Player Matchup

Janus
Janus
Bronze III
HoodhawkTV
Janus
Bronze III
Level 69
God Stats
5W - 8L
1,172 SR
Queue Stats
45W - 79L
1,175 MMR
Solo
Bacchus
Bacchus
Silver IV
NARU___T0AD
Bacchus
Silver IV
Level 122
God Stats
1W - 1L
1,511 SR
Queue Stats
20W - 26L
1,198 MMR
Party 1
Chaac
Chaac
Silver IV
Nolibane
Chaac
Silver IV
Level 66
God Stats
4W - 6L
1,494 SR
Queue Stats
14W - 26L
1,198 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 86
1,392 SR
1,190 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,513 SR
1,178 MMR
Nu Wa
Nu Wa
Silver IV
Andyboi
Nu Wa
Silver IV
Level 60
God Stats
3W - 7L
1,500 SR
Queue Stats
140W - 172L
1,042 MMR
Solo
Cerberus
Cerberus
Silver II
Dm0neyDmiZE11
Cerberus
Silver II
Level 123
God Stats
22W - 27L
1,709 SR
Queue Stats
355W - 410L
1,226 MMR
Party 2
Odin
Odin
Silver IV
PhishPhrendzy
Odin
Silver IV
Level 133
God Stats
4W - 9L
1,331 SR
Queue Stats
150W - 159L
1,266 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
0 / 6 / 0
10,850
603
10,418
11,462
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
NARU___T0AD
Bacchus
16
3 / 2 / 3
12,915
718
13,482
17,980
18,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Nolibane
Chaac
17
4 / 1 / 2
12,547
697
16,785
18,148
12,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ZeusFenrirAtlasBastetGilgamesh

VS

Bans
MulanAnubisHeraMedusaAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Andyboi
Nu Wa
6
0 / 3 / 1
8,738
485
162
2,750
990
Cerberus
Dm0neyDmiZE11
Cerberus
19
5 / 1 / 4
13,140
730
20,225
24,496
25,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 3 / 4
11,466
637
10,813
20,171
18,161
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
7
Kills
9
9
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Andyboi
Nu Wa
0
3
1
0.17
L
Cerberus
Dm0neyDmiZE11
Cerberus
5
1
4
7
W
Janus
0
6
0
0
W
Bacchus
NARU___T0AD
Bacchus
3
2
3
2.25
W
Chaac
Nolibane
Chaac
4
1
2
5
L
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,685
Damage
31,200
47,590
Taken
47,417
34,294
Mitigated
44,981
14,364
Healing
7,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Andyboi
Nu Wa
162
0
0
0
2,750
990
0
2,333
417
162
0
L
Cerberus
Dm0neyDmiZE11
Cerberus
20,225
1,300
0
7,347
24,496
25,830
0
11,604
11,410
64,512
0
W
Janus
10,418
287
505
1,663
11,462
2,994
829
6,410
5,052
44,094
0
W
Bacchus
NARU___T0AD
Bacchus
13,482
2,130
0
3,767
17,980
18,940
796
6,451
9,914
28,713
0
W
Chaac
Nolibane
Chaac
16,785
1,816
33
8,396
18,148
12,360
1,127
9,276
8,572
0
63,157
L
10,813
2,040
0
405
20,171
18,161
0
9,327
9,845
0
36,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,312
Gold Earned
33,344
177
Minions Killed
166
12
Camps Cleared
3
989,258
Distance Traveled
663,838
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,738
485
0
0
0
2,484
0
L
Cerberus
13,140
730
98
5
0
362,420
1
W
Janus
10,850
603
86
5
6
298,169
2
W
Bacchus
12,915
718
23
1
3
321,765
3
W
Chaac
12,547
697
68
4
3
369,324
1
L
Odin
11,466
637
68
4
3
298,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role