Player Matchup

Rama
Rama
 
Rama
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
SrLiT
Scylla
Level 48
God Stats
63W - 45L
1,505 SR
Queue Stats
120W - 132L
1,453 Elo+
Party 3
Ravana
Ravana
dBess
Ravana
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,500 Elo+
Party 2
Sol
Sol
ggmatsui
Sol
Level 29
God Stats
8W - 10L
1,344 SR
Queue Stats
124W - 124L
1,288 Elo+
Party 2
Bacchus
Bacchus
legacygunshot
Bacchus
Level 26
God Stats
2W - 9L
1,106 SR
Queue Stats
3W - 13L
1,051 Elo+
Party 3
Team Averages
Level 44
1,391 SR
1,358 Elo+

VS

Team Averages
Level 51
1,565 SR
1,458 Elo+
Artio
Artio
GianluTH
Artio
Level 59
God Stats
67W - 39L
1,763 SR
Queue Stats
250W - 188L
1,644 Elo+
Solo
Agni
Agni
eltucupijudo
Agni
Level 28
God Stats
7W - 14L
1,500 SR
Queue Stats
256W - 278L
1,274 Elo+
Party 1
Anhur
Anhur
kira-roki
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Horus
Horus
xXGONXADJXx
Horus
Level 64
God Stats
3W - 2L
1,560 SR
Queue Stats
24W - 28L
1,406 Elo+
Party 1
Kali
Kali
zZ_xLauti17x_Zz
Kali
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 96L
1,464 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
4 / 2 / 1
9,157
610
8,062
10,182
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
SrLiT
Scylla
14
6 / 1 / 3
8,541
569
8,249
7,348
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
dBess
Ravana
16
10 / 0 / 5
9,720
648
16,504
8,896
4,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 0 / 2
7,541
503
3,503
5,244
1,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
11
0 / 2 / 2
7,318
488
1,867
7,220
7,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
GianluTH
Artio
8
1 / 4 / 1
5,871
391
4,300
13,984
6,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 5 / 0
7,344
490
5,951
8,796
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
kira-roki
Anhur
10
1 / 3 / 0
5,997
400
537
4,491
1,039
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 6 / 0
5,774
385
3,688
11,731
4,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 4 / 1
6,149
410
4,226
12,459
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
22
Kills
5
5
Deaths
22
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
2
1
2.25
L
Artio
GianluTH
Artio
1
4
1
0.38
W
Scylla
SrLiT
Scylla
6
1
3
7.5
W
Ravana
dBess
Ravana
10
0
5
12.5
L
2
5
0
0.4
W
2
0
2
3
L
Anhur
kira-roki
Anhur
1
3
0
0.33
W
Bacchus
0
2
2
0.5
L
1
6
0
0.17
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,185
Damage
18,702
38,890
Taken
51,461
17,814
Mitigated
17,379
14,664
Healing
11,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,062
6,218
0
4,561
10,182
2,943
1,543
513
9,591
0
63,180
L
Artio
GianluTH
Artio
4,300
557
260
4,171
13,984
6,060
0
5,925
7,897
16,680
0
W
Scylla
SrLiT
Scylla
8,249
606
0
2,285
7,348
2,306
0
3,364
3,702
40,771
0
W
Ravana
dBess
Ravana
16,504
5,271
0
3,666
8,896
4,156
460
3,763
4,958
0
76,878
L
5,951
107
0
1,118
8,796
1,632
0
2,452
6,162
37,182
0
W
3,503
1,007
0
2,619
5,244
1,370
2,408
915
4,329
36,327
0
L
Anhur
kira-roki
Anhur
537
231
0
0
4,491
1,039
0
1,666
2,825
0
16,229
W
Bacchus
1,867
359
0
1,533
7,220
7,039
290
1,161
6,059
21,707
618
L
3,688
2,057
73
2,519
11,731
4,927
0
1,674
10,015
0
21,530
L
4,226
1,525
0
3,794
12,459
3,721
0
1,437
10,968
0
30,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,277
Gold Earned
31,135
407
Minions Killed
218
0
Camps Cleared
0
1,429,639
Distance Traveled
1,336,842
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,157
610
120
8
0
258,782
3
L
Artio
5,871
391
15
1
0
282,584
6
W
Scylla
8,541
569
73
5
0
299,659
3
W
Ravana
9,720
648
110
7
0
335,180
4
L
Agni
7,344
490
70
5
0
274,653
4
W
Sol
7,541
503
67
4
0
264,815
0
L
Anhur
5,997
400
45
3
0
230,591
0
W
Bacchus
7,318
488
37
2
0
271,203
2
L
Horus
5,774
385
30
2
0
238,953
1
L
Kali
6,149
410
58
4
0
310,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role