Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CRAZY-KAMIIKAZE
Jormungandr
Level 157
God Stats
33W - 24L
1,619 SR
Queue Stats
68W - 69L
1,529 Elo+
Party 1
Arachne
Arachne
TooK1ng
Arachne
Level 68
God Stats
3W - 0L
1,818 SR
Queue Stats
7W - 9L
1,438 Elo+
Party 1
Baron Samedi
Baron Samedi
Şatellite
Baron Samedi
Level 134
God Stats
3W - 0L
1,500 SR
Queue Stats
59W - 43L
1,573 Elo+
Solo
Team Averages
Level 125
1,587 SR
1,508 Elo+

VS

Team Averages
Level 115
1,581 SR
1,583 Elo+
Osiris
Osiris
Bomberman__Troll
Osiris
Level 129
God Stats
4W - 4L
1,732 SR
Queue Stats
368W - 324L
1,571 Elo+
Party 2
Ganesha
Ganesha
DKS_frantic
Ganesha
Level 86
God Stats
10W - 6L
1,637 SR
Queue Stats
204W - 198L
1,541 Elo+
Solo
Fenrir
Fenrir
VikingVolcanic1
Fenrir
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 69L
1,667 Elo+
Solo
Chronos
Chronos
greicos11
Chronos
Level 139
God Stats
2W - 2L
1,753 SR
Queue Stats
294W - 235L
1,562 Elo+
Party 2
Ullr
Ullr
grifao2000
Ullr
Level 122
God Stats
25W - 21L
1,281 SR
Queue Stats
554W - 500L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 1 / 1
7,283
728
4,807
4,408
1,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
 
Ra
12
6 / 2 / 8
7,119
712
9,329
7,724
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
CRAZY-KAMIIKAZE
Jormungandr
10
3 / 0 / 6
6,512
651
3,973
5,906
3,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
TooK1ng
Arachne
10
3 / 4 / 4
6,168
617
3,410
7,739
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Şatellite
Baron Samedi
12
3 / 0 / 2
7,000
700
9,119
7,946
5,038
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,152
615
3,763
10,845
6,247
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
DKS_frantic
Ganesha
8
0 / 4 / 5
5,372
537
3,656
10,885
7,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
2 / 7 / 4
5,478
548
7,570
9,914
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
greicos11
Chronos
10
2 / 3 / 2
5,820
582
2,580
4,354
1,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 0
5,830
583
2,114
4,173
882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
18
Kills
7
7
Deaths
18
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
1
3.5
W
Ra
 
Ra
6
2
8
5
L
2
3
1
0.83
W
Jormungandr
CRAZY-KAMIIKAZE
Jormungandr
3
0
6
6
L
Ganesha
DKS_frantic
Ganesha
0
4
5
0.63
W
Arachne
TooK1ng
Arachne
3
4
4
1.25
L
2
7
4
0.57
L
Chronos
greicos11
Chronos
2
3
2
1
L
1
1
0
1
W
Baron Samedi
Şatellite
Baron Samedi
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,638
Damage
19,683
33,723
Taken
40,171
14,622
Mitigated
18,806
16,345
Healing
8,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,807
1,799
0
1,141
4,408
1,195
1,219
653
3,755
0
50,479
W
Ra
 
Ra
9,329
1,016
388
2,829
7,724
2,556
462
2,177
5,547
37,629
0
L
3,763
1,117
0
2,784
10,845
6,247
0
8,613
2,219
0
23,731
W
Jormungandr
CRAZY-KAMIIKAZE
Jormungandr
3,973
1,239
349
2,585
5,906
3,070
0
1,686
4,220
15,133
0
L
Ganesha
DKS_frantic
Ganesha
3,656
369
0
2,571
10,885
7,045
0
5,404
5,321
13,032
0
W
Arachne
TooK1ng
Arachne
3,410
2,430
0
2,970
7,739
2,763
0
949
6,790
0
31,223
L
7,570
1,687
0
1,929
9,914
3,189
0
4,210
5,473
0
24,578
L
Chronos
greicos11
Chronos
2,580
652
0
494
4,354
1,443
0
2,771
1,348
25,379
2,547
L
2,114
926
0
735
4,173
882
0
784
3,389
0
35,362
W
Baron Samedi
Şatellite
Baron Samedi
9,119
1,112
646
5,437
7,946
5,038
26
549
7,397
41,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,082
Gold Earned
28,652
328
Minions Killed
263
0
Camps Cleared
0
1,050,142
Distance Traveled
1,014,531
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,283
728
106
11
0
191,168
0
W
Ra
7,119
712
68
7
0
217,377
2
L
Osiris
6,152
615
59
6
0
199,765
0
W
Jormungandr
6,512
651
25
3
0
218,814
3
L
Ganesha
5,372
537
2
0
0
210,684
3
W
Arachne
6,168
617
54
5
0
219,992
2
L
Fenrir
5,478
548
49
5
0
215,703
2
L
Chronos
5,820
582
57
6
0
200,908
3
L
Ullr
5,830
583
96
10
0
187,471
2
W
Baron Samedi
7,000
700
75
8
0
202,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role