Player Matchup

Sol
Sol
 
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
BeValiHaiNorok
Horus
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 12L
1,529 Elo+
Party 2
Cliodhna
Cliodhna
DragonSnail
Cliodhna
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,529 Elo+
Party 2
Baron Samedi
Baron Samedi
LeDeFalco
Baron Samedi
Level 79
God Stats
2W - 1L
1,403 SR
Queue Stats
9W - 6L
1,489 Elo+
Party 2
Cupid
Cupid
ScNiCuSoR69srl
Cupid
Level 29
God Stats
1W - 2L
1,328 SR
Queue Stats
7W - 5L
1,475 Elo+
Party 2
Team Averages
Level 68
1,446 SR
1,504 Elo+

VS

Team Averages
Level 77
1,494 SR
1,400 Elo+
Izanami
Izanami
Gringolala
Izanami
Level 110
God Stats
4W - 9L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Party 3
Terra
Terra
Némo69
Terra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,500 Elo+
Party 3
Arachne
Arachne
adriansito000111
Arachne
Level 103
God Stats
2W - 2L
1,472 SR
Queue Stats
53W - 51L
1,355 Elo+
Party 1
Bellona
Bellona
cabrabomba
Bellona
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,147 Elo+
Party 1
Vulcan
Vulcan
guif
Vulcan
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 23L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 1 / 2
7,289
663
4,524
4,548
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 6
6,599
600
4,364
6,917
3,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
DragonSnail
Cliodhna
11
5 / 1 / 6
7,117
647
6,419
7,727
2,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Baron Samedi
LeDeFalco
Baron Samedi
12
4 / 0 / 1
7,249
659
3,726
3,199
3,406
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 0 / 1
7,345
668
5,727
6,333
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gringolala
Izanami
9
0 / 4 / 0
5,236
476
3,163
5,686
1,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Némo69
Terra
8
0 / 1 / 0
5,107
464
2,524
9,403
4,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 0
5,065
460
2,003
8,446
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
cabrabomba
Bellona
11
1 / 3 / 0
5,680
516
1,813
6,878
4,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
guif
Vulcan
10
1 / 8 / 0
5,723
520
2,982
6,606
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
20
Kills
2
2
Deaths
20
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
2
6
W
1
0
6
4
W
Cliodhna
DragonSnail
Cliodhna
5
1
6
8
L
Izanami
Gringolala
Izanami
0
4
0
0
W
Baron Samedi
LeDeFalco
Baron Samedi
4
0
1
4.5
L
Terra
Némo69
Terra
0
1
0
0
W
5
0
1
5.5
L
0
4
0
0
L
Bellona
cabrabomba
Bellona
1
3
0
0.33
L
Vulcan
guif
Vulcan
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,760
Damage
12,485
28,724
Taken
37,019
12,271
Mitigated
14,732
16,366
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,524
2,928
0
1,936
4,548
1,165
916
1,775
2,773
33,725
0
W
4,364
2,074
2,690
3,432
6,917
3,411
80
930
5,987
0
21,896
W
Cliodhna
DragonSnail
Cliodhna
6,419
1,829
0
3,538
7,727
2,393
0
1,230
6,497
0
40,288
L
Izanami
Gringolala
Izanami
3,163
1,853
0
410
5,686
1,465
0
0
5,686
0
36,860
W
Baron Samedi
LeDeFalco
Baron Samedi
3,726
478
0
1,682
3,199
3,406
434
216
2,983
32,798
0
L
Terra
Némo69
Terra
2,524
376
187
2,585
9,403
4,784
0
1,094
8,309
11,981
0
W
5,727
3,861
40
3,048
6,333
1,896
0
1,643
4,690
0
51,278
L
2,003
1,359
0
3,729
8,446
2,014
0
562
7,884
0
20,290
L
Bellona
cabrabomba
Bellona
1,813
461
0
1,355
6,878
4,382
50
3,333
3,545
1,579
22,673
L
Vulcan
guif
Vulcan
2,982
1,967
0
0
6,606
2,087
0
3,261
3,345
27,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,599
Gold Earned
26,811
377
Minions Killed
256
0
Camps Cleared
0
1,067,048
Distance Traveled
1,073,977
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,289
663
62
6
0
217,800
8
W
Horus
6,599
600
26
2
0
220,621
0
W
Cliodhna
7,117
647
86
8
0
261,920
1
L
Izanami
5,236
476
78
7
0
195,018
4
W
Baron Samedi
7,249
659
88
8
0
170,045
4
L
Terra
5,107
464
14
1
0
204,952
2
W
Cupid
7,345
668
115
10
0
196,662
2
L
Arachne
5,065
460
49
4
0
256,718
1
L
Bellona
5,680
516
62
6
0
221,081
0
L
Vulcan
5,723
520
53
5
0
196,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role