Player Matchup

Medusa
Medusa
Silver I
Cullecopter
Medusa
Silver I
Level 92
God Stats
15W - 15L
1,408 SR
Queue Stats
129W - 135L
1,322 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
NotMyRole
Gilgamesh
Silver IV
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 38L
1,315 MMR
Solo
Tyr
Tyr
Gold V
RyanLicksShlongs
Tyr
Gold V
Level 93
God Stats
6W - 5L
1,500 SR
Queue Stats
342W - 332L
1,262 MMR
Party 2
Loki
Loki
Silver I
SupremeShiba
Loki
Silver I
Level 121
God Stats
62W - 43L
1,141 SR
Queue Stats
297W - 309L
1,353 MMR
Party 2
Vulcan
Vulcan
Silver II
YamZs
Vulcan
Silver II
Level 119
God Stats
16W - 10L
1,776 SR
Queue Stats
79W - 83L
1,313 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,465 SR
1,313 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,564 SR
1,349 MMR
Chang'e
Chang'e
Silver V
 
Chang'e
Silver V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver I
GldnBoyuh
Cernunnos
Silver I
Level 118
God Stats
21W - 14L
1,599 SR
Queue Stats
44W - 47L
1,356 MMR
Party 1
Da Ji
Da Ji
Gold IV
SouIessShinobi
Da Ji
Gold IV
Level 108
God Stats
25W - 19L
1,421 SR
Queue Stats
101W - 97L
1,328 MMR
Solo
Osiris
Osiris
Silver I
fortunatly
Osiris
Silver I
Level 116
God Stats
7W - 1L
1,734 SR
Queue Stats
454W - 454L
1,297 MMR
Solo
Cthulhu
Cthulhu
Silver II
swancleric
Cthulhu
Silver II
Level 74
God Stats
2W - 1L
1,567 SR
Queue Stats
113W - 120L
1,264 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
1 / 2 / 1
9,690
510
6,182
8,912
2,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
NotMyRole
Gilgamesh
13
2 / 5 / 3
9,028
475
15,568
20,388
9,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 7 / 0
8,212
432
5,207
18,386
12,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 6 / 1
8,821
464
7,369
13,871
4,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
YamZs
Vulcan
14
0 / 5 / 0
8,302
437
12,917
9,935
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SolCliodhnaAtlasMulan

VS

Bans
IzanamiGebAchillesThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
3 / 1 / 8
11,230
591
10,755
13,092
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
GldnBoyuh
Cernunnos
17
5 / 1 / 4
11,241
592
13,228
13,913
5,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
5 / 2 / 9
10,551
555
8,384
13,203
5,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
fortunatly
Osiris
20
7 / 0 / 3
12,350
650
15,066
17,263
21,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
swancleric
Cthulhu
15
5 / 2 / 6
10,185
536
7,753
18,049
18,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
6
Kills
25
25
Deaths
6
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
8
7
L
Medusa
1
2
1
0.75
W
Cernunnos
GldnBoyuh
Cernunnos
5
1
4
7
L
Gilgamesh
NotMyRole
Gilgamesh
2
5
3
0.7
L
0
7
0
0
W
5
2
9
4.75
L
3
6
1
0.58
L
Vulcan
YamZs
Vulcan
0
5
0
0
W
Osiris
fortunatly
Osiris
7
0
3
8.5
W
Cthulhu
swancleric
Cthulhu
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,243
Damage
55,186
71,492
Taken
75,520
31,707
Mitigated
54,196
18,231
Healing
39,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,755
448
4,836
8,232
13,092
4,412
612
3,536
9,271
79,051
0
L
Medusa
6,182
2,614
0
4,223
8,912
2,882
0
1,755
7,115
0
75,136
W
Cernunnos
GldnBoyuh
Cernunnos
13,228
6,454
0
6,853
13,913
5,157
1,661
1,277
12,528
0
93,205
L
Gilgamesh
NotMyRole
Gilgamesh
15,568
5,410
1,462
1,930
20,388
9,384
0
5,575
14,687
0
44,333
L
5,207
906
0
4,969
18,386
12,227
0
2,033
16,253
0
41,732
W
8,384
1,915
0
4,007
13,203
5,109
339
2,244
10,792
0
62,346
L
7,369
1,712
0
3,723
13,871
4,071
0
3,804
9,867
0
53,361
L
Vulcan
YamZs
Vulcan
12,917
2,564
99
1,825
9,935
3,143
240
4,045
5,804
67,056
0
W
Osiris
fortunatly
Osiris
15,066
5,853
0
10,156
17,263
21,057
324
1,486
15,126
0
100,506
W
Cthulhu
swancleric
Cthulhu
7,753
1,287
1,765
3,199
18,049
18,461
93
3,981
13,690
29,268
2,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,053
Gold Earned
55,557
494
Minions Killed
653
0
Camps Cleared
0
1,965,060
Distance Traveled
2,000,824
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,230
591
171
9
0
414,332
4
L
Medusa
9,690
510
142
7
0
399,794
11
W
Cernunnos
11,241
592
155
8
0
367,313
8
L
Gilgamesh
9,028
475
60
3
0
386,661
3
L
Tyr
8,212
432
95
5
0
370,595
1
W
Da Ji
10,551
555
97
5
0
419,479
3
L
Loki
8,821
464
94
5
0
429,144
3
L
Vulcan
8,302
437
103
5
0
378,866
0
W
Osiris
12,350
650
183
10
0
392,263
6
W
Cthulhu
10,185
536
47
2
0
407,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role