Player Matchup

Susano
Susano
CheezeWarri0r
Susano
Level 39
God Stats
1W - 7L
1,678 SR
Queue Stats
24W - 21L
1,119 Elo+
Party 1
Cabrakan
Cabrakan
ImBrickBoi
Cabrakan
Level 7
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 2L
1,119 Elo+
Party 1
Horus
Horus
OutboundApple79
Horus
Level 66
God Stats
6W - 4L
1,791 SR
Queue Stats
27W - 25L
1,119 Elo+
Party 1
Zhong Kui
Zhong Kui
ZingZang1235
Zhong Kui
Level 66
God Stats
0W - 1L
1,252 SR
Queue Stats
20W - 20L
1,236 Elo+
Solo
Charybdis
Charybdis
smentur
Charybdis
Level 58
God Stats
4W - 7L
1,518 SR
Queue Stats
127W - 133L
1,369 Elo+
Solo
Team Averages
Level 47
1,510 SR
1,192 Elo+

VS

Team Averages
Level 55
1,433 SR
1,457 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DaMak0
Sobek
Level 29
God Stats
1W - 2L
1,434 SR
Queue Stats
53W - 61L
1,479 Elo+
Party 2
Achilles
Achilles
Unlimited_Meta
Achilles
Level 51
God Stats
2W - 2L
1,275 SR
Queue Stats
93W - 125L
1,383 Elo+
Party 2
Medusa
Medusa
bighead590590
Medusa
Level 27
God Stats
5W - 5L
1,454 SR
Queue Stats
27W - 22L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
8,028
446
6,002
10,992
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
ImBrickBoi
Cabrakan
12
2 / 8 / 3
7,616
423
8,306
12,338
7,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 0
6,437
358
3,807
13,344
9,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
ZingZang1235
Zhong Kui
13
4 / 1 / 2
8,420
468
7,596
6,227
4,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
smentur
Charybdis
14
4 / 4 / 7
9,179
510
9,658
11,655
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
6 / 2 / 5
9,557
531
7,662
13,771
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Aphrodite
 
Aphrodite
16
2 / 1 / 4
9,431
524
5,997
11,867
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
DaMak0
Sobek
13
0 / 5 / 7
7,968
443
2,153
12,982
6,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
16
8 / 0 / 2
9,611
534
11,004
12,303
15,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
6 / 4 / 4
9,982
555
8,231
11,915
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
12
Kills
22
22
Deaths
12
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
2
5
4.25
W
Aphrodite
 
Aphrodite
2
1
4
4
L
2
4
4
1
W
Sobek
DaMak0
Sobek
0
5
7
0.7
L
Cabrakan
ImBrickBoi
Cabrakan
2
8
3
0.44
L
0
5
0
0
W
Achilles
8
0
2
9
L
Zhong Kui
ZingZang1235
Zhong Kui
4
1
2
5
W
6
4
4
2
L
Charybdis
smentur
Charybdis
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,369
Damage
35,047
54,556
Taken
62,838
29,027
Mitigated
33,563
14,571
Healing
20,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
7,662
1,878
0
3,291
13,771
4,395
126
1,850
11,893
57,470
0
W
Aphrodite
 
Aphrodite
5,997
872
878
8,179
11,867
4,094
429
2,501
9,366
60,606
0
L
6,002
1,745
0
1,816
10,992
3,598
76
4,159
6,594
0
28,963
W
Sobek
DaMak0
Sobek
2,153
358
599
2,588
12,982
6,843
410
4,983
7,817
12,440
0
L
Cabrakan
ImBrickBoi
Cabrakan
8,306
659
0
0
12,338
7,068
340
3,076
9,144
39,570
0
L
3,807
1,937
72
4,880
13,344
9,972
480
2,048
10,439
0
20,355
W
Achilles
11,004
2,260
0
2,966
12,303
15,027
364
1,303
10,892
0
47,395
L
Zhong Kui
ZingZang1235
Zhong Kui
7,596
1,242
0
3,402
6,227
4,205
108
1,902
4,325
45,644
0
W
8,231
4,026
0
1,618
11,915
3,204
2,904
4,779
6,968
0
70,921
L
Charybdis
smentur
Charybdis
9,658
4,419
0
4,401
11,655
4,184
1,564
4,627
6,999
0
54,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,680
Gold Earned
46,549
341
Minions Killed
424
0
Camps Cleared
0
1,496,671
Distance Traveled
1,647,987
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,557
531
96
5
0
352,849
3
W
Aphrodite
9,431
524
112
6
0
317,382
2
L
Susano
8,028
446
48
3
0
376,957
0
W
Sobek
7,968
443
31
2
0
289,605
6
L
Cabrakan
7,616
423
69
4
0
326,765
6
L
Horus
6,437
358
32
2
0
271,557
1
W
Achilles
9,611
534
72
4
0
350,632
0
L
Zhong Kui
8,420
468
90
5
0
219,684
4
W
Medusa
9,982
555
113
6
0
337,519
1
L
Charybdis
9,179
510
102
6
0
301,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role