Player Matchup

Hera
Hera
GERQLES
Hera
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
1,027 Elo+
Solo
Neith
Neith
LOBOYT7
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
NoShoes4562
Atlas
Level 99
God Stats
6W - 10L
1,446 SR
Queue Stats
89W - 76L
1,473 Elo+
Party 2
Chaac
Chaac
SHANKRAINY
Chaac
Level 42
God Stats
6W - 1L
1,935 SR
Queue Stats
64W - 60L
1,473 Elo+
Party 2
Ra
Ra
inbar7
Ra
Level 49
God Stats
3W - 1L
1,089 SR
Queue Stats
52W - 61L
1,238 Elo+
Solo
Team Averages
Level 48
1,494 SR
1,342 Elo+

VS

Team Averages
Level 25
1,349 SR
1,351 Elo+
Neith
Neith
Jazoi_03
Neith
Level 14
God Stats
8W - 7L
1,180 SR
Queue Stats
27W - 36L
1,306 Elo+
Party 1
Loki
Loki
Zabayy
Loki
Level 25
God Stats
1W - 6L
1,247 SR
Queue Stats
31W - 42L
1,351 Elo+
Party 1
Gilgamesh
Gilgamesh
abOoOd1190
Gilgamesh
Level 18
God Stats
10W - 15L
1,319 SR
Queue Stats
13W - 22L
1,233 Elo+
Solo
Pele
Pele
tataeRO
Pele
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sol
Sol
xYoori_
Sol
Level 54
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 48L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
GERQLES
Hera
13
4 / 3 / 1
6,585
823
4,377
5,205
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
LOBOYT7
Neith
11
1 / 4 / 4
6,121
765
1,314
4,397
1,548
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 0 / 8
7,431
929
6,294
8,397
8,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
12
1 / 2 / 3
6,122
765
6,191
7,544
6,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ra
13
1 / 4 / 9
6,726
841
7,192
7,812
3,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jazoi_03
Neith
12
2 / 1 / 1
6,529
816
4,530
5,332
1,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
Zabayy
Loki
13
7 / 4 / 3
7,114
889
4,226
6,159
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
abOoOd1190
Gilgamesh
13
2 / 2 / 6
6,708
839
5,107
8,543
3,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
tataeRO
Pele
13
2 / 2 / 7
6,878
860
6,539
7,172
2,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
12
0 / 4 / 4
6,324
791
4,428
9,036
3,117
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
12
Kills
13
13
Deaths
13
25
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hera
GERQLES
Hera
4
3
1
1.5
W
Neith
Jazoi_03
Neith
2
1
1
2.5
L
Neith
LOBOYT7
Neith
1
4
4
0.75
L
5
0
8
9
L
Chaac
1
2
3
1.25
W
Loki
Zabayy
Loki
7
4
3
2.13
W
Gilgamesh
abOoOd1190
Gilgamesh
2
2
6
2.5
L
Ra
1
4
9
1.38
W
Pele
tataeRO
Pele
2
2
7
2.75
W
Sol
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,368
Damage
24,830
33,355
Taken
36,242
20,512
Mitigated
13,530
9,283
Healing
8,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
GERQLES
Hera
4,377
647
220
735
5,205
1,623
135
384
4,821
9,488
0
W
Neith
Jazoi_03
Neith
4,530
1,163
0
895
5,332
1,792
1,079
2,847
2,227
0
17,045
L
Neith
LOBOYT7
Neith
1,314
870
50
61
4,397
1,548
0
633
3,764
0
10,598
L
6,294
2,184
0
1,232
8,397
8,112
148
1,767
6,630
13,813
0
L
Chaac
6,191
764
0
2,244
7,544
6,190
27
1,403
6,141
2,446
14,351
W
Loki
Zabayy
Loki
4,226
810
0
0
6,159
2,162
0
3,239
2,804
0
9,324
W
Gilgamesh
abOoOd1190
Gilgamesh
5,107
970
0
2,679
8,543
3,891
0
2,336
6,012
44
18,749
L
Ra
7,192
1,132
1,489
3,252
7,812
3,039
445
285
7,527
24,334
0
W
Pele
tataeRO
Pele
6,539
752
0
1,587
7,172
2,568
355
4,728
2,320
0
20,800
W
Sol
4,428
1,428
162
3,013
9,036
3,117
0
4,859
3,812
17,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,985
Gold Earned
33,553
123
Minions Killed
138
0
Camps Cleared
0
795,149
Distance Traveled
927,248
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,585
823
8
1
0
166,822
0
W
Neith
6,529
816
32
4
0
184,751
2
L
Neith
6,121
765
24
3
0
103,674
2
L
Atlas
7,431
929
12
2
0
189,976
0
L
Chaac
6,122
765
21
3
0
175,515
1
W
Loki
7,114
889
9
1
0
166,989
0
W
Gilgamesh
6,708
839
30
4
0
205,522
0
L
Ra
6,726
841
58
7
0
159,162
3
W
Pele
6,878
860
39
5
0
206,333
2
W
Sol
6,324
791
28
4
0
163,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role