Player Matchup

Merlin
Merlin
Arcan3Tricks
Merlin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,504 Elo+
Party 3
Ares
Ares
HaleDr flames
Ares
Level 68
God Stats
5W - 4L
1,500 SR
Queue Stats
251W - 254L
1,414 Elo+
Party 3
Rama
Rama
IxAMxSNOW
Rama
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
103W - 79L
1,790 Elo+
Party 3
Tsukuyomi
Tsukuyomi
andrew3641
Tsukuyomi
Level 149
God Stats
2W - 2L
1,719 SR
Queue Stats
164W - 116L
1,693 Elo+
Party 3
Achilles
Achilles
lcalm
Achilles
Level 138
God Stats
3W - 7L
1,822 SR
Queue Stats
345W - 361L
1,416 Elo+
Party 3
Team Averages
Level 113
1,608 SR
1,563 Elo+

VS

Team Averages
Level 112
1,565 SR
1,584 Elo+
Atlas
Atlas
FatGuyLilCoat
Atlas
Level 108
God Stats
21W - 17L
1,580 SR
Queue Stats
68W - 60L
1,553 Elo+
Party 1
Sol
Sol
KingKobelverson
Sol
Level 123
God Stats
1W - 1L
1,870 SR
Queue Stats
89W - 74L
1,595 Elo+
Party 2
Hou Yi
Hou Yi
PhilMyKraken
Hou Yi
Level 154
God Stats
4W - 4L
1,423 SR
Queue Stats
89W - 79L
1,552 Elo+
Party 1
Amaterasu
Amaterasu
WHITE Smith38
Amaterasu
Level 86
God Stats
1W - 0L
1,218 SR
Queue Stats
64W - 51L
1,626 Elo+
Party 2
Bakasura
Bakasura
toastinaboat
Bakasura
Level 91
God Stats
2W - 0L
1,736 SR
Queue Stats
22W - 16L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 2 / 0
5,590
559
2,929
5,657
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 5 / 2
4,737
474
2,133
8,287
3,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
10
2 / 5 / 0
6,167
617
5,409
9,099
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tsukuyomi
andrew3641
Tsukuyomi
9
0 / 3 / 1
5,586
559
4,070
6,941
2,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
lcalm
Achilles
10
1 / 2 / 0
6,094
609
4,436
5,503
3,595
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 7
6,695
670
2,435
7,089
2,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
7 / 0 / 1
7,585
759
9,518
5,720
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hou Yi
11
7 / 1 / 0
6,866
687
6,346
8,168
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Amaterasu
WHITE Smith38
Amaterasu
10
0 / 1 / 1
5,252
525
683
5,779
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
toastinaboat
Bakasura
13
2 / 0 / 4
7,075
708
4,186
6,368
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
17
17
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
2
0
0.5
W
1
2
7
2.25
L
0
5
2
0.2
L
Rama
2
5
0
0.4
W
7
0
1
7.5
W
Hou Yi
7
1
0
7
W
Amaterasu
WHITE Smith38
Amaterasu
0
1
1
0.5
L
Tsukuyomi
andrew3641
Tsukuyomi
0
3
1
0.17
L
Achilles
lcalm
Achilles
1
2
0
0.5
W
Bakasura
toastinaboat
Bakasura
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,977
Damage
23,168
35,487
Taken
33,124
13,425
Mitigated
12,144
7,436
Healing
16,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
2,929
37
0
1,000
5,657
1,824
0
3,486
2,171
29,363
0
W
2,435
946
1,248
1,483
7,089
2,982
60
1,774
5,195
15,111
6,523
L
2,133
124
0
328
8,287
3,549
0
2,863
5,232
10,582
0
L
Rama
5,409
5,025
0
2,802
9,099
2,195
0
1,236
7,699
0
35,060
W
9,518
5,170
0
3,286
5,720
1,675
1,826
1,629
3,833
51,522
0
W
Hou Yi
6,346
3,914
0
4,494
8,168
2,267
0
452
7,716
0
41,521
W
Amaterasu
WHITE Smith38
Amaterasu
683
233
204
2,351
5,779
2,185
86
0
5,779
0
17,197
L
Tsukuyomi
andrew3641
Tsukuyomi
4,070
760
0
2,329
6,941
2,262
0
2,604
4,281
0
28,621
L
Achilles
lcalm
Achilles
4,436
915
0
977
5,503
3,595
0
1,570
3,653
0
31,439
W
Bakasura
toastinaboat
Bakasura
4,186
2,374
0
3,132
6,368
3,035
450
757
5,539
0
37,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,174
Gold Earned
33,473
288
Minions Killed
350
0
Camps Cleared
0
1,084,649
Distance Traveled
1,060,879
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,590
559
67
7
0
211,916
3
W
Atlas
6,695
670
42
4
0
220,848
2
L
Ares
4,737
474
22
2
0
207,506
0
L
Rama
6,167
617
61
6
0
188,853
0
W
Sol
7,585
759
96
10
0
214,062
4
W
Hou Yi
6,866
687
75
8
0
175,009
2
W
Amaterasu
5,252
525
44
4
0
194,448
0
L
Tsukuyomi
5,586
559
65
7
0
244,737
2
L
Achilles
6,094
609
73
7
0
231,637
3
W
Bakasura
7,075
708
93
9
0
256,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role