Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
SaveThePresident
Poseidon
Level 89
God Stats
0W - 1L
1,339 SR
Queue Stats
3W - 3L
1,619 Elo+
Solo
Hel
Hel
almatawaa
Hel
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
425W - 400L
1,453 Elo+
Solo
Geb
Geb
oOJoTunnOo
Geb
Level 138
God Stats
13W - 9L
1,500 SR
Queue Stats
475W - 462L
1,621 Elo+
Solo
Artio
Artio
xXmomosxX74800xX
Artio
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 117L
1,541 Elo+
Solo
Team Averages
Level 132
1,468 SR
1,547 Elo+

VS

Team Averages
Level 124
1,565 SR
1,575 Elo+
Fenrir
Fenrir
Interrible
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,848 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Warte
Ah Muzen Cab
Level 123
God Stats
5W - 3L
1,823 SR
Queue Stats
94W - 111L
1,520 Elo+
Solo
Nu Wa
Nu Wa
WeGucciBro
Nu Wa
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 12L
1,286 Elo+
Solo
Hel
Hel
alberkika
Hel
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
217W - 193L
1,588 Elo+
Solo
Ymir
Ymir
m0rdecai
Ymir
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
228W - 226L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 5 / 5
8,225
823
11,915
10,242
4,149
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
4 / 4 / 4
8,086
809
8,147
9,634
3,767
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 5
7,257
726
3,419
10,413
4,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 4 / 6
7,279
728
7,483
13,948
17,736
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 4 / 9
7,640
764
5,853
12,885
8,481
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Interrible
Fenrir
12
1 / 5 / 6
7,641
764
3,317
10,145
4,421
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
Warte
Ah Muzen Cab
15
5 / 3 / 9
9,006
901
15,193
10,118
4,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
18
6 / 0 / 13
9,880
988
13,860
6,271
2,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 1 / 10
9,540
954
11,201
8,034
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
15
3 / 2 / 15
9,278
928
9,417
12,378
14,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
75
10
Kills
22
22
Deaths
11
29
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
5
5
1.1
W
Fenrir
Interrible
Fenrir
1
5
6
0.8
L
4
4
4
1.5
W
Ah Muzen Cab
Warte
Ah Muzen Cab
5
3
9
3.17
W
Nu Wa
6
0
13
12.5
W
7
1
10
12
L
1
5
5
0.7
W
Ymir
3
2
15
5.25
L
1
4
6
1
L
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,817
Damage
52,988
57,122
Taken
46,946
39,002
Mitigated
30,482
18,594
Healing
24,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
11,915
1,740
204
440
10,242
4,149
0
5,913
4,329
0
22,725
W
Fenrir
Interrible
Fenrir
3,317
186
235
574
10,145
4,421
312
5,536
4,609
0
4,573
L
8,147
968
509
366
9,634
3,767
0
5,952
3,682
29,519
0
W
Ah Muzen Cab
Warte
Ah Muzen Cab
15,193
7,953
994
2,869
10,118
4,635
1,437
4,828
5,290
0
27,592
W
Nu Wa
13,860
3,162
432
1,389
6,271
2,769
1,213
3,514
2,757
33,816
0
W
11,201
250
7,718
5,392
8,034
3,945
1,173
4,810
3,224
23,046
0
L
3,419
183
8,384
3,937
10,413
4,869
0
6,525
3,888
6,271
0
W
Ymir
9,417
579
653
3,783
12,378
14,712
207
6,214
6,164
14,308
0
L
7,483
219
45
899
13,948
17,736
0
7,751
6,197
19,012
0
L
5,853
345
939
2,871
12,885
8,481
0
8,337
4,548
11,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,487
Gold Earned
45,345
116
Minions Killed
120
0
Camps Cleared
0
798,632
Distance Traveled
1,068,455
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,225
823
18
2
0
178,737
1
W
Fenrir
7,641
764
11
1
0
203,271
1
L
Poseidon
8,086
809
64
6
0
175,414
0
W
Ah Muzen Cab
9,006
901
24
2
0
199,360
0
W
Nu Wa
9,880
988
51
5
0
235,017
0
W
Hel
9,540
954
31
3
0
214,378
0
L
Hel
7,257
726
6
1
0
150,159
0
W
Ymir
9,278
928
3
0
0
216,429
0
L
Geb
7,279
728
8
1
0
166,988
0
L
Artio
7,640
764
20
2
0
127,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role