Player Matchup

Merlin
Merlin
Gold II
Mister MadBro
Merlin
Gold II
Level 146
God Stats
2W - 0L
1,737 SR
Queue Stats
232W - 111L
1,665 MMR
Party 1
Gilgamesh
Gilgamesh
Gold II
OsborneJack
Gilgamesh
Gold II
Level 132
God Stats
4W - 4L
1,661 SR
Queue Stats
40W - 24L
1,669 MMR
Party 1
Atlas
Atlas
Gold II
Yace 1996
Atlas
Gold II
Level 129
God Stats
20W - 12L
1,748 SR
Queue Stats
281W - 192L
1,669 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,715 SR
1,668 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,538 SR
1,589 MMR
Hachiman
Hachiman
Silver I
BeamyGorilla1
Hachiman
Silver I
Level 109
God Stats
3W - 3L
1,389 SR
Queue Stats
55W - 61L
1,602 MMR
Solo
Vulcan
Vulcan
Bronze III
TRYGUNestampida
Vulcan
Bronze III
Level 129
God Stats
1W - 4L
1,551 SR
Queue Stats
9W - 18L
1,521 MMR
Solo
Terra
Terra
Platinum V
macginn
Terra
Platinum V
Level 145
God Stats
103W - 89L
1,674 SR
Queue Stats
524W - 541L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 12
8,818
802
9,843
5,615
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
OsborneJack
Gilgamesh
13
7 / 0 / 8
9,076
825
8,751
7,835
3,008
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Yace 1996
Atlas
14
8 / 0 / 6
9,603
873
12,116
11,329
10,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ChaacGebBastetBaron SamediFenrir

VS

Bans
ScyllaZeusSolThothOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BeamyGorilla1
Hachiman
10
0 / 5 / 1
6,604
600
5,212
11,043
3,853
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 9 / 0
6,927
630
4,353
12,230
4,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Terra
macginn
Terra
10
0 / 3 / 0
6,463
588
4,617
14,374
12,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
17
Kills
1
1
Deaths
17
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BeamyGorilla1
Hachiman
0
5
1
0.1
W
2
1
12
8
W
Gilgamesh
OsborneJack
Gilgamesh
7
0
8
11
L
1
9
0
0.11
W
Atlas
Yace 1996
Atlas
8
0
6
11
L
Terra
macginn
Terra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,710
Damage
14,182
24,779
Taken
37,647
15,155
Mitigated
20,761
7,713
Healing
4,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BeamyGorilla1
Hachiman
5,212
2,788
0
646
11,043
3,853
0
6,398
4,441
0
17,714
W
9,843
824
0
1,513
5,615
1,930
1,746
1,762
3,853
39,592
0
W
Gilgamesh
OsborneJack
Gilgamesh
8,751
1,849
0
1,658
7,835
3,008
616
2,757
5,078
0
22,680
L
4,353
1,437
750
1,462
12,230
4,265
0
6,782
4,978
21,453
0
W
Atlas
Yace 1996
Atlas
12,116
4,400
392
4,150
11,329
10,217
306
4,532
6,797
30,191
0
L
Terra
macginn
Terra
4,617
1,148
232
1,092
14,374
12,643
0
7,601
6,269
13,177
1,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,497
Gold Earned
19,994
133
Minions Killed
79
9
Camps Cleared
1
651,470
Distance Traveled
599,550
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,604
600
33
3
1
183,880
1
W
Merlin
8,818
802
61
6
5
198,661
2
W
Gilgamesh
9,076
825
32
3
2
225,319
2
L
Vulcan
6,927
630
25
2
0
194,442
3
W
Atlas
9,603
873
40
4
2
227,490
2
L
Terra
6,463
588
21
2
0
221,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role