Player Matchup

Medusa
Medusa
Bronze III
AuCarryBane
Medusa
Bronze III
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 9L
1,500 MMR
Party 2
Merlin
Merlin
Bronze III
Gage4542
Merlin
Bronze III
Level 155
God Stats
5W - 3L
1,500 SR
Queue Stats
35W - 17L
1,500 MMR
Party 2
Ganesha
Ganesha
Bronze III
VMediocreGaming
Ganesha
Bronze III
Level 157
God Stats
1W - 0L
1,855 SR
Queue Stats
7W - 4L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,618 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,704 SR
1,429 MMR
Hel
Hel
Gold V
Patiurko
Hel
Gold V
Level 149
God Stats
1W - 3L
1,704 SR
Queue Stats
201W - 218L
1,354 MMR
Party 1
Atlas
Atlas
Gold IV
TheMexicanLink
Atlas
Gold IV
Level 159
God Stats
7W - 6L
1,701 SR
Queue Stats
158W - 165L
1,559 MMR
Party 1
Chaac
Chaac
Bronze III
Wh1skyBlack
Chaac
Bronze III
Level 129
God Stats
2W - 1L
1,707 SR
Queue Stats
42W - 58L
1,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
10 / 3 / 1
10,015
770
16,622
11,256
4,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Gage4542
Merlin
16
4 / 0 / 6
9,496
730
16,367
9,051
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 1 / 14
9,165
705
6,290
12,234
10,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
AresZeusHeraGilgameshAchilles

VS

Bans
GebAh Muzen CabMulanSkadiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
8,099
623
7,384
12,507
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 4 / 2
8,625
663
10,323
16,662
15,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 3 / 3
8,328
641
7,841
14,095
6,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
15
Kills
4
4
Deaths
15
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
10
3
1
3.5
W
Merlin
Gage4542
Merlin
4
0
6
7
L
1
8
2
0.25
L
2
4
2
0.75
W
1
1
14
8
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,279
Damage
25,548
32,541
Taken
43,264
17,912
Mitigated
25,967
12,753
Healing
12,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
16,622
7,107
0
2,728
11,256
4,624
1,041
6,438
4,471
0
52,142
W
Merlin
Gage4542
Merlin
16,367
1,920
0
3,495
9,051
3,283
279
5,357
3,451
48,932
0
L
7,384
84
2,211
3,630
12,507
4,212
0
5,643
6,864
24,628
0
L
10,323
4,346
185
1,661
16,662
15,449
0
8,342
8,320
26,403
0
W
6,290
905
1,382
5,148
12,234
10,005
267
6,167
5,256
19,997
0
L
7,841
1,129
0
4,690
14,095
6,306
0
8,924
5,171
1,531
19,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,676
Gold Earned
25,052
167
Minions Killed
113
10
Camps Cleared
2
713,406
Distance Traveled
690,387
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,015
770
80
6
5
215,813
4
W
Merlin
9,496
730
82
6
5
243,021
3
L
Hel
8,099
623
55
4
1
235,242
6
L
Atlas
8,625
663
28
2
0
221,724
0
W
Ganesha
9,165
705
5
0
0
254,572
4
L
Chaac
8,328
641
30
2
1
233,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role