Player Matchup

Anubis
Anubis
Frosty_Who891
Anubis
Level 16
God Stats
1W - 1L
1,672 SR
Queue Stats
26W - 31L
1,299 Elo+
Party 1
Ares
Ares
ISupremePR-
Ares
Level 14
God Stats
14W - 12L
1,632 SR
Queue Stats
48W - 29L
1,571 Elo+
Party 3
Nemesis
Nemesis
R-Enis
Nemesis
Level 27
God Stats
5W - 4L
1,506 SR
Queue Stats
180W - 178L
1,486 Elo+
Party 1
Mulan
Mulan
ThirdRatePlayer
Mulan
Level 85
God Stats
2W - 4L
1,525 SR
Queue Stats
118W - 112L
1,537 Elo+
Party 1
Izanami
Izanami
iStrelz
Izanami
Level 43
God Stats
93W - 78L
1,658 SR
Queue Stats
252W - 249L
1,510 Elo+
Party 3
Team Averages
Level 37
1,599 SR
1,480 Elo+

VS

Team Averages
Level 76
1,485 SR
1,459 Elo+
Ymir
Ymir
DivisioN Hog
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 89L
1,501 Elo+
Party 2
Fenrir
Fenrir
MrBasura4u
Fenrir
Level 69
God Stats
20W - 17L
1,707 SR
Queue Stats
38W - 32L
1,526 Elo+
Party 2
Hades
Hades
MrxVybz
Hades
Level 41
God Stats
28W - 25L
1,336 SR
Queue Stats
407W - 410L
1,475 Elo+
Party 2
Anhur
Anhur
Simply Hook
Anhur
Level 156
God Stats
5W - 2L
1,500 SR
Queue Stats
286W - 265L
1,383 Elo+
Party 2
Apollo
Apollo
iamadamtee
Apollo
Level 47
God Stats
3W - 1L
1,383 SR
Queue Stats
26W - 26L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,228
423
1,606
4,150
1,678
7
0 / 2 / 0
4,805
481
2,442
7,198
4,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
R-Enis
Nemesis
9
1 / 3 / 0
5,384
538
3,498
7,302
2,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 4 / 1
5,183
518
5,017
8,967
5,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
iStrelz
Izanami
8
1 / 3 / 0
4,876
488
4,897
6,362
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,348
535
2,445
8,195
3,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
MrBasura4u
Fenrir
10
5 / 0 / 4
6,238
624
4,631
4,792
1,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
MrxVybz
Hades
11
6 / 0 / 4
7,123
712
7,361
8,151
4,111
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 1 / 2
6,633
663
4,236
5,300
1,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
iamadamtee
Apollo
9
3 / 0 / 1
5,478
548
4,718
4,704
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
17
17
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
0
5
0
0
L
0
2
0
0
W
Fenrir
MrBasura4u
Fenrir
5
0
4
7
W
Hades
MrxVybz
Hades
6
0
4
8
L
Nemesis
R-Enis
Nemesis
1
3
0
0.33
W
3
1
2
4
L
0
4
1
0.13
L
Izanami
iStrelz
Izanami
1
3
0
0.33
W
Apollo
iamadamtee
Apollo
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,460
Damage
23,391
33,979
Taken
31,142
15,028
Mitigated
12,017
8,580
Healing
16,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,445
357
0
2,838
8,195
3,546
0
1,195
7,000
20,415
0
L
1,606
446
0
229
4,150
1,678
0
2,583
1,567
9,224
0
L
2,442
91
225
2,188
7,198
4,508
0
1,572
5,626
11,450
0
W
Fenrir
MrBasura4u
Fenrir
4,631
1,193
0
3,027
4,792
1,417
106
320
4,472
0
25,885
W
Hades
MrxVybz
Hades
7,361
1,034
314
4,865
8,151
4,111
290
1,861
6,290
36,309
0
L
Nemesis
R-Enis
Nemesis
3,498
1,289
151
2,473
7,302
2,022
0
2,592
4,710
0
23,766
W
4,236
2,195
0
2,379
5,300
1,833
440
71
5,229
0
32,889
L
5,017
334
0
1,901
8,967
5,120
0
1,735
7,232
1,535
21,907
L
Izanami
iStrelz
Izanami
4,897
3,920
0
1,413
6,362
1,700
0
1,324
5,038
0
37,484
W
Apollo
iamadamtee
Apollo
4,718
2,787
0
2,766
4,704
1,110
165
1,120
3,584
0
24,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,476
Gold Earned
30,820
221
Minions Killed
288
0
Camps Cleared
0
895,078
Distance Traveled
943,303
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,348
535
39
4
0
171,529
1
L
Anubis
4,228
423
24
2
0
124,359
0
L
Ares
4,805
481
21
2
0
177,931
1
W
Fenrir
6,238
624
51
5
0
219,865
5
W
Hades
7,123
712
79
8
0
188,920
1
L
Nemesis
5,384
538
49
5
0
229,226
0
W
Anhur
6,633
663
73
7
0
181,060
4
L
Mulan
5,183
518
58
6
0
210,359
2
L
Izanami
4,876
488
69
7
0
153,203
1
W
Apollo
5,478
548
46
5
0
181,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role