Player Matchup

Odin
Odin
FragMan756
Odin
Level 120
God Stats
1W - 0L
1,759 SR
Queue Stats
15W - 14L
1,573 Elo+
Party 3
Hel
Hel
MasterKier
Hel
Level 136
God Stats
1W - 0L
1,795 SR
Queue Stats
20W - 13L
1,587 Elo+
Solo
Ganesha
Ganesha
TribesEnjoyer
Ganesha
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,673 Elo+
Solo
Danzaburou
Danzaburou
burrito_slayer13
Danzaburou
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,601 Elo+
Party 3
Nu Wa
Nu Wa
soccerplayer1017
Nu Wa
Level 76
God Stats
3W - 1L
1,654 SR
Queue Stats
12W - 12L
1,578 Elo+
Party 3
Team Averages
Level 94
1,642 SR
1,603 Elo+

VS

Team Averages
Level 55
1,575 SR
1,440 Elo+
Atlas
Atlas
ForgottenAegis
Atlas
Level 37
God Stats
8W - 2L
1,813 SR
Queue Stats
45W - 35L
1,500 Elo+
Party 2
Hera
Hera
Freddyyyyyyyy
Hera
Level 29
God Stats
0W - 4L
1,208 SR
Queue Stats
71W - 88L
1,379 Elo+
Party 1
Cthulhu
Cthulhu
UmbralRage
Cthulhu
Level 75
God Stats
5W - 3L
1,500 SR
Queue Stats
53W - 42L
1,662 Elo+
Party 2
Heimdallr
Heimdallr
UwanJohn
Heimdallr
Level 48
God Stats
10W - 4L
1,855 SR
Queue Stats
74W - 81L
1,440 Elo+
Solo
Ne Zha
Ne Zha
toe2detoe89
Ne Zha
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 39L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 5
9,450
727
4,526
12,481
13,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 1 / 1
9,441
726
5,839
11,335
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ganesha
15
0 / 1 / 8
8,938
688
6,287
9,637
8,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
burrito_slayer13
Danzaburou
18
5 / 3 / 4
10,392
799
20,721
14,964
6,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 3 / 7
8,545
657
9,571
9,787
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
8,423
648
10,420
13,998
11,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 0 / 3
8,130
625
3,978
4,234
1,271
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
UmbralRage
Cthulhu
17
4 / 2 / 5
9,478
729
11,122
17,183
16,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
UwanJohn
Heimdallr
15
1 / 3 / 3
8,782
676
7,712
11,023
4,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
14
3 / 4 / 4
8,784
676
11,713
12,334
6,174
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
13
Kills
10
10
Deaths
13
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
2
2
5
2.25
L
0
0
3
1.5
W
5
1
1
5.5
W
Ganesha
0
1
8
4
L
Cthulhu
UmbralRage
Cthulhu
4
2
5
3.25
L
Heimdallr
UwanJohn
Heimdallr
1
3
3
0.83
W
Danzaburou
burrito_slayer13
Danzaburou
5
3
4
2.33
W
1
3
7
1.5
L
Ne Zha
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,944
Damage
44,945
58,204
Taken
58,772
36,547
Mitigated
40,498
24,307
Healing
10,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,420
3,201
459
1,984
13,998
11,820
65
6,724
6,776
25,723
0
W
4,526
855
0
1,386
12,481
13,100
32
3,834
8,326
0
32,510
L
3,978
745
0
0
4,234
1,271
155
2,554
1,380
27,329
0
W
5,839
79
5,722
7,917
11,335
4,687
795
4,175
6,809
36,678
0
W
Ganesha
6,287
323
390
2,538
9,637
8,917
0
3,222
6,152
18,002
0
L
Cthulhu
UmbralRage
Cthulhu
11,122
1,552
136
4,258
17,183
16,273
64
4,686
12,128
38,107
0
L
Heimdallr
UwanJohn
Heimdallr
7,712
2,934
0
573
11,023
4,960
705
3,025
7,729
0
29,797
W
Danzaburou
burrito_slayer13
Danzaburou
20,721
10,079
0
5,244
14,964
6,573
768
7,877
6,449
0
56,880
W
9,571
2,244
169
941
9,787
3,270
407
4,513
4,948
19,763
0
L
Ne Zha
11,713
3,148
443
2,369
12,334
6,174
0
3,567
8,485
0
26,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,766
Gold Earned
43,597
248
Minions Killed
216
0
Camps Cleared
0
1,392,044
Distance Traveled
1,238,844
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,423
648
31
2
0
226,269
1
W
Odin
9,450
727
59
5
0
292,744
0
L
Hera
8,130
625
48
4
0
252,499
6
W
Hel
9,441
726
71
5
0
270,934
1
W
Ganesha
8,938
688
0
0
0
285,976
3
L
Cthulhu
9,478
729
60
5
0
254,740
3
L
Heimdallr
8,782
676
46
4
0
250,475
0
W
Danzaburou
10,392
799
85
7
0
255,907
0
W
Nu Wa
8,545
657
33
3
0
286,483
0
L
Ne Zha
8,784
676
31
2
0
254,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role