Player Matchup

Medusa
Medusa
Aim-_4_-Pain
Medusa
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
135W - 152L
1,554 Elo+
Party 1
Kali
Kali
Badtorro
Kali
Level 109
God Stats
3W - 2L
1,300 SR
Queue Stats
94W - 74L
1,356 Elo+
Party 3
Yemoja
Yemoja
BeckoningCow472
Yemoja
Level 83
God Stats
2W - 0L
1,738 SR
Queue Stats
254W - 233L
1,532 Elo+
Party 3
Osiris
Osiris
ConorInCrocs
Osiris
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 119L
1,489 Elo+
Party 3
Merlin
Merlin
CrazyHarun1221
Merlin
Level 66
God Stats
5W - 1L
1,866 SR
Queue Stats
72W - 73L
1,567 Elo+
Party 1
Team Averages
Level 90
1,581 SR
1,500 Elo+

VS

Team Averages
Level 66
1,438 SR
1,320 Elo+
Tiamat
Tiamat
AntiBlackCoat
Tiamat
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 82L
1,367 Elo+
Solo
Gilgamesh
Gilgamesh
Ominous pain460
Gilgamesh
Level 86
God Stats
0W - 2L
1,294 SR
Queue Stats
16W - 22L
1,184 Elo+
Party 2
Fafnir
Fafnir
TigerExperte420
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,418 Elo+
Party 4
Kali
Kali
VSUAL GUNNer
Kali
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 47L
1,170 Elo+
Party 2
Charybdis
Charybdis
laalsoos26
Charybdis
Level 35
God Stats
20W - 22L
1,396 SR
Queue Stats
52W - 65L
1,463 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 2 / 0
9,344
519
9,460
10,260
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
17
11 / 1 / 8
10,779
599
13,956
13,657
6,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
1 / 1 / 15
8,952
497
7,682
15,878
16,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
15
4 / 4 / 7
9,344
519
12,322
16,596
13,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 3 / 4
9,499
528
12,841
11,253
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,985
444
7,817
12,685
7,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Ominous pain460
Gilgamesh
14
4 / 7 / 1
9,073
504
12,745
17,999
11,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 3
8,319
462
4,037
15,490
17,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 5 / 4
8,779
488
11,075
18,260
5,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
laalsoos26
Charybdis
14
1 / 4 / 2
8,483
471
10,256
13,228
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
25
Kills
11
11
Deaths
25
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
2
0
2
L
1
6
1
0.25
W
Kali
11
1
8
15
W
1
1
15
8.5
W
Osiris
4
4
7
1.88
W
5
3
4
2.33
L
Gilgamesh
Ominous pain460
Gilgamesh
4
7
1
0.64
L
1
3
3
0.83
L
4
5
4
1.2
L
Charybdis
laalsoos26
Charybdis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,261
Damage
45,930
67,644
Taken
77,662
43,247
Mitigated
45,509
25,547
Healing
18,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,460
5,106
0
4,230
10,260
3,510
577
1,354
8,906
0
68,270
L
7,817
367
70
2,024
12,685
7,262
0
5,644
7,041
37,854
0
W
Kali
13,956
6,140
0
6,451
13,657
6,858
0
1,955
11,618
0
68,176
W
7,682
2,695
1,772
4,546
15,878
16,025
166
5,125
10,495
28,481
0
W
Osiris
12,322
7,050
0
7,111
16,596
13,443
394
3,515
12,964
37
58,119
W
12,841
213
0
1,437
11,253
3,411
597
2,446
8,607
62,268
0
L
Gilgamesh
Ominous pain460
Gilgamesh
12,745
3,424
0
3,443
17,999
11,383
1,010
4,029
13,970
11,344
45,584
L
4,037
1,824
859
2,610
15,490
17,271
519
3,626
11,864
13,587
0
L
11,075
4,623
0
4,935
18,260
5,899
0
5,774
12,486
0
50,811
L
Charybdis
laalsoos26
Charybdis
10,256
4,729
388
3,979
13,228
3,694
1,545
1,487
11,741
0
60,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,918
Gold Earned
42,639
484
Minions Killed
374
0
Camps Cleared
0
1,642,855
Distance Traveled
1,589,275
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,344
519
117
7
0
317,200
0
L
Tiamat
7,985
444
76
4
0
299,101
2
W
Kali
10,779
599
98
5
0
395,928
1
W
Yemoja
8,952
497
44
2
0
295,900
8
W
Osiris
9,344
519
102
6
0
304,503
1
W
Merlin
9,499
528
123
7
0
329,324
1
L
Gilgamesh
9,073
504
101
6
0
314,646
0
L
Fafnir
8,319
462
16
1
0
328,851
1
L
Kali
8,779
488
72
4
0
339,759
1
L
Charybdis
8,483
471
109
6
0
306,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role