Player Matchup

Olorun
Olorun
PandalfTheWhite
Olorun
Level 85
God Stats
1W - 2L
1,344 SR
Queue Stats
4W - 2L
1,665 Elo+
Party 1
Bakasura
Bakasura
Refringo
Bakasura
Level 35
God Stats
1W - 1L
1,728 SR
Queue Stats
35W - 17L
1,830 Elo+
Party 1
Ymir
Ymir
pufer
Ymir
Level 125
God Stats
1W - 1L
1,562 SR
Queue Stats
39W - 21L
1,722 Elo+
Party 1
Team Averages
Level 82
1,545 SR
1,739 Elo+

VS

Team Averages
Level 69
1,665 SR
1,500 Elo+
Ah Puch
Ah Puch
BobGuy444
Ah Puch
Level 24
God Stats
1W - 2L
1,804 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Chickneater
Danzaburou
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
King Arthur
King Arthur
PeterGriffin212
King Arthur
Level 82
God Stats
1W - 1L
1,691 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
5,606
623
3,475
8,282
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Refringo
Bakasura
10
1 / 5 / 1
5,904
656
4,024
11,036
3,074
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Ymir
pufer
Ymir
8
0 / 7 / 2
6,005
667
2,391
13,187
8,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BobGuy444
Ah Puch
12
3 / 0 / 14
7,671
852
11,651
2,562
942
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Chickneater
Danzaburou
13
11 / 0 / 6
8,600
956
11,526
6,742
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
PeterGriffin212
King Arthur
11
4 / 3 / 12
7,725
858
5,852
11,915
7,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
1
Kills
18
18
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BobGuy444
Ah Puch
3
0
14
10
W
Danzaburou
Chickneater
Danzaburou
11
0
6
14
L
0
6
2
0.17
W
King Arthur
PeterGriffin212
King Arthur
4
3
12
3.33
L
Bakasura
Refringo
Bakasura
1
5
1
0.3
L
Ymir
pufer
Ymir
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,890
Damage
29,029
32,505
Taken
21,219
14,363
Mitigated
11,916
4,199
Healing
5,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BobGuy444
Ah Puch
11,651
753
0
1,376
2,562
942
296
779
1,773
35,376
0
W
Danzaburou
Chickneater
Danzaburou
11,526
4,381
0
2,373
6,742
3,085
1,794
1,103
5,124
0
35,899
L
3,475
1,854
259
825
8,282
2,881
0
3,789
4,493
15,457
2,132
W
King Arthur
PeterGriffin212
King Arthur
5,852
1,070
0
2,219
11,915
7,889
165
3,513
8,081
0
10,883
L
Bakasura
Refringo
Bakasura
4,024
2,640
0
1,380
11,036
3,074
0
3,152
7,884
0
7,926
L
Ymir
pufer
Ymir
2,391
698
216
1,519
13,187
8,408
0
4,942
8,245
9,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,515
Gold Earned
23,996
77
Minions Killed
114
2
Camps Cleared
5
476,080
Distance Traveled
502,693
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,671
852
51
6
2
165,489
0
W
Danzaburou
8,600
956
53
6
2
162,371
2
L
Olorun
5,606
623
33
4
1
138,290
1
W
King Arthur
7,725
858
10
1
1
174,833
3
L
Bakasura
5,904
656
27
3
1
184,760
4
L
Ymir
6,005
667
17
2
0
153,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role