Player Matchup

Bellona
Bellona
Gold II
 
Bellona
Gold II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
Chicoooo
Medusa
Gold II
Level 97
God Stats
9W - 4L
2,069 SR
Queue Stats
337W - 310L
1,712 MMR
Solo
Sol
Sol
Platinum I
Jeriboi
Sol
Platinum I
Level 160
God Stats
6W - 1L
1,812 SR
Queue Stats
100W - 93L
1,987 MMR
Party 3
Gilgamesh
Gilgamesh
Gold V
Proadactyl
Gilgamesh
Gold V
Level 147
God Stats
21W - 13L
1,626 SR
Queue Stats
128W - 122L
1,550 MMR
Party 3
Geb
Geb
Silver I
xFlackoJ
Geb
Silver I
Level 129
God Stats
1W - 0L
1,304 SR
Queue Stats
15W - 20L
1,639 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,662 SR
1,678 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,642 SR
1,719 MMR
Artio
Artio
Silver I
HoollyywwooD
Artio
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 2L
1,675 MMR
Party 1
Horus
Horus
Gold IV
Majicbeasty
Horus
Gold IV
Level 160
God Stats
9W - 3L
1,757 SR
Queue Stats
53W - 54L
1,839 MMR
Party 2
Awilix
Awilix
Gold III
TheSpectaculum
Awilix
Gold III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 68L
1,629 MMR
Solo
Chiron
Chiron
Gold III
maj1cbeasty
Chiron
Gold III
Level 145
God Stats
0W - 2L
1,715 SR
Queue Stats
8W - 4L
1,777 MMR
Party 2
Janus
Janus
Silver I
poojokes
Janus
Silver I
Level 155
God Stats
0W - 1L
1,737 SR
Queue Stats
12W - 2L
1,675 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
4 / 5 / 6
13,713
623
17,820
23,821
24,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
Chicoooo
Medusa
20
11 / 3 / 7
14,280
649
23,712
21,021
8,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Sol
20
3 / 4 / 6
15,114
687
12,948
17,969
4,716
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Gilgamesh
Proadactyl
Gilgamesh
20
7 / 5 / 11
13,979
635
23,064
21,959
15,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 5 / 8
10,859
494
6,647
23,146
21,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
CamazotzCliodhnaOsiris

VS

Bans
AtlasHe BoThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 7
11,749
534
17,791
29,986
32,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

16
2 / 8 / 15
10,954
498
12,530
28,225
25,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
7 / 6 / 3
11,399
518
10,219
18,511
6,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
18
4 / 6 / 10
12,143
552
18,321
21,041
8,314
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Janus
poojokes
Janus
20
4 / 4 / 4
12,940
588
15,523
15,666
5,056
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
61
26
Kills
22
22
Deaths
26
38
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
5
6
1.4
W
Medusa
Chicoooo
Medusa
11
3
7
4.83
L
5
2
7
4.25
W
Sol
3
4
6
1.5
L
2
8
15
1.19
W
Gilgamesh
Proadactyl
Gilgamesh
7
5
11
2.5
L
7
6
3
1.42
L
Chiron
4
6
10
1.5
L
Janus
poojokes
Janus
4
4
4
1.5
W
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,191
Damage
74,384
107,916
Taken
113,429
74,722
Mitigated
77,835
39,292
Healing
34,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
17,820
7,426
0
9,394
23,821
24,974
0
10,543
12,225
2,874
81,442
W
Medusa
Chicoooo
Medusa
23,712
11,820
0
10,438
21,021
8,599
3,523
7,270
13,613
0
106,179
L
17,791
1,906
2,116
9,668
29,986
32,173
0
3,765
26,221
69,041
0
W
Sol
12,948
7,187
0
9,765
17,969
4,716
11,459
1,797
16,086
121,222
0
L
12,530
4,940
4,646
6,052
28,225
25,884
172
6,476
21,749
0
38,423
W
Gilgamesh
Proadactyl
Gilgamesh
23,064
6,507
0
3,733
21,959
15,050
0
6,852
14,520
0
99,177
L
10,219
3,483
0
543
18,511
6,408
0
3,995
14,516
0
86,245
L
Chiron
18,321
7,657
873
5,484
21,041
8,314
1,194
7,358
13,603
0
97,389
L
Janus
poojokes
Janus
15,523
367
489
4,573
15,666
5,056
0
1,589
14,077
124,546
0
W
6,647
764
1,898
4,064
23,146
21,383
0
8,315
14,502
21,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,945
Gold Earned
59,185
639
Minions Killed
686
0
Camps Cleared
0
2,213,188
Distance Traveled
2,216,163
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,713
623
153
7
0
422,935
5
W
Medusa
14,280
649
141
6
0
443,171
3
L
Artio
11,749
534
128
6
0
397,713
7
W
Sol
15,114
687
211
10
0
393,882
5
L
Horus
10,954
498
43
2
0
441,900
7
W
Gilgamesh
13,979
635
115
5
0
488,108
5
L
Awilix
11,399
518
122
6
0
519,164
3
L
Chiron
12,143
552
167
8
0
413,154
7
L
Janus
12,940
588
226
10
0
444,232
2
W
Geb
10,859
494
19
1
0
465,092
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role