Player Matchup

Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Bilbo baw La
Danzaburou
Level 107
God Stats
12W - 7L
1,821 SR
Queue Stats
209W - 152L
1,493 Elo+
Party 1
Nemesis
Nemesis
Calvito-Kun
Nemesis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,412 Elo+
Party 3
Sol
Sol
kradant96
Sol
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 126L
1,419 Elo+
Party 3
Team Averages
Level 136
1,564 SR
1,465 Elo+

VS

Team Averages
Level 105
1,554 SR
1,565 Elo+
Khepri
Khepri
ChaosPilot514
Khepri
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
148W - 170L
1,575 Elo+
Party 2
Ratatoskr
Ratatoskr
ObselikTormentor
Ratatoskr
Level 125
God Stats
3W - 2L
1,753 SR
Queue Stats
125W - 121L
1,558 Elo+
Solo
Danzaburou
Danzaburou
RightTroll123
Danzaburou
Level 100
God Stats
13W - 14L
1,602 SR
Queue Stats
150W - 170L
1,586 Elo+
Party 2
Gilgamesh
Gilgamesh
harrybo0211
Gilgamesh
Level 85
God Stats
11W - 9L
1,500 SR
Queue Stats
226W - 233L
1,573 Elo+
Party 2
Thoth
Thoth
mamadou59283
Thoth
Level 107
God Stats
3W - 8L
1,416 SR
Queue Stats
538W - 543L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
6 / 0 / 2
9,158
704
9,219
5,877
3,640
Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
 
Baron Samedi
12
1 / 3 / 7
7,120
548
4,799
9,532
7,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Bilbo baw La
Danzaburou
13
2 / 5 / 1
7,919
609
6,758
8,750
2,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Calvito-Kun
Nemesis
14
5 / 0 / 4
8,099
623
5,170
6,968
2,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
5 / 2 / 1
7,573
583
10,603
10,319
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
6,312
486
3,968
8,661
7,906
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
12
1 / 2 / 3
6,965
536
4,363
9,708
3,240
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
RightTroll123
Danzaburou
13
7 / 4 / 0
8,139
626
8,050
10,916
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
harrybo0211
Gilgamesh
11
0 / 6 / 2
6,189
476
4,562
13,098
4,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 5 / 2
6,322
486
4,063
6,632
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
19
Kills
10
10
Deaths
19
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
0
2
7
W
Baron Samedi
 
Baron Samedi
1
3
7
1.5
W
Danzaburou
Bilbo baw La
Danzaburou
2
5
1
0.5
W
Nemesis
Calvito-Kun
Nemesis
5
0
4
7
L
1
2
4
1.5
L
Ratatoskr
1
2
3
1.25
L
Danzaburou
RightTroll123
Danzaburou
7
4
0
1.75
L
Gilgamesh
harrybo0211
Gilgamesh
0
6
2
0.17
W
5
2
1
2.75
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,549
Damage
25,006
41,446
Taken
49,015
20,241
Mitigated
22,615
15,486
Healing
9,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,219
2,514
0
2,699
5,877
3,640
56
19
5,858
0
63,191
W
Baron Samedi
 
Baron Samedi
4,799
937
1,271
3,494
9,532
7,635
75
3,174
6,187
22,345
0
W
Danzaburou
Bilbo baw La
Danzaburou
6,758
3,218
0
1,651
8,750
2,686
930
989
7,761
0
47,298
W
Nemesis
Calvito-Kun
Nemesis
5,170
1,707
0
1,443
6,968
2,304
0
805
5,871
0
49,153
L
3,968
636
907
2,010
8,661
7,906
0
4,449
4,212
16,701
0
L
Ratatoskr
4,363
926
0
1,023
9,708
3,240
0
3,688
6,020
0
46,432
L
Danzaburou
RightTroll123
Danzaburou
8,050
3,841
267
3,371
10,916
4,772
490
1,777
9,139
0
55,277
L
Gilgamesh
harrybo0211
Gilgamesh
4,562
1,205
0
1,518
13,098
4,684
450
1,251
11,847
467
30,614
W
10,603
3,668
0
4,928
10,319
3,976
940
3,367
6,692
41,329
4,008
L
4,063
166
0
510
6,632
2,013
0
3,358
3,274
30,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,869
Gold Earned
33,927
420
Minions Killed
321
0
Camps Cleared
0
1,306,566
Distance Traveled
1,209,980
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,158
704
136
10
0
266,786
0
W
Baron Samedi
7,120
548
42
3
0
240,603
2
W
Danzaburou
7,919
609
90
7
0
219,932
4
W
Nemesis
8,099
623
74
6
0
338,781
3
L
Khepri
6,312
486
23
2
0
251,809
0
L
Ratatoskr
6,965
536
91
7
0
281,556
1
L
Danzaburou
8,139
626
97
7
0
212,608
0
L
Gilgamesh
6,189
476
57
4
0
229,445
1
W
Sol
7,573
583
78
6
0
240,464
2
L
Thoth
6,322
486
53
4
0
234,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role