Player Matchup

Bakasura
Bakasura
Enrio
Bakasura
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 74L
1,415 Elo+
Party 1
Xing Tian
Xing Tian
Harrymush
Xing Tian
Level 129
God Stats
1W - 2L
1,214 SR
Queue Stats
35W - 38L
1,404 Elo+
Solo
Nox
Nox
Nerolia
Nox
Level 145
God Stats
1W - 2L
1,254 SR
Queue Stats
91W - 108L
1,470 Elo+
Party 1
Ra
Ra
Shilwik
Ra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 34L
1,449 Elo+
Solo
Izanami
Izanami
opirion2647
Izanami
Level 103
God Stats
3W - 9L
1,622 SR
Queue Stats
73W - 76L
1,561 Elo+
Solo
Team Averages
Level 126
1,418 SR
1,460 Elo+

VS

Team Averages
Level 88
1,431 SR
1,488 Elo+
Nox
Nox
 
Nox
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Neptonix
Chiron
Level 74
God Stats
13W - 8L
1,415 SR
Queue Stats
215W - 197L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
TakeshiDLS
Cthulhu
Level 107
God Stats
22W - 19L
1,720 SR
Queue Stats
75W - 64L
1,577 Elo+
Solo
Nu Wa
Nu Wa
davidme99
Nu Wa
Level 127
God Stats
1W - 1L
1,261 SR
Queue Stats
5W - 8L
1,287 Elo+
Solo
Izanami
Izanami
deharo
Izanami
Level 52
God Stats
7W - 7L
1,257 SR
Queue Stats
161W - 164L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Enrio
Bakasura
13
1 / 2 / 1
6,464
808
3,364
7,806
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xing Tian
Harrymush
Xing Tian
10
0 / 1 / 2
5,616
702
2,325
6,807
3,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nox
11
1 / 4 / 3
6,067
758
5,220
6,310
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 4 / 0
5,630
704
3,201
6,956
2,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
opirion2647
Izanami
12
1 / 3 / 3
6,253
782
5,093
6,229
2,028
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
6 / 0 / 7
7,745
968
4,182
3,986
1,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Neptonix
Chiron
13
2 / 0 / 8
6,642
830
7,866
5,842
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TakeshiDLS
Cthulhu
12
1 / 2 / 7
6,660
833
5,585
8,567
5,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
davidme99
Nu Wa
14
3 / 1 / 8
7,129
891
6,926
4,215
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
deharo
Izanami
13
2 / 1 / 6
6,850
856
4,723
3,917
1,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
4
Kills
14
14
Deaths
4
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
6
0
7
9.5
L
Bakasura
Enrio
Bakasura
1
2
1
0.75
L
Xing Tian
Harrymush
Xing Tian
0
1
2
1
W
Chiron
Neptonix
Chiron
2
0
8
6
L
Nox
1
4
3
0.63
L
1
4
0
0.25
W
Cthulhu
TakeshiDLS
Cthulhu
1
2
7
2.25
W
Nu Wa
davidme99
Nu Wa
3
1
8
7
W
Izanami
deharo
Izanami
2
1
6
5
L
Izanami
opirion2647
Izanami
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,203
Damage
29,282
34,108
Taken
26,527
13,220
Mitigated
12,621
5,197
Healing
7,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,182
185
0
1,161
3,986
1,814
988
2,195
1,721
12,775
0
L
Bakasura
Enrio
Bakasura
3,364
2,023
0
1,155
7,806
3,130
0
3,670
4,136
0
14,745
L
Xing Tian
Harrymush
Xing Tian
2,325
161
0
1,426
6,807
3,648
0
2,865
3,942
6,408
0
W
Chiron
Neptonix
Chiron
7,866
3,472
727
2,381
5,842
2,122
2,300
3,190
2,652
0
19,228
L
Nox
5,220
297
0
0
6,310
2,148
0
3,405
2,905
15,277
0
L
3,201
287
806
834
6,956
2,266
0
3,259
3,697
11,916
0
W
Cthulhu
TakeshiDLS
Cthulhu
5,585
134
884
1,340
8,567
5,625
512
2,620
5,671
16,828
0
W
Nu Wa
davidme99
Nu Wa
6,926
1,901
0
330
4,215
1,543
1,766
1,098
2,882
23,007
0
W
Izanami
deharo
Izanami
4,723
2,934
0
464
3,917
1,517
1,993
1,643
2,134
0
22,995
L
Izanami
opirion2647
Izanami
5,093
4,323
0
976
6,229
2,028
402
3,494
2,735
0
22,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,030
Gold Earned
35,026
140
Minions Killed
163
0
Camps Cleared
0
744,347
Distance Traveled
852,205
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,745
968
17
2
0
173,094
1
L
Bakasura
6,464
808
48
6
0
187,545
4
L
Xing Tian
5,616
702
4
1
0
129,164
0
W
Chiron
6,642
830
26
3
0
173,312
2
L
Nox
6,067
758
38
5
0
152,502
2
L
Ra
5,630
704
19
2
0
146,651
1
W
Cthulhu
6,660
833
40
5
0
177,946
2
W
Nu Wa
7,129
891
30
4
0
172,198
2
W
Izanami
6,850
856
50
6
0
155,655
2
L
Izanami
6,253
782
31
4
0
128,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role