Player Matchup

Ares
Ares
ElPepe000
Ares
Level 12
God Stats
5W - 4L
1,328 SR
Queue Stats
6W - 11L
1,171 Elo+
Party 2
Bellona
Bellona
FeelPack
Bellona
Level 87
God Stats
61W - 62L
1,419 SR
Queue Stats
359W - 391L
1,344 Elo+
Solo
Arachne
Arachne
Quvini
Arachne
Level 116
God Stats
9W - 12L
1,500 SR
Queue Stats
26W - 26L
1,700 Elo+
Solo
Apollo
Apollo
muntfit
Apollo
Level 46
God Stats
7W - 7L
1,520 SR
Queue Stats
113W - 112L
1,433 Elo+
Party 2
Vulcan
Vulcan
nazgoolcmept
Vulcan
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 15L
1,487 Elo+
Solo
Team Averages
Level 61
1,453 SR
1,427 Elo+

VS

Team Averages
Level 73
1,387 SR
1,427 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Ggee420
Artemis
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,712 Elo+
Solo
Sylvanus
Sylvanus
IDamiI
Sylvanus
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
189W - 263L
1,309 Elo+
Solo
Da Ji
Da Ji
KFRNoMerci
Da Ji
Level 26
God Stats
0W - 4L
1,125 SR
Queue Stats
19W - 31L
1,271 Elo+
Party 1
Nu Wa
Nu Wa
faaawzi
Nu Wa
Level 66
God Stats
3W - 6L
1,310 SR
Queue Stats
35W - 42L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
2 / 3 / 5
9,369
521
3,783
10,814
8,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
FeelPack
Bellona
17
4 / 2 / 3
10,255
570
8,065
12,259
13,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Quvini
Arachne
16
6 / 1 / 3
10,249
569
8,575
15,214
5,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
muntfit
Apollo
17
6 / 2 / 5
10,117
562
11,617
11,963
4,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
14
0 / 5 / 1
8,676
482
6,202
13,743
3,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
4 / 5 / 1
10,382
577
12,361
14,349
6,411
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Ggee420
Artemis
15
3 / 4 / 2
8,681
482
10,317
9,567
2,539
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
IDamiI
Sylvanus
11
2 / 3 / 2
7,567
420
4,767
10,111
4,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
14
2 / 4 / 0
8,304
461
7,044
14,554
5,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
faaawzi
Nu Wa
15
2 / 2 / 2
9,007
500
9,408
8,358
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
18
Kills
13
13
Deaths
18
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
4
5
1
0.9
W
Ares
2
3
5
1.5
W
Bellona
FeelPack
Bellona
4
2
3
2.75
L
Artemis
Ggee420
Artemis
3
4
2
1
L
Sylvanus
IDamiI
Sylvanus
2
3
2
1
L
Da Ji
2
4
0
0.5
W
Arachne
Quvini
Arachne
6
1
3
7.5
L
Nu Wa
faaawzi
Nu Wa
2
2
2
1.5
W
Apollo
muntfit
Apollo
6
2
5
4.25
W
Vulcan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,242
Damage
43,897
63,993
Taken
56,939
34,568
Mitigated
21,361
21,249
Healing
20,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
12,361
3,695
0
5,459
14,349
6,411
289
507
13,802
0
73,878
W
Ares
3,783
74
0
1,388
10,814
8,726
186
1,654
9,112
20,212
0
W
Bellona
FeelPack
Bellona
8,065
2,901
0
1,083
12,259
13,060
1,578
269
11,938
0
58,371
L
Artemis
Ggee420
Artemis
10,317
4,619
0
1,849
9,567
2,539
672
1,237
8,330
0
39,576
L
Sylvanus
IDamiI
Sylvanus
4,767
2,016
915
5,002
10,111
4,216
590
1,451
8,660
27,536
6,624
L
Da Ji
7,044
972
0
4,662
14,554
5,225
0
2,805
11,585
0
54,191
W
Arachne
Quvini
Arachne
8,575
5,854
399
8,579
15,214
5,092
390
2,170
12,946
0
63,779
L
Nu Wa
faaawzi
Nu Wa
9,408
2,583
0
2,438
8,358
2,970
584
3,523
4,577
55,394
0
W
Apollo
muntfit
Apollo
11,617
6,453
0
4,868
11,963
4,243
798
1,430
10,485
0
78,955
W
Vulcan
6,202
1,255
24
4,908
13,743
3,447
0
7,186
6,077
51,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,666
Gold Earned
43,941
510
Minions Killed
458
0
Camps Cleared
0
1,791,913
Distance Traveled
1,439,404
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,382
577
142
8
0
321,647
1
W
Ares
9,369
521
35
2
0
331,582
0
W
Bellona
10,255
570
111
6
0
480,887
0
L
Artemis
8,681
482
67
4
0
286,774
0
L
Sylvanus
7,567
420
64
4
0
174,386
4
L
Da Ji
8,304
461
92
5
0
339,371
0
W
Arachne
10,249
569
112
6
0
334,444
6
L
Nu Wa
9,007
500
93
5
0
317,226
3
W
Apollo
10,117
562
150
8
0
335,376
1
W
Vulcan
8,676
482
102
6
0
309,624
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role