Player Matchup

Hun Batz
Hun Batz
Bronze III
AcT GalaXisz
Hun Batz
Bronze III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze III
SBT02
Horus
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 77L
1,500 MMR
Solo
Thoth
Thoth
Silver II
inoonl
Thoth
Silver II
Level 156
God Stats
16W - 14L
1,500 SR
Queue Stats
265W - 248L
1,499 MMR
Solo
Cernunnos
Cernunnos
Silver I
metalbicycle864
Cernunnos
Silver I
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
82W - 67L
1,499 MMR
Solo
Artio
Artio
Bronze III
xxSidewayz
Artio
Bronze III
Level 119
God Stats
1W - 5L
1,500 SR
Queue Stats
71W - 60L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 137
1,500 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 135
1,452 SR
1,498 MMR
Bacchus
Bacchus
Gold V
Clow King13
Bacchus
Gold V
Level 125
God Stats
11W - 9L
1,500 SR
Queue Stats
246W - 240L
1,496 MMR
Party 1
Mulan
Mulan
Bronze III
RGS-XJuannovoaX
Mulan
Bronze III
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 6L
1,500 MMR
Party 2
Ratatoskr
Ratatoskr
Bronze III
StumblingSage22
Ratatoskr
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 65L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold V
ViscousComb203
Heimdallr
Gold V
Level 128
God Stats
12W - 21L
1,259 SR
Queue Stats
247W - 240L
1,496 MMR
Party 1
Merlin
Merlin
Bronze III
emmanuel1648
Merlin
Bronze III
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
71W - 69L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AcT GalaXisz
Hun Batz
19
4 / 4 / 9
12,275
511
11,430
18,478
7,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
SBT02
Horus
18
1 / 2 / 12
11,887
495
6,912
21,996
18,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thoth
inoonl
Thoth
20
14 / 0 / 3
14,984
624
21,944
13,936
5,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cernunnos
metalbicycle864
Cernunnos
20
3 / 4 / 1
14,184
591
14,133
21,702
7,326
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
20
3 / 1 / 8
13,076
545
14,410
28,046
39,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AthenaHou YiBastetCliodhna

VS

Bans
AwilixGebAtlasOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Clow King13
Bacchus
15
1 / 3 / 3
10,026
418
9,387
18,353
25,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 3 / 1
11,701
488
14,369
23,974
22,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ratatoskr
StumblingSage22
Ratatoskr
17
0 / 7 / 5
10,828
451
7,960
20,124
6,875
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
ViscousComb203
Heimdallr
20
4 / 3 / 1
12,370
515
16,358
15,113
6,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
16
3 / 9 / 1
10,894
454
13,895
14,339
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
25
Kills
11
11
Deaths
25
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AcT GalaXisz
Hun Batz
4
4
9
2.13
L
Bacchus
Clow King13
Bacchus
1
3
3
0.83
L
3
3
1
1.17
W
Horus
SBT02
Horus
1
2
12
3.5
L
Ratatoskr
StumblingSage22
Ratatoskr
0
7
5
0.36
L
Heimdallr
ViscousComb203
Heimdallr
4
3
1
1.5
L
Merlin
3
9
1
0.39
W
Thoth
inoonl
Thoth
14
0
3
15.5
W
Cernunnos
metalbicycle864
Cernunnos
3
4
1
0.88
W
Artio
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,829
Damage
61,969
104,158
Taken
91,903
78,993
Mitigated
64,272
51,386
Healing
19,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AcT GalaXisz
Hun Batz
11,430
3,519
0
6,360
18,478
7,966
2,521
3,697
14,296
0
98,955
L
Bacchus
Clow King13
Bacchus
9,387
565
0
1,596
18,353
25,630
17
5,980
12,222
32,850
2,450
L
14,369
1,463
0
5,884
23,974
22,157
228
12,249
10,465
0
83,590
W
Horus
SBT02
Horus
6,912
2,752
2,943
10,169
21,996
18,274
622
6,523
15,110
11,451
29,714
L
Ratatoskr
StumblingSage22
Ratatoskr
7,960
1,945
0
5,890
20,124
6,875
0
4,991
15,027
0
90,549
L
Heimdallr
ViscousComb203
Heimdallr
16,358
6,782
0
4,625
15,113
6,228
0
1,591
13,522
0
106,381
L
Merlin
13,895
789
0
1,772
14,339
3,382
237
11,283
2,763
68,279
0
W
Thoth
inoonl
Thoth
21,944
617
0
2,316
13,936
5,633
2,052
5,975
7,488
124,833
0
W
Cernunnos
metalbicycle864
Cernunnos
14,133
8,559
0
11,757
21,702
7,326
1,954
1,936
19,766
0
139,644
W
Artio
14,410
1,061
1,919
15,922
28,046
39,794
80
3,982
22,755
75,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,406
Gold Earned
55,819
715
Minions Killed
676
0
Camps Cleared
0
2,437,321
Distance Traveled
2,280,190
27
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,275
511
120
5
0
509,552
6
L
Bacchus
10,026
418
44
2
0
473,857
10
L
Mulan
11,701
488
168
7
0
440,254
5
W
Horus
11,887
495
46
2
0
475,381
9
L
Ratatoskr
10,828
451
139
6
0
502,132
1
L
Heimdallr
12,370
515
182
8
0
441,859
2
L
Merlin
10,894
454
143
6
0
422,088
11
W
Thoth
14,984
624
194
8
0
462,719
5
W
Cernunnos
14,184
591
219
9
0
481,153
4
W
Artio
13,076
545
136
6
0
508,516
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role