Player Matchup

Medusa
Medusa
DaddyINKD
Medusa
Level 95
God Stats
11W - 4L
1,928 SR
Queue Stats
271W - 177L
1,652 Elo+
Party 2
Tyr
Tyr
JFowler73
Tyr
Level 16
God Stats
9W - 5L
1,638 SR
Queue Stats
63W - 41L
1,632 Elo+
Party 2
Chaac
Chaac
McBalllls
Chaac
Level 98
God Stats
9W - 8L
1,458 SR
Queue Stats
73W - 39L
1,646 Elo+
Party 2
Kuzenbo
Kuzenbo
Pigture
Kuzenbo
Level 25
God Stats
3W - 3L
1,290 SR
Queue Stats
35W - 21L
1,646 Elo+
Party 2
Agni
Agni
TheThinPanda
Agni
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 63L
1,552 Elo+
Party 2
Team Averages
Level 71
1,563 SR
1,625 Elo+

VS

Team Averages
Level 42
1,595 SR
1,683 Elo+
Artemis
Artemis
FioreRed
Artemis
Level 14
God Stats
4W - 7L
1,671 SR
Queue Stats
23W - 19L
1,727 Elo+
Party 3
Olorun
Olorun
LucidLiveZ
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,672 Elo+
Party 1
Chiron
Chiron
SmiteIsWashed
Chiron
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 61L
1,697 Elo+
Party 3
Atlas
Atlas
WhatWasYourPlan
Atlas
Level 15
God Stats
6W - 6L
1,687 SR
Queue Stats
6W - 10L
1,683 Elo+
Party 1
Nemesis
Nemesis
rDaddyJayy
Nemesis
Level 16
God Stats
20W - 12L
1,618 SR
Queue Stats
58W - 40L
1,636 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DaddyINKD
Medusa
19
9 / 2 / 9
11,471
882
10,392
11,226
3,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 1 / 16
9,534
733
4,859
12,720
9,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
McBalllls
Chaac
18
6 / 4 / 8
10,754
827
15,489
17,333
14,133
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Pigture
Kuzenbo
16
1 / 0 / 19
10,407
801
8,603
8,980
9,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

19
10 / 2 / 13
11,616
894
20,520
8,671
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FioreRed
Artemis
15
1 / 5 / 1
8,542
657
6,786
10,508
4,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
LucidLiveZ
Olorun
14
0 / 8 / 3
8,324
640
3,443
11,516
4,937
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 5 / 1
9,865
759
16,522
15,283
6,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 6 / 3
8,721
671
8,221
17,624
15,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
rDaddyJayy
Nemesis
16
2 / 3 / 2
9,095
700
7,138
13,126
7,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
19
27
Kills
9
9
Deaths
27
65
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
DaddyINKD
Medusa
9
2
9
6.75
L
Artemis
FioreRed
Artemis
1
5
1
0.3
W
1
1
16
9
L
Olorun
LucidLiveZ
Olorun
0
8
3
0.19
W
Chaac
McBalllls
Chaac
6
4
8
2.5
W
Kuzenbo
Pigture
Kuzenbo
1
0
19
10.5
L
6
5
1
1.3
W
10
2
13
8.25
L
0
6
3
0.25
L
Nemesis
rDaddyJayy
Nemesis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,863
Damage
42,110
58,930
Taken
68,057
38,408
Mitigated
38,113
26,226
Healing
10,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DaddyINKD
Medusa
10,392
4,422
0
5,699
11,226
3,464
4,117
2,813
8,339
0
54,114
L
Artemis
FioreRed
Artemis
6,786
2,050
0
993
10,508
4,480
1,167
4,709
5,615
0
23,876
W
4,859
0
0
4,742
12,720
9,417
1,095
1,609
10,956
0
14,071
L
Olorun
LucidLiveZ
Olorun
3,443
1,872
387
628
11,516
4,937
725
3,861
7,571
20,864
0
W
Chaac
McBalllls
Chaac
15,489
1,545
115
7,030
17,333
14,133
847
2,383
14,673
0
43,561
W
Kuzenbo
Pigture
Kuzenbo
8,603
1,853
0
4,408
8,980
9,045
445
3,437
5,457
20,315
0
L
16,522
7,067
826
4,455
15,283
6,560
423
7,529
7,450
0
46,841
W
20,520
1,809
170
4,062
8,671
2,349
2,124
1,422
7,116
48,804
0
L
8,221
3,210
586
1,496
17,624
15,016
289
7,289
9,831
18,181
0
L
Nemesis
rDaddyJayy
Nemesis
7,138
1,887
0
1,454
13,126
7,120
241
4,933
8,009
0
25,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,782
Gold Earned
44,547
246
Minions Killed
209
0
Camps Cleared
0
1,402,459
Distance Traveled
1,129,426
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,471
882
81
6
0
270,972
0
L
Artemis
8,542
657
37
3
0
216,963
0
W
Tyr
9,534
733
19
1
0
279,415
1
L
Olorun
8,324
640
42
3
0
191,087
0
W
Chaac
10,754
827
57
4
0
281,119
0
W
Kuzenbo
10,407
801
17
1
0
290,350
0
L
Chiron
9,865
759
64
5
0
227,416
1
W
Agni
11,616
894
72
6
0
280,603
1
L
Atlas
8,721
671
25
2
0
206,437
3
L
Nemesis
9,095
700
41
3
0
287,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role