Player Matchup

Freya
Freya
 
Freya
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BannedForeveer
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,511 Elo+
Solo
Sylvanus
Sylvanus
DON DUFFY
Sylvanus
Level 139
God Stats
2W - 6L
1,500 SR
Queue Stats
97W - 93L
1,212 Elo+
Solo
Nemesis
Nemesis
SecondToLast
Nemesis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Team Averages
Level 102
1,500 SR
1,445 Elo+

VS

Team Averages
Level 84
1,458 SR
1,586 Elo+
Chaac
Chaac
 
Chaac
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Dreepatz
Tiamat
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
222W - 185L
1,845 Elo+
Party 1
Ra
Ra
Rammbane
Ra
Level 153
God Stats
6W - 0L
1,290 SR
Queue Stats
381W - 317L
1,760 Elo+
Party 1
Achilles
Achilles
suhkrumanna
Achilles
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
1 / 2 / 3
5,676
1,135
3,461
6,862
3,139
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
 
Cu Chulainn
10
1 / 2 / 3
5,220
1,044
3,667
7,484
7,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 1 / 1
4,435
887
393
1,114
744
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sylvanus
DON DUFFY
Sylvanus
9
1 / 3 / 3
5,193
1,039
5,512
7,970
4,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
SecondToLast
Nemesis
10
1 / 2 / 2
4,887
977
3,326
4,036
1,927
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 1 / 9
5,833
1,167
5,721
7,533
6,723
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nox
 
Nox
10
1 / 1 / 6
5,404
1,081
3,668
3,848
1,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Dreepatz
Tiamat
10
2 / 1 / 6
5,504
1,101
5,949
4,252
2,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 0 / 9
5,727
1,145
5,284
3,251
1,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
suhkrumanna
Achilles
10
6 / 1 / 3
6,121
1,224
4,003
4,034
3,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
4
Kills
10
10
Deaths
4
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
2
3
1.25
L
Cu Chulainn
 
Cu Chulainn
1
2
3
1.25
W
Chaac
 
Chaac
1
1
9
5.5
W
Nox
 
Nox
1
1
6
4
L
0
1
1
0.5
L
Sylvanus
DON DUFFY
Sylvanus
1
3
3
0.83
W
Tiamat
Dreepatz
Tiamat
2
1
6
5
W
0
0
9
4.5
L
Nemesis
SecondToLast
Nemesis
1
2
2
1
W
Achilles
suhkrumanna
Achilles
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,359
Damage
24,625
27,466
Taken
22,918
17,540
Mitigated
16,151
12,939
Healing
9,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
3,461
1,261
328
2,275
6,862
3,139
0
3,936
2,926
11,487
0
L
Cu Chulainn
 
Cu Chulainn
3,667
381
177
2,069
7,484
7,056
0
4,085
3,187
0
10,178
W
Chaac
 
Chaac
5,721
316
1,121
1,929
7,533
6,723
30
3,518
4,015
0
8,561
W
Nox
 
Nox
3,668
390
671
368
3,848
1,792
102
1,146
2,702
6,613
0
L
393
35
0
60
1,114
744
0
507
574
41
438
L
Sylvanus
DON DUFFY
Sylvanus
5,512
2,162
4,011
3,319
7,970
4,674
0
4,281
3,617
8,838
1,554
W
Tiamat
Dreepatz
Tiamat
5,949
357
507
618
4,252
2,826
0
1,282
2,970
8,634
0
W
5,284
584
2,868
892
3,251
1,700
0
1,186
2,065
18,033
0
L
Nemesis
SecondToLast
Nemesis
3,326
501
0
700
4,036
1,927
0
2,092
1,905
0
3,589
W
Achilles
suhkrumanna
Achilles
4,003
662
0
489
4,034
3,110
0
1,072
2,962
0
4,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,411
Gold Earned
28,589
48
Minions Killed
53
0
Camps Cleared
0
379,364
Distance Traveled
543,312
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,676
1,135
20
4
0
92,106
0
L
Cu Chulainn
5,220
1,044
13
3
0
101,477
2
W
Chaac
5,833
1,167
5
1
0
107,743
2
W
Nox
5,404
1,081
9
2
0
114,370
0
L
Fenrir
4,435
887
0
0
0
25,747
1
L
Sylvanus
5,193
1,039
14
3
0
76,472
2
W
Tiamat
5,504
1,101
7
1
0
102,090
2
W
Ra
5,727
1,145
29
6
0
113,841
0
L
Nemesis
4,887
977
1
0
0
83,562
0
W
Achilles
6,121
1,224
3
1
0
105,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role