Player Matchup

Chaac
Chaac
Blersina
Chaac
Level 160
God Stats
0W - 2L
1,304 SR
Queue Stats
64W - 68L
1,525 Elo+
Solo
Sol
Sol
Driplin
Sol
Level 49
God Stats
5W - 4L
1,590 SR
Queue Stats
167W - 199L
1,514 Elo+
Solo
Neith
Neith
Khroniicles
Neith
Level 101
God Stats
6W - 6L
1,710 SR
Queue Stats
479W - 453L
1,613 Elo+
Solo
Bacchus
Bacchus
TinyFrogKing
Bacchus
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 53L
1,561 Elo+
Party 1
Hun Batz
Hun Batz
nam192
Hun Batz
Level 156
God Stats
2W - 5L
1,500 SR
Queue Stats
143W - 159L
1,214 Elo+
Party 1
Team Averages
Level 121
1,521 SR
1,485 Elo+

VS

Team Averages
Level 113
1,648 SR
1,576 Elo+
Geb
Geb
HayDeezNoots
Geb
Level 84
God Stats
3W - 4L
1,562 SR
Queue Stats
213W - 203L
1,557 Elo+
Solo
Cabrakan
Cabrakan
MorganCad
Cabrakan
Level 148
God Stats
19W - 6L
1,743 SR
Queue Stats
456W - 433L
1,562 Elo+
Solo
Izanami
Izanami
NewGuyAce
Izanami
Level 56
God Stats
13W - 11L
1,178 SR
Queue Stats
59W - 64L
1,252 Elo+
Solo
Fenrir
Fenrir
Nhylius
Fenrir
Level 160
God Stats
5W - 1L
1,786 SR
Queue Stats
237W - 238L
1,429 Elo+
Solo
Thoth
Thoth
ZæœZ
Thoth
Level 119
God Stats
21W - 0L
1,973 SR
Queue Stats
24W - 1L
2,077 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Blersina
Chaac
18
3 / 2 / 2
11,827
514
16,540
26,433
24,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
16
4 / 6 / 4
11,112
483
9,207
15,173
3,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 3 / 5
10,529
458
10,856
10,478
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
TinyFrogKing
Bacchus
16
2 / 0 / 6
10,460
455
6,898
11,196
17,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
nam192
Hun Batz
16
5 / 5 / 4
10,695
465
12,198
16,735
4,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 3
11,169
486
6,647
20,209
8,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cabrakan
MorganCad
Cabrakan
19
1 / 3 / 2
11,595
504
10,235
20,771
21,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
NewGuyAce
Izanami
20
2 / 2 / 0
12,850
559
10,546
13,826
5,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Nhylius
Fenrir
17
4 / 4 / 2
11,331
493
5,165
20,211
17,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
ZæœZ
Thoth
19
8 / 4 / 4
12,710
553
26,682
11,657
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
16
Kills
16
16
Deaths
16
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
Blersina
Chaac
3
2
2
2
L
Sol
4
6
4
1
W
1
3
3
0.83
L
2
3
5
1.5
W
Cabrakan
MorganCad
Cabrakan
1
3
2
0.67
W
Izanami
NewGuyAce
Izanami
2
2
0
1
W
Fenrir
Nhylius
Fenrir
4
4
2
1.25
L
Bacchus
TinyFrogKing
Bacchus
2
0
6
5
W
Thoth
ZæœZ
Thoth
8
4
4
2.5
L
Hun Batz
nam192
Hun Batz
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,699
Damage
59,275
80,015
Taken
86,674
51,395
Mitigated
57,194
25,924
Healing
28,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Blersina
Chaac
16,540
3,835
0
11,521
26,433
24,406
0
17,361
8,218
0
84,027
L
Sol
9,207
4,017
0
5,551
15,173
3,590
930
10,110
5,063
66,789
0
W
6,647
1,047
0
9,939
20,209
8,845
644
5,025
15,045
87,120
0
L
10,856
2,493
0
2,276
10,478
2,220
0
5,099
5,379
0
73,575
W
Cabrakan
MorganCad
Cabrakan
10,235
1,178
0
6,330
20,771
21,830
0
1,524
18,026
70,173
736
W
Izanami
NewGuyAce
Izanami
10,546
9,015
0
5,728
13,826
5,418
2,196
2,058
11,667
0
128,169
W
Fenrir
Nhylius
Fenrir
5,165
1,357
480
4,872
20,211
17,858
0
5,745
14,466
59
41,492
L
Bacchus
TinyFrogKing
Bacchus
6,898
830
353
1,456
11,196
17,159
0
2,974
8,136
27,925
0
W
Thoth
ZæœZ
Thoth
26,682
190
0
776
11,657
3,243
674
1,906
9,665
93,294
0
L
Hun Batz
nam192
Hun Batz
12,198
4,589
0
4,767
16,735
4,020
0
6,753
9,934
0
74,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,623
Gold Earned
59,655
564
Minions Killed
722
0
Camps Cleared
0
2,147,663
Distance Traveled
2,279,062
37
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,827
514
164
7
0
409,352
8
L
Sol
11,112
483
121
5
0
413,214
14
W
Geb
11,169
486
125
5
0
482,236
5
L
Neith
10,529
458
151
7
0
421,851
6
W
Cabrakan
11,595
504
153
7
0
376,188
5
W
Izanami
12,850
559
244
11
0
419,152
4
W
Fenrir
11,331
493
54
2
0
463,094
0
L
Bacchus
10,460
455
33
1
0
439,249
6
W
Thoth
12,710
553
146
6
0
538,392
2
L
Hun Batz
10,695
465
95
4
0
463,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role