Player Matchup

Nu Wa
Nu Wa
EveryasT_HUN
Nu Wa
Level 156
God Stats
2W - 1L
1,809 SR
Queue Stats
32W - 33L
1,542 Elo+
Solo
Sol
Sol
GavenasK
Sol
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,526 Elo+
Solo
Cabrakan
Cabrakan
MastecCZ
Cabrakan
Level 105
God Stats
2W - 0L
1,719 SR
Queue Stats
131W - 130L
1,555 Elo+
Solo
Odin
Odin
Pinkmidget
Odin
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
463W - 466L
1,489 Elo+
Solo
Fenrir
Fenrir
xX-NoX42-Xx
Fenrir
Level 101
God Stats
26W - 23L
1,523 SR
Queue Stats
647W - 648L
1,463 Elo+
Solo
Team Averages
Level 112
1,610 SR
1,515 Elo+

VS

Team Averages
Level 128
1,500 SR
1,330 Elo+
Chronos
Chronos
 
Chronos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Maghequ
Raijin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 90L
1,248 Elo+
Party 1
Bastet
Bastet
Maitohappo_
Bastet
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 108L
1,248 Elo+
Party 1
Merlin
Merlin
Y0L05W4GG1N5
Merlin
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
135W - 106L
1,492 Elo+
Solo
Gilgamesh
Gilgamesh
iCarnagee
Gilgamesh
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 16
9,637
688
13,192
12,243
4,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
10 / 4 / 8
11,619
830
16,450
11,998
5,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
MastecCZ
Cabrakan
17
3 / 4 / 16
11,158
797
6,730
20,732
28,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
6 / 3 / 15
11,623
830
7,212
17,398
19,599
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
17
6 / 3 / 15
10,902
779
13,115
22,957
19,110
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
2 / 6 / 9
8,580
613
8,712
11,932
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Raijin
Maghequ
Raijin
16
4 / 6 / 11
10,191
728
11,172
11,123
4,484
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
17
5 / 2 / 10
10,512
751
14,273
11,781
7,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
17
4 / 7 / 11
10,383
742
17,525
12,085
4,249
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
iCarnagee
Gilgamesh
16
3 / 6 / 6
9,633
688
10,698
16,805
18,383
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
65
25
Kills
18
19
Deaths
27
70
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
6
9
1.08
W
0
5
16
1.6
W
10
4
8
3.5
L
Raijin
Maghequ
Raijin
4
6
11
1.58
L
Bastet
5
2
10
5
W
Cabrakan
MastecCZ
Cabrakan
3
4
16
2.75
W
6
3
15
4.5
L
Merlin
4
7
11
1.36
L
Gilgamesh
iCarnagee
Gilgamesh
3
6
6
1
W
Fenrir
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,699
Damage
62,380
85,328
Taken
63,726
78,186
Mitigated
39,089
29,390
Healing
16,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
8,712
1,782
1,435
1,398
11,932
4,375
0
7,906
4,026
22,843
0
W
13,192
3,064
1,394
885
12,243
4,704
2,065
7,296
4,947
34,480
0
W
16,450
5,667
475
3,512
11,998
5,873
2,649
4,345
7,653
43,865
0
L
Raijin
Maghequ
Raijin
11,172
2,056
748
1,313
11,123
4,484
128
6,776
4,347
27,432
0
L
Bastet
14,273
2,573
2,428
4,647
11,781
7,598
0
6,259
5,522
0
21,369
W
Cabrakan
MastecCZ
Cabrakan
6,730
812
2,506
4,205
20,732
28,900
0
9,180
11,552
14,069
0
W
7,212
1,128
3,065
3,338
17,398
19,599
325
7,222
10,176
0
16,688
L
Merlin
17,525
772
565
1,219
12,085
4,249
0
8,019
4,066
36,345
0
L
Gilgamesh
iCarnagee
Gilgamesh
10,698
1,483
497
1,844
16,805
18,383
0
7,412
9,393
204
27,618
W
Fenrir
13,115
2,924
1,334
8,676
22,957
19,110
389
9,535
12,552
0
20,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,939
Gold Earned
49,299
158
Minions Killed
159
0
Camps Cleared
0
1,317,453
Distance Traveled
1,187,380
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,580
613
26
2
0
234,907
1
W
Nu Wa
9,637
688
42
3
0
243,349
0
W
Sol
11,619
830
64
5
0
230,832
0
L
Raijin
10,191
728
44
3
0
193,770
1
L
Bastet
10,512
751
17
1
0
313,097
2
W
Cabrakan
11,158
797
15
1
0
275,669
1
W
Odin
11,623
830
17
1
0
289,455
2
L
Merlin
10,383
742
48
3
0
211,141
1
L
Gilgamesh
9,633
688
24
2
0
234,465
3
W
Fenrir
10,902
779
20
1
0
278,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role