Player Matchup

Geb
Geb
Rob RockHard
Geb
Level 42
God Stats
7W - 3L
1,761 SR
Queue Stats
98W - 96L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
StronkIand
Nu Wa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 171L
1,549 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ZergiNate
Ah Muzen Cab
Level 157
God Stats
23W - 7L
1,721 SR
Queue Stats
409W - 275L
1,683 Elo+
Party 1
Team Averages
Level 109
1,661 SR
1,567 Elo+

VS

Team Averages
Level 116
1,500 SR
1,400 Elo+
Ares
Ares
Menarok
Ares
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,382 Elo+
Party 2
Fenrir
Fenrir
Uzitoldme
Fenrir
Level 67
God Stats
29W - 21L
1,500 SR
Queue Stats
160W - 177L
1,389 Elo+
Solo
Chronos
Chronos
massaCHRIStic
Chronos
Level 160
God Stats
8W - 8L
1,500 SR
Queue Stats
84W - 105L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 10
11,084
739
8,454
13,579
12,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
15
3 / 3 / 9
10,267
684
10,958
8,940
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
ZergiNate
Ah Muzen Cab
17
9 / 2 / 4
11,643
776
26,009
10,260
5,002
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Menarok
Ares
14
2 / 4 / 5
10,581
705
8,454
20,756
22,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
Uzitoldme
Fenrir
15
5 / 5 / 1
10,538
703
10,687
18,992
10,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
14
0 / 5 / 4
9,084
606
5,919
11,147
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
7
7
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ares
Menarok
Ares
2
4
5
1.13
W
2
2
10
3.5
W
Nu Wa
3
3
9
2.5
L
Fenrir
Uzitoldme
Fenrir
5
5
1
1.1
W
Ah Muzen Cab
ZergiNate
Ah Muzen Cab
9
2
4
5.5
L
Chronos
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,421
Damage
25,060
32,779
Taken
50,895
20,978
Mitigated
36,743
10,842
Healing
11,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Menarok
Ares
8,454
377
994
5,792
20,756
22,111
0
8,546
12,210
21,313
0
W
8,454
1,028
963
5,080
13,579
12,486
357
6,343
7,236
18,409
0
W
Nu Wa
10,958
5,815
78
2,269
8,940
3,490
749
5,180
3,760
34,872
0
L
Fenrir
Uzitoldme
Fenrir
10,687
1,416
0
3,724
18,992
10,912
0
7,348
11,644
0
39,926
W
Ah Muzen Cab
ZergiNate
Ah Muzen Cab
26,009
9,407
0
2,452
10,260
5,002
1,510
3,153
7,107
0
78,084
L
Chronos
5,919
970
0
1,413
11,147
3,720
1,536
3,752
7,395
42,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,994
Gold Earned
30,203
162
Minions Killed
186
8
Camps Cleared
5
806,221
Distance Traveled
745,686
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,581
705
25
2
0
240,725
1
W
Geb
11,084
739
21
1
0
307,140
1
W
Nu Wa
10,267
684
44
3
4
241,039
5
L
Fenrir
10,538
703
80
5
3
267,563
5
W
Ah Muzen Cab
11,643
776
97
6
4
258,042
2
L
Chronos
9,084
606
81
5
2
237,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role