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Oitk
Izanami
13
4 / 3 / 7
8,602
782
7,333
7,610
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 9
7,899
718
7,938
6,936
1,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 8 / 3
7,818
711
8,549
13,465
7,256
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
TheBatCiv420
Heimdallr
12
2 / 6 / 6
7,836
712
6,104
8,951
2,445
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 6
8,528
775
5,520
5,074
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
14
Kills
9
9
Deaths
14
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
8
3
0.69
W
Cthulhu
LunaticSnake
Cthulhu
8
3
5
3.5
W
Izanami
Oitk
Izanami
4
3
7
2.5
W
2
3
9
2.17
L
Heimdallr
TheBatCiv420
Heimdallr
2
6
6
0.83
L
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,946
Damage
20,173
25,719
Taken
27,490
13,862
Mitigated
11,255
5,841
Healing
3,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,549
706
438
1,638
13,465
7,256
0
8,286
5,179
3,669
14,430
W
Cthulhu
LunaticSnake
Cthulhu
8,675
754
362
1,849
11,173
9,453
0
3,197
7,681
18,883
0
W
Izanami
Oitk
Izanami
7,333
4,876
431
1,913
7,610
2,449
305
1,093
6,392
0
32,801
W
7,938
2,579
53
1,233
6,936
1,960
80
2,509
4,272
23,671
0
L
Heimdallr
TheBatCiv420
Heimdallr
6,104
2,380
167
1,128
8,951
2,445
979
5,930
3,021
0
22,429
L
5,520
500
163
110
5,074
1,554
577
2,799
2,275
31,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,009
Gold Earned
24,182
124
Minions Killed
116
4
Camps Cleared
3
623,008
Distance Traveled
537,007
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,818
711
17
2
1
161,661
1
W
Cthulhu
9,508
864
24
2
3
225,388
0
W
Izanami
8,602
782
60
5
0
192,402
2
W
Nu Wa
7,899
718
40
4
1
205,218
0
L
Heimdallr
7,836
712
28
3
1
176,441
1
L
Nox
8,528
775
71
6
1
198,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role