Player Matchup

Hades
Hades
 
Hades
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AgShida
King Arthur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 51L
1,552 Elo+
Solo
Mercury
Mercury
IOshuraI
Mercury
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
150W - 122L
1,605 Elo+
Solo
Raijin
Raijin
müthu
Raijin
Level 109
God Stats
0W - 4L
1,271 SR
Queue Stats
135W - 131L
1,480 Elo+
Solo
Team Averages
Level 103
1,454 SR
1,527 Elo+

VS

Team Averages
Level 113
1,516 SR
1,583 Elo+
Hera
Hera
ImMajula
Hera
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
184W - 209L
1,513 Elo+
Solo
Ao Kuang
Ao Kuang
Interrible
Ao Kuang
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 17L
1,793 Elo+
Solo
Raijin
Raijin
YouGot1Upped
Raijin
Level 121
God Stats
1W - 0L
1,285 SR
Queue Stats
122W - 101L
1,653 Elo+
Solo
Chaac
Chaac
daguilera71
Chaac
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,464 Elo+
Solo
Khepri
Khepri
mo_hawai
Khepri
Level 160
God Stats
5W - 4L
1,797 SR
Queue Stats
554W - 568L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
1 / 5 / 5
7,481
680
11,427
12,733
14,297
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
 
Fenrir
13
1 / 8 / 6
7,408
673
9,170
12,857
12,450
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
AgShida
King Arthur
13
1 / 4 / 7
7,527
684
2,924
13,982
12,898
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
IOshuraI
Mercury
13
1 / 5 / 3
7,494
681
6,469
9,798
5,323
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
müthu
Raijin
16
6 / 3 / 3
8,938
813
15,372
7,919
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
6 / 1 / 16
10,079
916
12,049
4,664
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Interrible
Ao Kuang
17
8 / 2 / 13
10,307
937
11,533
14,072
6,677
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
15
2 / 4 / 15
8,917
811
8,844
7,688
3,249
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

18
7 / 1 / 15
10,027
912
11,074
15,115
16,967
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
mo_hawai
Khepri
15
2 / 2 / 19
9,307
846
3,264
13,118
10,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
103
10
Kills
25
25
Deaths
10
24
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
5
5
0.7
L
Fenrir
 
Fenrir
1
8
6
0.5
L
King Arthur
AgShida
King Arthur
1
4
7
1.13
L
Mercury
IOshuraI
Mercury
1
5
3
0.5
W
Hera
6
1
16
14
W
Ao Kuang
Interrible
Ao Kuang
8
2
13
7.25
W
Raijin
2
4
15
2.38
W
7
1
15
14.5
W
Khepri
mo_hawai
Khepri
2
2
19
5.75
L
Raijin
müthu
Raijin
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,362
Damage
46,764
57,289
Taken
54,657
48,655
Mitigated
39,837
14,955
Healing
21,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
11,427
310
2,171
2,615
12,733
14,297
343
8,693
3,886
20,606
0
L
Fenrir
 
Fenrir
9,170
1,087
495
1,699
12,857
12,450
0
7,853
4,826
0
12,688
L
King Arthur
AgShida
King Arthur
2,924
413
1,079
2,399
13,982
12,898
63
7,132
6,567
0
8,891
L
Mercury
IOshuraI
Mercury
6,469
1,759
523
1,036
9,798
5,323
0
6,281
3,395
0
16,151
W
Hera
12,049
2,632
2,290
887
4,664
2,339
694
1,544
2,971
24,244
0
W
Ao Kuang
Interrible
Ao Kuang
11,533
3,509
371
5,051
14,072
6,677
2,155
7,017
6,705
20,322
0
W
Raijin
8,844
723
785
719
7,688
3,249
1,113
3,128
4,345
22,926
0
W
11,074
1,926
757
6,489
15,115
16,967
497
5,253
9,495
0
21,189
W
Khepri
mo_hawai
Khepri
3,264
532
1,327
2,790
13,118
10,605
139
8,822
3,866
12,022
0
L
Raijin
müthu
Raijin
15,372
1,681
1,515
1,423
7,919
3,687
423
4,892
2,925
32,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,848
Gold Earned
48,637
94
Minions Killed
125
0
Camps Cleared
0
963,907
Distance Traveled
1,096,301
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,481
680
11
1
0
174,458
3
L
Fenrir
7,408
673
4
0
0
197,023
1
L
King Arthur
7,527
684
9
1
0
203,627
4
L
Mercury
7,494
681
25
2
0
212,416
1
W
Hera
10,079
916
34
3
0
216,875
4
W
Ao Kuang
10,307
937
15
1
0
225,181
0
W
Raijin
8,917
811
38
3
0
197,384
1
W
Chaac
10,027
912
25
2
0
244,277
0
W
Khepri
9,307
846
13
1
0
212,584
0
L
Raijin
8,938
813
45
4
0
176,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role