Player Matchup

Hel
Hel
JankCoconut
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,374 Elo+
Party 1
Ares
Ares
OhmsReactance
Ares
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
277W - 312L
1,360 Elo+
Party 2
Neith
Neith
REDDarkPhoenix
Neith
Level 154
God Stats
0W - 4L
1,500 SR
Queue Stats
246W - 278L
1,178 Elo+
Party 2
Jormungandr
Jormungandr
Squiintts
Jormungandr
Level 102
God Stats
0W - 1L
1,701 SR
Queue Stats
45W - 47L
1,574 Elo+
Party 1
Sol
Sol
ZaidPlosive
Sol
Level 152
God Stats
0W - 1L
1,744 SR
Queue Stats
14W - 20L
1,206 Elo+
Party 1
Team Averages
Level 127
1,589 SR
1,338 Elo+

VS

Team Averages
Level 117
1,574 SR
1,530 Elo+
Tiamat
Tiamat
 
Tiamat
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
HandheldMars7
Kuzenbo
Level 107
God Stats
6W - 11L
1,500 SR
Queue Stats
595W - 604L
1,490 Elo+
Solo
Set
Set
Oloen
Set
Level 93
God Stats
2W - 2L
1,529 SR
Queue Stats
61W - 67L
1,576 Elo+
Party 3
Hel
Hel
SkinnyTurd
Hel
Level 120
God Stats
3W - 4L
1,505 SR
Queue Stats
65W - 71L
1,592 Elo+
Party 3
Raijin
Raijin
TOPofpiramyd
Raijin
Level 153
God Stats
9W - 7L
1,836 SR
Queue Stats
450W - 479L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 4
8,955
640
5,632
11,576
4,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 3 / 8
10,548
753
9,989
16,761
20,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
3 / 5 / 10
10,356
740
14,569
13,585
5,301
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Squiintts
Jormungandr
18
5 / 6 / 9
11,865
848
14,586
19,649
19,374
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 6 / 8
11,073
791
14,577
17,217
6,238
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
3 / 4 / 13
10,949
782
11,532
11,644
7,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
18
1 / 2 / 16
10,695
764
9,264
18,261
26,209
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Set
Oloen
Set
18
8 / 6 / 17
11,504
822
19,656
19,391
11,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
12 / 2 / 10
12,388
885
19,259
11,890
6,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
16
3 / 2 / 10
10,384
742
10,613
9,484
3,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
93
16
Kills
27
28
Deaths
16
39
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
4
13
2.38
W
Kuzenbo
1
2
16
4.5
L
0
8
4
0.25
L
4
3
8
2.67
W
Set
Oloen
Set
8
6
17
2.75
L
3
5
10
1.6
W
12
2
10
8.5
L
Jormungandr
Squiintts
Jormungandr
5
6
9
1.58
W
Raijin
3
2
10
4
L
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,353
Damage
70,324
78,788
Taken
70,670
56,559
Mitigated
55,551
25,395
Healing
35,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,532
1,189
0
1,253
11,644
7,305
1,201
6,938
4,706
24,486
0
W
Kuzenbo
9,264
2,630
2,037
3,239
18,261
26,209
476
11,580
6,681
24,536
0
L
5,632
298
2,704
1,638
11,576
4,717
0
8,854
2,322
19,839
0
L
9,989
436
1,074
4,734
16,761
20,929
35
9,978
5,883
14,311
0
W
Set
Oloen
Set
19,656
6,499
0
2,148
19,391
11,873
1,470
13,344
6,047
0
32,170
L
14,569
5,679
1,361
2,928
13,585
5,301
1,211
8,808
4,265
0
24,819
W
19,259
689
17,504
7,915
11,890
6,334
794
7,194
4,696
33,012
0
L
Jormungandr
Squiintts
Jormungandr
14,586
1,853
1,526
2,736
19,649
19,374
266
10,734
8,097
27,941
0
W
Raijin
10,613
1,215
1,014
518
9,484
3,830
1,205
5,728
3,756
27,749
0
L
14,577
5,974
389
6,305
17,217
6,238
1,883
10,067
6,485
46,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,797
Gold Earned
55,920
172
Minions Killed
154
0
Camps Cleared
0
1,234,645
Distance Traveled
1,413,188
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,949
782
31
2
0
282,724
0
W
Kuzenbo
10,695
764
19
1
0
279,762
4
L
Hel
8,955
640
34
2
0
215,418
0
L
Ares
10,548
753
8
1
0
284,596
1
W
Set
11,504
822
19
1
0
260,024
0
L
Neith
10,356
740
36
3
0
213,705
2
W
Hel
12,388
885
33
2
0
318,946
0
L
Jormungandr
11,865
848
27
2
0
261,121
1
W
Raijin
10,384
742
52
4
0
271,732
0
L
Sol
11,073
791
67
5
0
259,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role