Player Matchup

Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
DJGong
Nemesis
Level 29
God Stats
1W - 1L
1,301 SR
Queue Stats
11W - 11L
1,479 Elo+
Party 2
Apollo
Apollo
Preparing
Apollo
Level 18
God Stats
6W - 0L
1,712 SR
Queue Stats
56W - 34L
1,693 Elo+
Party 2
Athena
Athena
fangtooth1
Athena
Level 66
God Stats
6W - 2L
1,500 SR
Queue Stats
20W - 16L
1,568 Elo+
Party 2
Bellona
Bellona
이렐리아
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 46
1,503 SR
1,548 Elo+

VS

Team Averages
Level 80
1,456 SR
1,572 Elo+
Awilix
Awilix
Catastrophic696
Awilix
Level 116
God Stats
9W - 13L
1,500 SR
Queue Stats
250W - 249L
1,476 Elo+
Party 1
Sol
Sol
ChironArkin
Sol
Level 112
God Stats
25W - 27L
1,585 SR
Queue Stats
418W - 387L
1,586 Elo+
Party 1
Eset
Eset
Nrakkz
Eset
Level 37
God Stats
2W - 3L
1,500 SR
Queue Stats
57W - 73L
1,802 Elo+
Solo
Atlas
Atlas
StaySenpal
Atlas
Level 87
God Stats
10W - 17L
1,367 SR
Queue Stats
324W - 313L
1,477 Elo+
Party 1
Nemesis
Nemesis
sabnovaa
Nemesis
Level 48
God Stats
4W - 4L
1,330 SR
Queue Stats
740W - 735L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 1 / 2
6,195
620
4,360
4,500
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
DJGong
Nemesis
8
1 / 1 / 1
4,820
482
2,809
3,693
1,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Preparing
Apollo
11
4 / 1 / 1
6,333
633
4,964
4,826
1,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
fangtooth1
Athena
7
1 / 1 / 2
5,129
513
2,068
8,351
4,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
이렐리아
Bellona
8
0 / 1 / 2
4,800
480
2,020
5,149
2,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
5,704
570
6,042
6,745
2,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 3 / 1
4,302
430
2,451
4,061
458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
Nrakkz
Eset
11
2 / 2 / 0
6,039
604
2,597
3,898
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
8
1 / 0 / 0
5,276
528
2,577
6,050
3,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
sabnovaa
Nemesis
10
1 / 0 / 1
6,041
604
3,675
5,367
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
8
Kills
5
5
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
2
3
L
1
3
3
0.83
L
0
3
1
0.17
W
Nemesis
DJGong
Nemesis
1
1
1
1.5
L
Eset
Nrakkz
Eset
2
2
0
1
W
Apollo
Preparing
Apollo
4
1
1
4.5
L
Atlas
1
0
0
1
W
Athena
fangtooth1
Athena
1
1
2
2
L
Nemesis
sabnovaa
Nemesis
1
0
1
1.5
W
Bellona
이렐리아
Bellona
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,221
Damage
17,342
26,519
Taken
26,121
10,809
Mitigated
10,129
6,495
Healing
6,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,360
444
0
1,323
4,500
1,062
64
1,767
2,733
42,164
0
L
6,042
2,213
0
500
6,745
2,130
0
1,730
4,941
0
31,870
L
2,451
1,828
0
1,404
4,061
458
0
525
3,536
18,526
0
W
Nemesis
DJGong
Nemesis
2,809
1,134
0
819
3,693
1,241
0
130
3,563
0
19,227
L
Eset
Nrakkz
Eset
2,597
120
152
384
3,898
1,078
157
1,188
2,666
36,541
0
W
Apollo
Preparing
Apollo
4,964
3,155
0
1,847
4,826
1,450
1,596
2,389
2,437
0
41,981
L
Atlas
2,577
950
137
1,571
6,050
3,419
132
2,376
3,540
17,107
0
W
Athena
fangtooth1
Athena
2,068
453
0
1,624
8,351
4,210
0
3,349
5,002
8,349
0
L
Nemesis
sabnovaa
Nemesis
3,675
621
0
2,032
5,367
3,044
0
389
4,814
1,991
28,248
W
Bellona
이렐리아
Bellona
2,020
645
0
882
5,149
2,846
0
481
4,668
0
13,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,277
Gold Earned
27,362
273
Minions Killed
253
0
Camps Cleared
0
968,645
Distance Traveled
905,844
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,195
620
95
10
0
207,367
4
L
Awilix
5,704
570
58
6
0
223,170
1
L
Sol
4,302
430
42
4
0
99,517
0
W
Nemesis
4,820
482
42
4
0
196,194
4
L
Eset
6,039
604
69
7
0
198,984
5
W
Apollo
6,333
633
73
7
0
198,102
3
L
Atlas
5,276
528
16
2
0
186,736
1
W
Athena
5,129
513
23
2
0
198,726
5
L
Nemesis
6,041
604
68
7
0
197,437
2
W
Bellona
4,800
480
40
4
0
168,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role