Player Matchup

Hachiman
Hachiman
Platinum V
 
Hachiman
Platinum V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
KolmersQay
Fenrir
Gold II
Level 149
God Stats
6W - 3L
1,500 SR
Queue Stats
228W - 234L
1,675 MMR
Solo
Chaac
Chaac
Gold III
ManePapitas
Chaac
Gold III
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 47L
1,686 MMR
Solo
Ares
Ares
Gold II
Rundas
Ares
Gold II
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
313W - 262L
1,681 MMR
Solo
Sol
Sol
Gold III
squid
Sol
Gold III
Level 160
God Stats
9W - 4L
1,773 SR
Queue Stats
150W - 112L
1,700 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,555 SR
1,648 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,660 SR
1,681 MMR
Scylla
Scylla
Gold II
Juan3w
Scylla
Gold II
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 68L
1,777 MMR
Party 1
Cernunnos
Cernunnos
Gold III
LlamasOnLlamas1
Cernunnos
Gold III
Level 68
God Stats
15W - 7L
1,804 SR
Queue Stats
147W - 143L
1,666 MMR
Solo
King Arthur
King Arthur
Gold IV
Visouveous
King Arthur
Gold IV
Level 102
God Stats
4W - 3L
1,797 SR
Queue Stats
19W - 16L
1,681 MMR
Solo
Serqet
Serqet
Gold V
theyingyang
Serqet
Gold V
Level 160
God Stats
5W - 5L
1,701 SR
Queue Stats
107W - 74L
1,630 MMR
Party 1
Terra
Terra
Gold II
videoty97
Terra
Gold II
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
151W - 139L
1,649 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 0 / 4
6,294
629
4,606
3,510
976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
KolmersQay
Fenrir
10
5 / 2 / 4
6,501
650
4,184
6,958
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 1
6,509
651
4,959
6,503
2,830
Ares
Rundas
Ares
10
5 / 0 / 2
6,468
647
6,924
4,858
1,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
squid
Sol
12
3 / 2 / 1
6,537
654
4,326
5,770
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
MedusaGebKali

VS

Bans
BastetCliodhnaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Juan3w
Scylla
10
1 / 4 / 2
5,575
558
3,066
4,755
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
LlamasOnLlamas1
Cernunnos
8
1 / 3 / 0
5,066
507
2,346
5,939
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Visouveous
King Arthur
9
1 / 2 / 0
5,162
516
3,995
9,616
4,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Serqet
10
1 / 3 / 2
5,452
545
2,159
7,581
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
videoty97
Terra
6
0 / 3 / 0
4,139
414
1,478
6,957
2,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
4
4
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
0
4
4
L
Scylla
Juan3w
Scylla
1
4
2
0.5
W
Fenrir
KolmersQay
Fenrir
5
2
4
3.5
L
Cernunnos
LlamasOnLlamas1
Cernunnos
1
3
0
0.33
W
0
0
1
0.5
W
Ares
Rundas
Ares
5
0
2
6
L
King Arthur
Visouveous
King Arthur
1
2
0
0.5
W
Sol
squid
Sol
3
2
1
1.75
L
Serqet
1
3
2
0.67
L
Terra
videoty97
Terra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,999
Damage
13,044
27,599
Taken
34,848
10,053
Mitigated
12,545
11,445
Healing
9,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,606
2,404
0
2,372
3,510
976
0
150
3,360
0
40,726
L
Scylla
Juan3w
Scylla
3,066
355
0
640
4,755
1,616
0
3,069
1,686
33,464
0
W
Fenrir
KolmersQay
Fenrir
4,184
345
0
2,066
6,958
2,308
0
1,345
5,613
0
21,784
L
Cernunnos
LlamasOnLlamas1
Cernunnos
2,346
1,309
0
1,530
5,939
1,302
0
1,654
4,285
0
23,555
W
4,959
1,087
38
2,747
6,503
2,830
0
0
6,503
0
41,833
W
Ares
Rundas
Ares
6,924
360
0
1,842
4,858
1,896
0
1,083
3,169
15,602
6,923
L
King Arthur
Visouveous
King Arthur
3,995
1,163
0
1,812
9,616
4,360
0
0
9,616
0
29,412
W
Sol
squid
Sol
4,326
1,330
0
2,380
5,770
2,043
1,066
1,966
3,612
38,872
4,971
L
Serqet
2,159
696
0
3,060
7,581
2,410
0
1,922
5,659
0
25,203
L
Terra
videoty97
Terra
1,478
208
290
1,890
6,957
2,857
0
3,704
3,253
3,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,309
Gold Earned
25,394
323
Minions Killed
250
0
Camps Cleared
0
988,983
Distance Traveled
930,803
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,294
629
79
8
0
175,798
0
L
Scylla
5,575
558
68
7
0
180,064
4
W
Fenrir
6,501
650
49
5
0
202,979
3
L
Cernunnos
5,066
507
51
5
0
154,891
0
W
Chaac
6,509
651
80
8
0
213,298
5
W
Ares
6,468
647
29
3
0
200,698
3
L
King Arthur
5,162
516
59
6
0
192,428
3
W
Sol
6,537
654
86
9
0
196,210
3
L
Serqet
5,452
545
66
7
0
213,968
4
L
Terra
4,139
414
6
1
0
189,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role