Player Matchup

Charybdis
Charybdis
Papabeer517
Charybdis
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 151L
1,401 Elo+
Solo
Sol
Sol
RickySmith123
Sol
Level 101
God Stats
6W - 7L
1,500 SR
Queue Stats
271W - 294L
1,467 Elo+
Solo
Heimdallr
Heimdallr
danlixX
Heimdallr
Level 61
God Stats
6W - 14L
1,299 SR
Queue Stats
70W - 84L
1,524 Elo+
Solo
Ganesha
Ganesha
darwin_nik17
Ganesha
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
479W - 422L
1,454 Elo+
Solo
Fenrir
Fenrir
mig969uel
Fenrir
Level 68
God Stats
0W - 2L
1,296 SR
Queue Stats
8W - 13L
1,416 Elo+
Solo
Team Averages
Level 84
1,419 SR
1,452 Elo+

VS

Team Averages
Level 97
1,557 SR
1,504 Elo+
Thanatos
Thanatos
 
Thanatos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CryBabyy-NyaUwU
Yemoja
Level 49
God Stats
9W - 10L
1,724 SR
Queue Stats
156W - 169L
1,524 Elo+
Solo
Arachne
Arachne
JB_snake36
Arachne
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
106W - 108L
1,502 Elo+
Solo
Neith
Neith
JayhemXD
Neith
Level 108
God Stats
4W - 2L
1,780 SR
Queue Stats
90W - 112L
1,451 Elo+
Solo
Janus
Janus
l-_-R_l_P-_-l
Janus
Level 144
God Stats
5W - 5L
1,279 SR
Queue Stats
679W - 691L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Papabeer517
Charybdis
8
1 / 4 / 1
5,956
372
5,151
5,684
1,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 4
8,375
523
7,482
8,674
3,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
danlixX
Heimdallr
16
7 / 3 / 3
10,194
637
14,548
12,920
5,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
darwin_nik17
Ganesha
12
0 / 3 / 10
7,808
488
8,098
16,134
15,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
mig969uel
Fenrir
15
4 / 2 / 5
8,881
555
9,499
14,401
6,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
4 / 4 / 3
9,165
573
9,228
14,181
5,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 1 / 4
8,881
555
5,709
14,615
10,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
JB_snake36
Arachne
14
2 / 4 / 4
8,274
517
9,650
15,104
4,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
JayhemXD
Neith
14
4 / 4 / 4
8,673
542
9,744
11,323
2,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 2 / 4
9,079
567
6,518
8,472
2,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
35
15
Kills
16
16
Deaths
15
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
4
3
1.38
W
4
1
4
6
W
Arachne
JB_snake36
Arachne
2
4
4
1
W
Neith
JayhemXD
Neith
4
4
4
1.5
L
Charybdis
Papabeer517
Charybdis
1
4
1
0.38
L
3
4
4
1.25
L
Heimdallr
danlixX
Heimdallr
7
3
3
2.83
L
Ganesha
darwin_nik17
Ganesha
0
3
10
1.67
W
2
2
4
2
L
Fenrir
mig969uel
Fenrir
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,778
Damage
40,849
57,813
Taken
63,695
33,823
Mitigated
25,145
16,307
Healing
29,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,228
3,434
0
10,561
14,181
5,544
0
902
13,279
0
51,829
W
5,709
1,304
3,612
4,868
14,615
10,510
178
3,682
10,933
22,730
0
W
Arachne
JB_snake36
Arachne
9,650
6,905
0
4,936
15,104
4,177
0
4,013
11,091
0
50,426
W
Neith
JayhemXD
Neith
9,744
4,095
1
3,639
11,323
2,814
708
3,002
8,321
0
58,553
L
Charybdis
Papabeer517
Charybdis
5,151
3,679
0
1,000
5,684
1,500
36
813
4,871
0
22,652
L
7,482
1,477
538
2,270
8,674
3,542
1,711
3,051
5,623
46,042
4,322
L
Heimdallr
danlixX
Heimdallr
14,548
7,935
333
3,721
12,920
5,913
995
1,898
10,861
0
67,997
L
Ganesha
darwin_nik17
Ganesha
8,098
801
150
2,530
16,134
15,974
0
4,294
11,615
21,137
6,205
W
6,518
0
0
1,843
8,472
2,100
304
1,834
6,638
50,350
0
L
Fenrir
mig969uel
Fenrir
9,499
1,567
0
5,765
14,401
6,894
161
2,171
12,147
0
56,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,214
Gold Earned
44,072
404
Minions Killed
406
0
Camps Cleared
0
1,380,103
Distance Traveled
1,670,983
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,165
573
97
6
0
327,259
2
W
Yemoja
8,881
555
39
2
0
329,761
1
W
Arachne
8,274
517
69
4
0
367,806
5
W
Neith
8,673
542
97
6
0
280,612
1
L
Charybdis
5,956
372
57
4
0
148,116
1
L
Sol
8,375
523
103
6
0
291,052
0
L
Heimdallr
10,194
637
132
8
0
270,904
0
L
Ganesha
7,808
488
12
1
0
299,068
6
W
Janus
9,079
567
104
7
0
365,545
2
L
Fenrir
8,881
555
100
6
0
370,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role