Player Matchup

Medusa
Medusa
Gold V
AbrahamPalomo
Medusa
Gold V
Level 118
God Stats
16W - 12L
1,822 SR
Queue Stats
27W - 25L
1,603 MMR
Party 1
Atlas
Atlas
Silver I
Cesarsito2312
Atlas
Silver I
Level 147
God Stats
0W - 3L
1,935 SR
Queue Stats
164W - 148L
1,650 MMR
Party 1
Zhong Kui
Zhong Kui
Gold III
HavButtaa176
Zhong Kui
Gold III
Level 143
God Stats
16W - 26L
1,403 SR
Queue Stats
497W - 490L
1,635 MMR
Solo
Ra
Ra
Silver I
Hectic Rikudo
Ra
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 158L
1,636 MMR
Solo
Nemesis
Nemesis
Gold V
bearsaurus112
Nemesis
Gold V
Level 94
God Stats
1W - 2L
1,515 SR
Queue Stats
9W - 10L
1,658 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,635 SR
1,636 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,529 SR
1,608 MMR
Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Silver I
ConfruityCrisp
Xing Tian
Silver I
Level 145
God Stats
3W - 1L
1,662 SR
Queue Stats
74W - 62L
1,623 MMR
Solo
Chaac
Chaac
Gold III
KingdomHeartsX3
Chaac
Gold III
Level 144
God Stats
9W - 9L
1,695 SR
Queue Stats
265W - 261L
1,623 MMR
Solo
Xbalanque
Xbalanque
Gold II
NockaXX
Xbalanque
Gold II
Level 160
God Stats
3W - 2L
1,336 SR
Queue Stats
139W - 133L
1,654 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Wolfox7
Ne Zha
Gold IV
Level 146
God Stats
9W - 5L
1,452 SR
Queue Stats
192W - 181L
1,641 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 4
10,058
402
8,060
18,056
6,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
5 / 1 / 3
12,980
519
18,793
20,236
25,502
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
HavButtaa176
Zhong Kui
18
4 / 7 / 3
11,619
465
19,262
24,699
24,079
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
2 / 9 / 4
10,386
415
9,778
20,983
23,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
18
1 / 6 / 5
10,942
438
8,642
21,081
8,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BastetGebScyllaKali

VS

Bans
ApolloAthenaMulanCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
5 / 4 / 11
14,002
560
14,267
13,938
9,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
ConfruityCrisp
Xing Tian
17
1 / 2 / 15
12,484
499
7,593
26,585
32,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 3 / 6
14,681
587
16,299
25,099
20,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
NockaXX
Xbalanque
20
14 / 2 / 6
17,640
706
28,891
24,019
10,400
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
Wolfox7
Ne Zha
20
6 / 3 / 13
14,383
575
16,143
20,640
9,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
81
13
Kills
30
30
Deaths
14
19
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
4
11
2.63
L
1
7
4
0.43
L
5
1
3
6.5
W
Xing Tian
ConfruityCrisp
Xing Tian
1
2
15
4.25
L
Zhong Kui
HavButtaa176
Zhong Kui
4
7
3
0.79
L
2
9
4
0.44
W
4
3
6
2.33
W
Xbalanque
NockaXX
Xbalanque
14
2
6
8.5
W
Ne Zha
Wolfox7
Ne Zha
6
3
13
4.17
L
Nemesis
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,535
Damage
83,193
105,055
Taken
110,281
88,723
Mitigated
82,860
30,268
Healing
48,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
14,267
1,117
1,766
5,759
13,938
9,412
1,311
6,302
7,354
81,583
3,434
L
8,060
3,499
0
4,086
18,056
6,472
50
2,632
15,306
0
61,394
L
18,793
5,204
0
4,674
20,236
25,502
58
2,674
16,958
87,818
0
W
Xing Tian
ConfruityCrisp
Xing Tian
7,593
765
0
4,373
26,585
32,689
549
9,397
16,977
32,873
0
L
Zhong Kui
HavButtaa176
Zhong Kui
19,262
1,230
146
10,003
24,699
24,079
0
6,687
17,708
88,996
0
L
9,778
612
799
7,197
20,983
23,905
0
5,096
15,809
66,895
0
W
16,299
3,794
0
8,914
25,099
20,890
1,684
14,599
10,500
0
99,038
W
Xbalanque
NockaXX
Xbalanque
28,891
17,617
0
16,777
24,019
10,400
8,367
10,377
13,642
0
190,529
W
Ne Zha
Wolfox7
Ne Zha
16,143
4,052
0
10,656
20,640
9,469
3,779
9,725
10,915
0
106,684
L
Nemesis
8,642
1,116
0
3,363
21,081
8,765
0
3,275
17,642
0
80,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,985
Gold Earned
73,190
618
Minions Killed
759
0
Camps Cleared
0
2,240,014
Distance Traveled
2,430,319
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,002
560
151
6
0
469,788
5
L
Medusa
10,058
402
106
4
0
464,560
1
L
Atlas
12,980
519
141
6
0
481,256
4
W
Xing Tian
12,484
499
35
1
0
480,170
4
L
Zhong Kui
11,619
465
157
6
0
405,990
4
L
Ra
10,386
415
103
4
0
424,582
9
W
Chaac
14,681
587
197
8
0
458,268
3
W
Xbalanque
17,640
706
242
10
0
472,346
2
W
Ne Zha
14,383
575
134
5
0
549,747
5
L
Nemesis
10,942
438
111
4
0
463,626
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role